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Posted (edited)

what the tittle says, the naked crit % doesnt seem to have anything to do with the baseline agility or intelect stats, it feels like is completely randomized for each class (some have 3%, others 5%, others 0%, others 7%)

 

also, for some reason the mele and spell crit % doesnt match for most classes, why is that?

 

why is this a concern? because classes like ret paladin or feral or deathknight that use both mele habilities and spells happen to have constantly lower crit chance for their spells, pala and feral heals crit chance is way lower than their mele habilities, DK death coils blood boils icy touch and probably even gargyle have 5-8% less crit chance than the rest of their attacks and i see it time and time again in Recount

 

images of each and every class after creating new char, comparing mele crit chance vs spell crit chance and comparing each class crit chances with each other:

 

https://gofile.io/d/RRCQMb

 

i could also take pictures of their initial main stats but basically all have similar starting values

 

____

 

(translation of certain words on the images:

 

Cuerpo a cuerpo = Mele

Hechizo = Spells

Prob. de crit. = critic probability)

Edited by warlockenjoyer
  • Developers
Posted
There is different base melee/spell crit chance for each class. Also different coefficient for crit chance from intellect and agility (based on level/class). They are taken from client dbc files.
Posted
There is different base melee/spell crit chance for each class. Also different coefficient for crit chance from intellect and agility (based on level/class). They are taken from client dbc files.

 

so its working as intended?

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