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Here you'll find a list of fixes that were made in February. Some of the fixes below have been known for some time, some have come into effect with the last restart of the realm. This list will be updated as additional fixes are applied.

 

Changes:

 


 

Hotfixes February 25th:

 

  • Fix quest raceMask check after latest changes

 

 

January 28 - February 25

 

 

General:

 

  • Fixed an issue with height detection after an update
  • Updated all character's models and textures. These models cannot be disabled and old models and textures cannot be returned
  • New textures for cloaks
  • Updated all helmets for new models
  • Make all new hairs available at the characters creation (some hairs were available only in barbershop on retail)
  • Fix scenario
  • Fixed few reasons caused the server to crash

 

Game client, UI:

 

 

Instances & Raids:

 

  • Enable Celestial Difficulty for Pandaria Dungeons

  • Reworked Personal Loot Reward System in Pandaria Raids / World Bosses.

  • Reworked Pandaria Bonus Loot System.

  • Reworked Bad Luck Protection System related with Personal Loot.

  • Upon defeating a world boss which has both - pve and pvp items in the loot table the chances to obtain a random item for player's loot specialization is now balanced between both types of items. Until now PvE items had a lower chance to drop due to large amount of PvP items in the boss loot table.

  • Players will now see their group member personal loot in the chat window.

  • LFR & Flex gear is now tradeable between players who participated in the encounter with the condition that the player did not already have a raid lockout. Items received from Bonus loot / default loot bag remain non-tradeable for now.

  • World Boss mounts are now tradeable between players who participated in the encounter with the condition that the player did not already have a lockout.

  • Legendary Questline Items which are collected from Pandaria Raid bosses are no longer bound to a "unique weekly boss encounter". This rule will only remain active while the given quest's patch is considered current content.

  • Added an optional transport players can use back to the Center of Underhold Nexus from The Menagerie in Siege of Orgrimmar after defeating Thok the Bloodthirsty. Does not affect LFR or Flex difficulties,

  • Kor'kron Dark Shaman encounter bosses now automatically run outside from Grommash Hold once players defeat all the elite mobs in Valley of Strength in Siege of Orgrimmar.

  • Restore Sanctuary Effect in Ordon Sanctuary & Celestial Court

  • Fixed an issue due to which some MoP Dungeon & Raid objectives did not mark as completed

  • Upon re-entering a LFG instance that is already in progress via "the eye" player will now be sent to the active checkpoint instead of start of the instance

  • Split Raid Lockouts - Normal & Heroic is no longer shared for old raids. Separate Lockout Between Heroic & Celestial Difficulty

  • Both Scarlets updated for Celestial Mode, Hallows End Dungeon will no longer share spawns with Scarlet Monastery and vice versa

  • Siege of Niuzao Temple updated for Celestial Difficulty

  • Shado-Pan Monastery updated for Celestial Difficulty

  • Stormstout Brewery updated for Celestial Difficulty

  • Scholomance updated for Celestial Difficulty

  • Gate of the Setting Sun updated for Celestial Difficulty

  • Siege of Orgrimmar:
    • Thok the Bloodthirsty:

    • Paragons Of The Klaxxi

      • Increased the time it takes for boss corpse to despawn

  • Classic / Dungeons /
  • Burning Crusade
  • WotLK
  • Scenario
  • Pandaria / Dungeons / Gate of the Setting Sun :

 

Classes and spells:

 

General:

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Warrior:

2.png

Paladin:

5.png

Priest:

8.png

Mage:

9.png

Warlock:

11.png

Druid:

 

Battle pets

 

  • Fixed an issue due to which Undead Family Battle Pets did not die on their own at the end of the round where they got resurected
  • Fixed an issue due to which Mechanical Family Battle Pets did not use their queued ability upon resurrection

 

Holidays

 

 

Items & Objects:

 

 

NPC & Creatures:

 

 

Quests

 

 

Achievements

 

  • Fixed an issue due to which player did not receive reward from https://db.pandawow.me/?achievement=21027

  • Fixed an issue due to which achievements related to collecting certain amounts of battle pets counted the total amount of pets in the collection, instead of unique ones. Players will have their number of collected pets recalculated upon first login.

  • There are currently 853 battle pets available, in addition to correcting the achievements above - achievements which require to collect more pets than currently available have been hidden in the achievement list until further decision has been made.

  • Few achievements related to pet and toy collections that have not yet been released have been hidden in the achievement list.

  • Fixed an issue due to which battle pet collection achievements were not sorted correctly

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