sysx Posted March 20, 2014 Posted March 20, 2014 1.Name of not working spell/quest/npc. - [Warlock] [Glyph] Glyph of Demon Hunting - http://www.db.pandawow.me?item=45780 2.Description of the problem. - It doesn't work at all. 3.How it must work. - When the warlock have active Demonology specialization - http://www.wowhead.com/spells=-12.9.266 and add Glyph of Demon Hunting - http://www.db.pandawow.me?item=45780 . Here is the ID http://www.db.pandawow.me?spell=148968 and they should be located to the specialization under the General tab of the spell book. Wings http://www.db.pandawow.me?spell=114168#screenshots and btw they're affected by the green fire (i mean that they can change their color from purple to green when The Codex of Xerrath - http://www.db.pandawow.me?spell=101508 4.Date when you tested it. - 20.03.2014 5.Realm (x100/x10/Fun). - x100 and x10 6.Priority of the problem. - 2/10 P.S. It's a very cool glyph for http://www.wowhead.com/spells=-12.9.266
bruxx Posted March 30, 2014 Posted March 30, 2014 I'd say the priority is much higher, around a 6 or a 7 since it is literally an entire role not working for the warlocks (dark apothesis pretty much transforms demonology to an off-tank/ great soloing spec
sysx Posted April 12, 2014 Author Posted April 12, 2014 (edited) From lastest update: source: http://forum.pandawow.ru/showthread.php?t=58918 When the glyph beign added must be located in spell book of warlock's specialization which is demonology not in general. Edited April 12, 2014 by sysx
Ravous Posted April 12, 2014 Posted April 12, 2014 Wild imps when used in dark apotheosis appear to not be attacking, nor is their damage increased by mastery/procs etc. On retail the imps crit for nearly 30k each, the imps on Pandawow are hitting 1.3k, critting 4k max.
sysx Posted April 12, 2014 Author Posted April 12, 2014 On retail the imps crit for nearly 30k each, the wild imps on Pandawow are hitting 1.3k, critting 4k max. Perhaps wild imps not scale with warlock stats or something?
vrxxxx Posted July 5, 2014 Posted July 5, 2014 Also the reduction of physical damage is allways 10% and it should scale for 20%+
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