Илюминати Posted April 12, 2014 Posted April 12, 2014 local animationsCount, animations = 5, {} local animationNum = 1 local frame, texture, alpha1, scale1, scale2, rotation2 for i = 1, animationsCount do frame = CreateFrame("Frame") texture = frame:CreateTexture() texture:SetTexture('Interface\\Cooldown\\star4') texture:SetAlpha(0) texture:SetAllPoints() texture:SetBlendMode("ADD") animationGroup = texture:CreateAnimationGroup() alpha1 = animationGroup:CreateAnimation("Alpha") alpha1:SetChange(1) alpha1:SetDuration(0) alpha1:SetOrder(1) scale1 = animationGroup:CreateAnimation("Scale") scale1:SetScale(1.5, 1.5) scale1:SetDuration(0) scale1:SetOrder(1) scale2 = animationGroup:CreateAnimation("Scale") scale2:SetScale(0, 0) scale2:SetDuration(0.3) scale2:SetOrder(2) rotation2 = animationGroup:CreateAnimation("Rotation") rotation2:SetDegrees(90) rotation2:SetDuration(0.3) rotation2:SetOrder(2) animations[i] = {frame = frame, animationGroup = animationGroup} end local AnimateButton = function(self) if not self:IsVisible() then return true end local animation = animations[animationNum] local frame = animation.frame local animationGroup = animation.animationGroup frame:SetFrameStrata(self:GetFrameStrata()) frame:SetFrameLevel(self:GetFrameLevel() + 10) frame:SetAllPoints(self) animationGroup:Stop() animationGroup:Play() animationNum = (animationNum % animationsCount) + 1 return true end hooksecurefunc('MultiActionButtonDown', function(bname, id) AnimateButton(_G[bname..'Button'..id]) end) hooksecurefunc('ActionButtonDown', function(id) local button if C_PetBattles.IsInBattle() then if PetBattleFrame then if id > NUM_BATTLE_PET_HOTKEYS then return end button = PetBattleFrame.BottomFrame.abilityButtons[id] if id == BATTLE_PET_ABILITY_SWITCH then button = PetBattleFrame.BottomFrame.SwitchPetButton; elseif id == BATTLE_PET_ABILITY_CATCH then button = PetBattleFrame.BottomFrame.CatchButton; end if not button then return end end return end if OverrideActionBar and OverrideActionBar:IsShown() then if id > NUM_OVERRIDE_BUTTONS then return end button = _G["OverrideActionBarButton"..id] else button = _G["ActionButton"..id] end if not button then return end AnimateButton(button) end) Enjoy! апд. этот код можно скопировать в луа файл любого аддона (в начало или конец файла) апд. теперь поддерживает бартендер и bBars http://s019.radikal.ru/i634/1404/4f/445c5b2cbcd5.jpg При нажатии будет подсвечиваться клавиша.
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