Jump to content

Reflective shield VS players - only does >10% dmg [EN]


Recommended Posts

Posted
Reflective shield reflects 70% of the dmg it absorbs - tested vs mobs - works. BUt versus players from 150k absorbing shiled i reflect no more than 12k damage?! (recount addon) WTF>??? This is under 10%! Wtf is wrong wit it? I dont think players resilience is that much - this means player should have 90% resilience cuz he takes only 10% of the dmg it should take.... Seriously take a look :(
Posted (edited)

well, if you tested vs mobs you cant expect the damage to be the same vs players, even tho 10% would seem low, you are not counting battle fatigue aswell which is kinda the real bug here.. battle fatigue will reduce your shield effectiveness by 55% then let's say you have 50% pvp power and your enemy has 75% resil, let's set a variable value to your damage maybe call it "d" , note that i didn't check blizzard's formulas to pvp power effectiveness on resillience but i will assume it must be something similiar or close to what i'll use (please correct me if i am wrong):

 

So , (d*0.25)*1.50 = 0.375*d so let's say you deal (1/0.35) = 2.7 times damage to a mob

Now let's add battle fatigue (0.375*0.45)*d = 0.16875d which means you deal (1/0.16875) ~ 6 times more damage to a mob which is higher than 10%, it is around 17% tho maybe you don't have 50% pvp power either the values you mentioned are not exactly those. :)

Edited by Linsoft
Posted
  Linsoft said:
well, if you tested vs mobs you cant expect the damage to be the same vs players, even tho 10% would seem low, you are not counting battle fatigue aswell which is kinda the real bug here.. battle fatigue will reduce your shield effectiveness by 55% then let's say you have 50% pvp power and your enemy has 75% resil, let's set a variable value to your damage maybe call it "d" , note that i didn't check blizzard's formulas to pvp power effectiveness on resillience but i will assume it must be something similiar or close to what i'll use (please correct me if i am wrong):

 

So , (d*0.25)*1.50 = 0.375*d so let's say you deal (1/0.35) = 2.7 times damage to a mob

Now let's add battle fatigue (0.375*0.45)*d = 0.16875d which means you deal (1/0.16875) ~ 6 times more damage to a mob which is higher than 10%, it is around 17% tho maybe you don't have 50% pvp power either the values you mentioned are not exactly those. :)

 

It should not get reduced by pvp resilence as that would make the dmg reduction count twice(once on you and once on the enemy).

 

Good effort tho!

Posted
  ceironx said:
It should not get reduced by pvp resilence as that would make the dmg reduction count twice(once on you and once on the enemy).

 

Good effort tho!

 

Yea, i get your point.. but perhaps that might be the bug here, if only 70% dmg is reflected then it would lead to 11% if he had 50% pvp power which is quite close to the values he mentioned

  • 5 months later...
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Who's Online   2 Members, 1 Anonymous, 143 Guests (See full list)

×
×
  • Create New...