flameone Posted April 21, 2014 Posted April 21, 2014 Reflective shield reflects 70% of the dmg it absorbs - tested vs mobs - works. BUt versus players from 150k absorbing shiled i reflect no more than 12k damage?! (recount addon) WTF>??? This is under 10%! Wtf is wrong wit it? I dont think players resilience is that much - this means player should have 90% resilience cuz he takes only 10% of the dmg it should take.... Seriously take a look :(
Linsoft Posted April 22, 2014 Posted April 22, 2014 (edited) well, if you tested vs mobs you cant expect the damage to be the same vs players, even tho 10% would seem low, you are not counting battle fatigue aswell which is kinda the real bug here.. battle fatigue will reduce your shield effectiveness by 55% then let's say you have 50% pvp power and your enemy has 75% resil, let's set a variable value to your damage maybe call it "d" , note that i didn't check blizzard's formulas to pvp power effectiveness on resillience but i will assume it must be something similiar or close to what i'll use (please correct me if i am wrong): So , (d*0.25)*1.50 = 0.375*d so let's say you deal (1/0.35) = 2.7 times damage to a mob Now let's add battle fatigue (0.375*0.45)*d = 0.16875d which means you deal (1/0.16875) ~ 6 times more damage to a mob which is higher than 10%, it is around 17% tho maybe you don't have 50% pvp power either the values you mentioned are not exactly those. :) Edited April 22, 2014 by Linsoft
ceironx Posted April 23, 2014 Posted April 23, 2014 well, if you tested vs mobs you cant expect the damage to be the same vs players, even tho 10% would seem low, you are not counting battle fatigue aswell which is kinda the real bug here.. battle fatigue will reduce your shield effectiveness by 55% then let's say you have 50% pvp power and your enemy has 75% resil, let's set a variable value to your damage maybe call it "d" , note that i didn't check blizzard's formulas to pvp power effectiveness on resillience but i will assume it must be something similiar or close to what i'll use (please correct me if i am wrong): So , (d*0.25)*1.50 = 0.375*d so let's say you deal (1/0.35) = 2.7 times damage to a mob Now let's add battle fatigue (0.375*0.45)*d = 0.16875d which means you deal (1/0.16875) ~ 6 times more damage to a mob which is higher than 10%, it is around 17% tho maybe you don't have 50% pvp power either the values you mentioned are not exactly those. :) It should not get reduced by pvp resilence as that would make the dmg reduction count twice(once on you and once on the enemy). Good effort tho!
Linsoft Posted April 23, 2014 Posted April 23, 2014 It should not get reduced by pvp resilence as that would make the dmg reduction count twice(once on you and once on the enemy). Good effort tho! Yea, i get your point.. but perhaps that might be the bug here, if only 70% dmg is reflected then it would lead to 11% if he had 50% pvp power which is quite close to the values he mentioned
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