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dev. Monk Bugs 18.06.2014 [EN]


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*Monk

 

-Glyphs:

 

 

I. Glyph of Detox

 

1. Problem description: It heals your target even if you dont dispell any harmful effect.

2. How it must work: It has to heal the target only when the harmful effect is successfully dispelled (not everytime).

3. Test date: 18.06.2014

4. Realm: x100

5. Priority: 7/10

 

 

II. Glyph of Paralysis

 

1. Problem description: It is not removing the damage over time effects on your target.

2. How it must work: It has to remove any damage over time effects on your target.

3. Test date: 18.06.2014

4. Realm: x100

5. Priority: 9/10

 

 

III. Glyph of Rapid Rolling

 

1.Problem description: 5 seconds after using Roll or Chi Torpedo you don't go 30% farther.

2.How it must work: 5 seconds after using Roll or Chi Torpedo you have to go 30% farther.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 4/10

 

 

IV. Glyph of Spirit Roll

 

1.Problem description: Roll or Chi Torpedo are castable while dead as a spirit but the character is not moving when you use it.

2.How it must work: You have to be able to move with Roll or Chi Torpedo while dead as spirit.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 5/10

 

 

V. Glyph of Spinning Crane Kick

 

1.Problem description: Your movement speed is reduced with 60% even if you use the glyph.

2.How it must work: You have to be able to move at full speed while channeling.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 5/10

 

 

VI. Glyph of Flying Serpent Kick

 

1.Problem description: Flying Serpent Kick is not ending when you fly into the enemy.

2.How it must work: Flying Serpent Kick must end when you reach the target and damage/snare it automatically

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 9/10

 

 

VII. Glyph of Leer of the Ox

 

1.Problem description: The first part of the glyph is not working (50% speed reducing)

2.How it must work: When you use the Leer of the Ox you have to affect 50% speed reduction.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 8/10

 

 

VIII. Glyph of Sparring

 

1.Problem description: Not working after several tests.

2.How it must work: You have 5% chance to deflect spells infront of you ,stacking up to 3 times.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 10/10

 

 

 

 

-Spells:

 

 

I. Stance of the Wise Serpent

 

1.Problem description: Second part of the spell is not working- Increases haste from items by 50%.

2.How it must work: It has to increase your haste up with 50%.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 10/10

 

 

II. Summon Jade Serpent Statue

 

1.Problem description: Third part of the spell is not triggering everytime- Duplicate the Soothing Mist on an injured player.

2.How it must work: It has to duplicate the Soothing Mist everytime.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 8/10

 

 

III. Healing Sphere

 

1.Problem description: Second part of the spell is not working properly- Maximum of 3 Healing Spheres can be active by the Monk at any given time.

2.How it must work: Healing Spheres have to appear as buff before taking damage,up to 3 spheres at any given time.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 10/10

 

 

IV. Chi Burst

 

1.Problem description: It's not doing any damage on your targets and its not healing players in its path.

2.How it must work: It has to do nature damage up to formula (1325 + 1 * Attack power * 1.21) and healing up to formula (1095 + 1 * Attack power * 1.00)

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 10/10

 

 

V. Chi Wave

 

1.Problem description: Second part of the spell is not working- When bouncing to allies, Chi Wave will prefer those injured over full health.

2.How it must work: It has to bounce up to 7 times in 25 yards affecting most injured players.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 10/10

 

 

VI. Chi Brew

 

1.Problem description: Sometimes Chi Brew grants over 2 stacks Mana Tea per use,and sometimes it doen't grant Mana Tea al all.

2.How it must work: It has to restore 2 stacks of Mana Tea per use,up to 4 for 2 stacks.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 7/10

 

 

VII. Transcendence / Transcendence: Transfer

 

1.Problem description: When you split the spirit and body the spirit follows you,dissapearing from the map / When you use transfer you stay in the same possition.

2.How it must work: It has to slipt you spirit(behind) and body and able to swich their locations every 25 seconds with Transfer.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 10/10

 

 

VIII. Storm, Earth, and Fire

 

1.Problem description: It has been *disabled after Storm spirit abuse,stacking up to infinite times.

2.How it must work: You can summon up to 2 spirits.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 8/10

 

 

IX. Guard

 

1.Problem description: The calculation formula is worng at the moment,absorbing only up to 6k damage.

2.How it must work: Correct formula [(Attack power * 1.971) + 14232]

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 10/10

 

 

X. Brewmaster Training

 

 

1.Problem description: Blackout Kick doesn't increase you parry/stragger by 20% over 6 seconds.

2.How it must work: You have to gain Shuffle which increases you parry/stragger by 20% over 6 seconds.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 10/10

 

 

XI. Way of the Monk

 

1.Problem description: First part of the talent is broken.- Autoattack damage when dual wielding increased by 40%.

2.How it must work: It has to increase damage done by the one handed weapons,priority- the highest because dual wield damage is priority for WW monks.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 10/10

 

 

XII. Invoke Xuen, the White Tiger

 

1.Problem description: Calculation formula of this talent is wrong at the moment and it does low damage.

2.How it must work: The right calculation formula should be 321 (+ 50.5% of Attack power).

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 10/10

 

 

XIII. Power Strikes

 

1.Problem description: You don't get the one additional chi from Crackling Jade Lightning / When you are at maximum chi you dont summon Chi sphere.

2.How it must work: You have to gain one additional chi from Crackling Jade Lightning / When you are at maximum chi,Chi sphere has to appear near you.

3.Test date: 18.06.2014

4.Realm: x100

5.Priority: 6/10

 

 

:heart:

Edited by immolol
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Power StrikesPassive Talent
Every 20 sec, you gain Power Strikes, causing your next Jab, Soothing Mist, Spinning Crane Kick, Expel Harm, or Crackling Jade Lightning to generate 1 additional Chi.

If you are already at maximum Chi, a Chi Sphere will be summoned near you.