Fireborn Posted October 21, 2014 Posted October 21, 2014 We all know about latest ToK bug whereas someone merely scratches you gets demolished by karma however staff has replied with eta on immediate fix. Therefore I'd like to respectfully remind the staff of how Karma should really work so it doesn't come to broken calculations (again). Because no one has put a detailed description of how this spell should work. It should absorb ALL incoming dmg (like bubble) and debuff the marked target with DOT equal to the amount of damage taken BUT the overall DOT must not exceed monk's own MAX HP. So in essence if monk has say 400k if the opponent manages to do over 400k dmg on the monk under karma then karma should do 400k dmg over 6 sec ignoring the rest of the damage. Karma absorption should be unaffected by battle fatigue and should transfer all dmg taken resulting in a powerful dot. 1
klinstonas Posted October 21, 2014 Posted October 21, 2014 GM's trying to fix that bug at the moment,they know about it.So it should be fixed asap.
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