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Showing content with the highest reputation on 03/20/25 in all areas

  1. You have to understand that due to low player activity, there are situations where battleground groups have either fewer or more healers. Moreover, if such a system were implemented, one battleground would have a full 10v10 match, while another might be empty or not start at all. As a result, some players who queue as healers could end up waiting for hours for a battleground to pop. On top of that, put yourself in the healer’s shoes - you're the only one trying to keep the whole group alive, while two Affliction Warlocks focus you, making it impossible to heal no matter what you do. Even if you take a Shaman, the strongest AoE healer, they would still be completely useless in that situation. It's not just about Affliction Warlocks - if there's only one healer on a battleground, they won’t be able to do much against nine competent, skilled damage dealers. Healers would simply be out of the game, and classes like Holy Priest and Holy Paladin would be useless in battlegrounds due to their weaker healing compared to other classes. You just don’t play healers and don’t understand how difficult, and sometimes even impossible, it is for a solo healer to keep the entire group alive when facing strong damage dealers, especially those with decent AoE healing. The person who understands the situation best.
    1 point
  2. It is impossible to realize your proposal. You are forcing some people to change specialization because your opinion is; too many healers is not ok. this is an opinion and not a fact, which immediately invalidates your point of view. Suppose this is still observed then it means to me, for example, that in the evening hours I am almost forced to play a DPS because the teams are too 'strong' in your opinion. This makes panda-wow no longer a 'free' game for me. Don't get me wrong, I get where your thought process is coming from. Sometimes we are in a battleground with a total of 6–7 healers during a 15v15. But as Nyancat says, as soon as an enemy team deploys a double affliction warlock who knows how his rotation works, you are immediately lost with only 1–2 healers. Now imagine this being deployed effectively, how many people do you think would have been helped? And how many do you think would have been lost because of this decision?
    1 point
  3. Мы запустили ряд новых соцсетей! Теперь нас можно найти в Instagram, X и TikTok! Подписывайтесь, следите за обновлениями и участвуйте в наших новых конкурсах! Ссылки на соцсети: Instagram – https://www.instagram.com/pandawow_ru X (Twitter) – https://x.com/PandaWoW_EN TikTok – https://www.tiktok.com/@pandawow_official Facebook – https://www.facebook.com/pandawow.international/ Конкурсы: https://forum.pandawow.me/forum/52-events-on-the-pandawow/
    1 point
  4. Of course, even with work, you're right. But that's not the point. What we have now is cross-faction BGs due to low player activity. I don't often see groups with 4-5 healers in 10v10 BGs - yes, it happens, but it doesn’t give a significant advantage because the opponents lose a huge chunk of their damage while gaining strong healing. Yes, it results in a stalemate fight, but again, BGs weren’t exactly designed for brainless NPC-like fights in the middle of the map. And then, if you introduce a healer limit - let’s say in a 10v10 BG there’s only one healer instead of two - what happens if the enemy team gets one or two Affliction Warlocks? The BG will be completely one-sided because the average BG players don’t know how to focus on targets that deal significant damage (and I’m not just talking about counter-damage, but also control). In short, there’s no point in limiting the number of healers in BGs. If you’re going to restrict one role, then logically, other roles should be balanced too - otherwise, there will be class duplicates, which doesn’t make sense, right?
    1 point
  5. Another bald whiner crawled out again. Battlegrounds are made for fun, there’s no competitive mode, people play them to relax. I honestly don’t understand why you keep whining about premades. A premade doesn’t decide the outcome - 4-5 coordinated players won’t turn the game around against 10 opponents. It all depends on matchmaking. If the premade gets undergeared players while the enemy team gets full 550 ilvl players, it’ll be a one-sided stomp, and your premade will be the one crying. Everyone complains about premades, but no one complains about Affliction Warlocks, who can solo wipe half a party with Seed of Corruption - now that’s fun
    1 point
  6. Добавил на форумный профиль месяц бана. Продолжите выбросы - дойдем вплоть до перманента на игровой аккаунт.
    1 point
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