
toxilock
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Everything posted by toxilock
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up!! come on it's easy to fix this just make this talent affect dark soul like detterence it really messes up warlock pvp not having the double dark soul !
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not to mention they can not be interrupted on half their spells and when they are they can cast healing sphere while sillenced or interrupted it's impossible to kill them unless you bring a full group. + I belive battle fatigue doesn't affect healing sphere heals since yesterday in arena a monk ate my bladestorm that was ticking for 80k per hit on him and had mortal strike on him yet still outhealed the total damage ez mode without life cacoon.
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up!!!
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up!!!
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up!!!!
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here are screenshots of how much ember tap heals me in pvp and how much it heals me out of pvp with full health U can see the difference caused with battle fatigue effecting these heals which it shouldn't since those are percentage of max hp heals ! and those should never be effected with battle fatigue since the heal should be the same given the fact the character's max hp is the same ! http://i57.tinypic.com/vzkk0m.jpg and now out of pvp. http://i57.tinypic.com/ws66it.jpg
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ok here are screenshots of how much it heals me in full hp and out of combat and a ss of how much it heals me in combat and without full hp+ as I said it's a percentage of max hp heal so battle fatigue SHOULD not effect this spell but it does. it ticks for 2.6k in pvp which is lower then a freaking level 80 warrior auto hit!. http://i61.tinypic.com/1zgri1e.jpg and here is how much it heals me outside of pvp which shouldn't be different once again since it's a percenate of max hp heal and these heals aren't effected with battle fatigue! http://i58.tinypic.com/2zezbyt.jpg
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http://us.battle.net/wow/en/forum/topic/7415791715 1. battle fatigue: http://db.pandawow.me?spell=134735 2. battle fatigue effects all heals ingame in pvp situations and also the set percentage of max hp heals such as ember tap evocation and second wind. 3. battle fatigue should not effect a player's self heals which means it should not effect heals the player is casting on itself but only on heals being casted on the player by another player and heals being casted by the player on a different player. 4. http://us.battle.net/wow/en/forum/topic/7415791715 5. 22-24/2/14 6.fun realm 7.10/10
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double post by mistake you can delete this thread
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1. aftermath; http://db.pandawow.me?spell=109784 2. the the buff isn't working at all rain of fire just damages the opponent but doesn't generate any burning ember upon hit. 3. rain of fire should have a chance of generation burning embers upon each hit it hit the target. 4. 22-24/2/14 5. fun realm 6. 6/10 mostly important for arenas or for big bgs where you need to aoe big groups and in order to generate embers for heals or burst.
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1. blood horror: http://db.pandawow.me?spell=111397 2. the spell does not work on enemy players who aren't immolated and have been stunned and also the spell get's immuned by most classes here. 3. the spell should trigger on any melee hit that hits the warlock and on any class that does that hit and should make the target run in horror for 4 seconds so it should also not get immuned by lichborne or berserker rage since it's not a fear. 4. 22-24/2/14 5. fun realm 6. 10/10 one of the most important warlock ccs vs melee classes.
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1. glyph of demoni training: http://db.pandawow.me?spell=56249 2. the glyph isn't effecting the succubus seduction spell and doesn't make it dispel all magical damage over time effects from the target upon casting the seduction. 3. the glyph should modify the succubus's seduction spell and give it the ability to dispell all magical dots from the target. 4. 22-24/2.14 5. fun realm 6. 7/10 major cc of the warlock class is the succubus seduction spell and so given the fact this glyph is broken it just messes up the cc options a warlock has in pvp on more the one target.
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1. archimonde's darkness: http://db.pandawow.me?spell=108505 2. the talent isn't working at all dark soul just has 1 charge and is not being effected by the talent. 3. the talent should give dark soul 2 charges and should allow the warlock to use the dark soul spell twice in a row and also start the cooldown of the spell after the first charge has been used. 4. 22-24/2/14 5.fun realm 6. 10/10 main burst spell and presure applier of the warlock class
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1. demonic gateway: http://db.pandawow.me?spell=111771 2. demonic gateway spell is summoning the 2 gates but unless summoned on a short range from the first gate the 2ed gate will dissappear and also when summoned in short range the gate stays but they are both just staying unusable for the warlock and it's group so basicaly they are being useless. 3. the demonic the spell should summon 2 gates that should teleport the warlock and it's group members from one gate to the other on a 60 seconds cooldown ( debuff given from using the gates) and the 2ed gate should be summonable up to 90 yrds away from the warlock's current location which is the first gate summon spot. 4.22-24/2/14 5.fun realm 6. 5/10 not a major spell for pvp other then arena and given the long cd it has after you use it it's not a game changer but could be nice to have this working.
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1. dark regeneration: http://db.pandawow.me?spell=108359 2.dark regeneration heals are effected by battle fatigue and also by the current warlock's hp and also it doesn't increase the heals the warlock receives at all. 3.dark regeneration heals shouldn't be effected by battle fatigue given the fact battle fatigue should no apply to self heals but only to heals being used on a targeted player in pvp zones.(bg,arena etc...) 4.22-24/2/14 5. fun realm 6.10/10 major healing cooldown of the warlock which at the moment is being completely useless in pvp.
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1. the spell ember tap of the destruction warlock. http://db.pandawow.me?spell=114635 2.the heals of ember tap aren't healing for a set ammount of hp based on the percentage of the max hp the warlock currently has but it heals for a percentage of the warlock's current HP also ember tap heals are being affected by battle fatigue which shouldn't happen since battle fatigue should not apply on heals that are based on a set percentage of max hp. 3. ember tap heals should always heal for a set percentage of the warlock's max hp and should not be affected by battle fatigue heal reduction in pvp. 4.22-24/2/14 5.fun realm 6.10/10 given the fact this spell is the major heal warlocks have in pvp for this spec it means that at the current state they won't survive in a bg for more then few seconds by themselves or even in a duel when the opponent bursts.
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going to up this since warlocks are pretty much useless atm other then in duels thanks to these bugs
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with the removal of pvp resilliance from all items other then the pvp trinkets this doesn't really matter other then the fact the dmg is a bit low cause you don't have pvp power on pve gear but I kinda like it this way
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ok so I've been testing out warlocks in the fun realm to check if the spells are working properly and I've found few of them that need a fix: ember tap: heals for a percentage of current HP instead of max hp as it should always be (ember tap should always heal for a percentage of max hp and not any other hp) dark regeneration: same bug it heals for a percentage of current hp and no max hp so the heals are rather low when used at low hp state which is the most common usage for this spell also doesn't increase the healing received by the warlock by 25% for the duration of the spell as it should. glyph of demon training: doesn't work with succubus (seduction doesn't remove the magical dots from the target as it should) blood horror: only works if the target is immolated and not having a dr on a stun (should work without any connection to being immolated or after a stun upong receiving a melee hit) demonic gateway:the 2ed gateway is summoned and then disapprear and unless summoned ona short distance and even then the gates are just sitting there not doing anything and not allowing the warlock to teleport from one to another. the talent archimonde's darkness: the talent is broken and doesn't give dark soul 2 charged instead of 1 . aftermath: should allow rain of fire to generate burning embers upong hit but doesn't work rain of fire just deals dmg but doesn't generate the embers. by the way just incase you were wondering ember tap heals and darg regeneration heals shouldn't be affected by battle fatigue heal reduction since both of those heals are based on percentage of max hp and this kind of heals shouldn't be effected by that so this might be the real problem. blood horror link: http://db.pandawow.me?spell=111397 dark regeneration link: http://db.pandawow.me?spell=108359 ember tap link: http://db.pandawow.me?spell=114635 demonic gateway link: http://db.pandawow.me?spell=111771 glyph of demon training link : http://db.pandawow.me?item=42460 archimonde's darkness link: http://db.pandawow.me?spell=108505 aftermath link: http://db.pandawow.me?spell=109784 on priority of fixing I'd say the demonic gateway can wait it's not that important for gameplay this patch but the other 5 are major abilities of the warlock for both pve and pvp this kinda messes up the gameplay by a lot so other then gateway the rest needs a fix as soon as possible from my experience with warlocks you can't play the class without these abilities