Name of the Spell : http://www.db.pandawow.me?spell=100/charge
Description of the Issue : http://www.db.pandawow.me?spell=100/charge is working so bad since there was some correction , that I'm gonna seperate this to a few parts :
Whenever you use http://www.db.pandawow.me?spell=100/charge on a target that is staying in one place ,then there will be no problems , However if the target is moving (or sprinting or dashing) your http://www.db.pandawow.me?spell=100/charge will NOT reach your target correctly . It will stop the http://www.db.pandawow.me?spell=100/charge -ing before you reached the target which gives a lot of time for the target to run away without you being able to put http://www.db.pandawow.me?spell=1715/hamstring on it !
Video Proof: https://www.youtube.com/watch?v=0lWtg-7wlBQ&feature=youtu.be&t=34s
If you use http://www.db.pandawow.me?spell=100/charge, the moment you are getting Crowd Controlled , for example with a(n) : http://www.db.pandawow.me?spell=115078/paralysis, http://www.db.pandawow.me?spell=44572/deep-freeze, http://www.db.pandawow.me?spell=115268/mesmerize and etc.
then what will happen afterwards is : You will be in the same place as you were when you used charge instead of moving to the target in the Crowd Control (the correct way).
Date : 14.2.2016
This bug is on every single realm (100x//Fun)
Priority : In my opinion this is clearly a 10/10 since http://www.db.pandawow.me?spell=100/charge REALLY IS your main ability that can help you , but currently you can waste
2 charges (with http://www.db.pandawow.me?spell=103827/double-time) just by getting 2 Crowd Control ... it is really easy if you do it right...
Side note : since i came back i realised a lot of ppl exploiting this ... they wait for the charge all the time to just use CC and bam no charge !
FIX THIS BUG !!!!!!!!!!!!