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myvortex1

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  1. Callabero, that's not the same bug.
  2. 1. you should follow the bug forum rules. 2. im not quite sure what but you are talking about, but if it is about the mount speed, its working as intended now.
  3. also, the copies cannot be killed (they show as friendly target).
  4. i think this might be caused because of battle fatigue. not sure tho.
  5. myvortex1

    Chi brew

    i believe that's working as intended? his mastery gives him a chance to gain an additional stack per stack gained. - - - Updated - - - i think u have a chance to get another stack with the stack gained with mastery :/
  6. good thing your reported this. i was thinking this spell wasnt working either, but when i tested it i wasnt sure if it was actually bugged or working as intended. if it was fixed, it would really help DPS monks deal with plate gear, which is very needed... thank you for this report! hopefully it gets fixed soon ™.
  7. myvortex1

    Polymorph DR

    Oh, i didn't know that happened to all spells in the game. It's very annoying and frustrating to play with this bug...
  8. myvortex1

    Polymorph DR

    1. Bugged spell: Polymorh http://www.db.pandawow.me?spell=118/polymorph 2. Description of the bug: When enemy target is already immune to polymorph and you keep spamming the spell, the polymorph DR resets (even if target is not affected by polymorph). 3. How it should work: When enemy target is immune to polymorph and this spell is cast again on that enemy, the polymorph DR shouldn't reset. 4. Date of last test: 18/08/2016 (day/month/year). 5. Realm: Pandawow fun. 6. Priority: 9.5/10.
  9. i have been playing pvp since i started playing wow, but now id like to try pve. is there any active guild for pve on the fun realm (im horde btw)?
  10. No. If target stays within 10 yards from the monk, duration is refreshed (not by melee attacks). You should check the MoP 5.4 spell description, or just check the description in game. Also, this spell is bugged in a bad way (which works as a nerf for monks): duration is not refreshed for certain classes such as Death Knights.
  11. Haste makes global cooldown lower, "ticks effects" (like enveloping mist or renewing mist) faster, and spells like Soothing Mist or Surging Mist can be channeled/cast faster, so I think this is an important bug that should be fixed as soon as possible.
  12. This will be my last post. ANY channeled spells (Soothing Mist included) are NOT INTERRUPTED once they are cast on a target that was INITIALLY in line of sight (and it does not matter if it is in arena or not). This is a fact, if you want to believe it or not is up to you. Any experienced WoW player would already know this. Also, no proofs can be given becouse the spell is working as intended (it should not be interrupted when it is cast on a target that was initially in line of sight), the only way I can tell you why this fact is true is what I linked before: http://wowwiki.wikia.com/wiki/Channeling Thank you.
  13. This post is about the spell "Soothing Mist". If the problem is about pillar geometry, then I suggest you to make a new one. Also, it should not be interrupted in arenas.
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