
myvortex1
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Everything posted by myvortex1
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Callabero, that's not the same bug.
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1. you should follow the bug forum rules. 2. im not quite sure what but you are talking about, but if it is about the mount speed, its working as intended now.
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also, the copies cannot be killed (they show as friendly target).
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i think this might be caused because of battle fatigue. not sure tho.
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good thing your reported this. i was thinking this spell wasnt working either, but when i tested it i wasnt sure if it was actually bugged or working as intended. if it was fixed, it would really help DPS monks deal with plate gear, which is very needed... thank you for this report! hopefully it gets fixed soon .
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Oh, i didn't know that happened to all spells in the game. It's very annoying and frustrating to play with this bug...
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1. Bugged spell: Polymorh http://www.db.pandawow.me?spell=118/polymorph 2. Description of the bug: When enemy target is already immune to polymorph and you keep spamming the spell, the polymorph DR resets (even if target is not affected by polymorph). 3. How it should work: When enemy target is immune to polymorph and this spell is cast again on that enemy, the polymorph DR shouldn't reset. 4. Date of last test: 18/08/2016 (day/month/year). 5. Realm: Pandawow fun. 6. Priority: 9.5/10.
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i have been playing pvp since i started playing wow, but now id like to try pve. is there any active guild for pve on the fun realm (im horde btw)?
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No. If target stays within 10 yards from the monk, duration is refreshed (not by melee attacks). You should check the MoP 5.4 spell description, or just check the description in game. Also, this spell is bugged in a bad way (which works as a nerf for monks): duration is not refreshed for certain classes such as Death Knights.
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??? I know, im just giving my opinion?
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Haste makes global cooldown lower, "ticks effects" (like enveloping mist or renewing mist) faster, and spells like Soothing Mist or Surging Mist can be channeled/cast faster, so I think this is an important bug that should be fixed as soon as possible.
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This will be my last post. ANY channeled spells (Soothing Mist included) are NOT INTERRUPTED once they are cast on a target that was INITIALLY in line of sight (and it does not matter if it is in arena or not). This is a fact, if you want to believe it or not is up to you. Any experienced WoW player would already know this. Also, no proofs can be given becouse the spell is working as intended (it should not be interrupted when it is cast on a target that was initially in line of sight), the only way I can tell you why this fact is true is what I linked before: http://wowwiki.wikia.com/wiki/Channeling Thank you.
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This post is about the spell "Soothing Mist". If the problem is about pillar geometry, then I suggest you to make a new one. Also, it should not be interrupted in arenas.
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I believe this is not a bug. Any channeled spell is not interrupted when the target is not in line of sight anymore, only when it is too far away. It would be a bug if you were able to START channeling the spell on someone who is not in line of sight (and this is not happening on this server). More information here http://wowwiki.wikia.com/wiki/Channeling
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This spell was almost fixed. It doesn't affect pets.
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New bug. This makes monks completely useless. It's time to reroll and wait for devs to fix it...
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This bug was already reported, but the post got deleted for some reason.
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Reported the life cocoon bug literally 1 year ago (almost). Don't know if they will ever fix it.
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It should NOT give you TWO shields at the same time. That's the bug.
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Power Word: Shield (http://www.db.pandawow.me?spell=17/power-word-shield) & Penance (http://www.db.pandawow.me?spell=47540/penance) Problem: Penance>Power Word: Shield>Power Word: Shield gives 2 Power Word: Shield buffs (does not work on self). How it must work: Penance>Power Word: Shield>Power Word: Shield should only give 1 Power Word: Shield buff. Date when I tested it: 07/07/2015 (day/month/year). Realm: Fun. Priority of the problem: 9/10. Some people are abusing this bug and it's pretty annoying.
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Divine Aegis (discipline passive spell): http://www.db.pandawow.me?spell=47515/divine-aegis#comments Problem: It benefits from power spell or any other effects. When a priest crits with a healing spell, bubble will absorb way more (around 150%) of the amount healed. How it must work: It should absorb 100% of the amount healed. Date when I tested it: 04/07/2015 (day/month/year). Realm: Fun. Priority of the problem: 9.5/10.
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From Darkness, Comes Light (Talent): http://www.db.pandawow.me?spell=109186/surge-of-light (see MOP description) Problem: It procs with Shadow word: Pain dots (http://www.db.pandawow.me?spell=589/shadow-word-pain), Shadow word: Death (http://www.db.pandawow.me?spell=32379/shadow-word-death), Holy Fire (including dots) (http://www.db.pandawow.me?spell=14914/holy-fire), Mind Sear (http://www.db.pandawow.me?spell=48045/mind-sear). There are probably more spells so feel free to say those spells in this post and I'll update this. How it must work: Those spells should not proc the effect. Date when I tested it: 04/07/2015 (day/month/year). Realm: Fun. Priority of the problem: 10/10, it is completely game breaking, priests get a lot of procs becouse pretty much any spell will activate the effect. Please fix this soon.