warrior:
defensive stance reduced to 15% damage reduction (down from 25%) and your damage is reduced by 10%
glyph of heroic leap removed
buff mortal strike by 15-20% (6 sec cd, it makes sense)
nerf slam by 15-20%
remove mobility part from safeguard
remove charge stun
put shockwave and stormbolt on same tier
give back stance requirements for abilities. was a huge skillcap
affliction:
remove howl of terror or put it back on lvl 30 tier
agony & UA reduced by 15% damage
UA dispel can no longer crit
Glyph of Unstable Affliction: Unstable Affliction will always crit and dispel damage increased by 10%, but no longer silence.
haunt 12 sec cd, increases dot dmg by 50% (up from 35% to compensate for the nerf above), all damage done to the target while haunt is up, is returned back to the warlock as healing, lasts 6 sec (no battle fatigue). This is wotlk/cata haunt. never been better.
soul swap mana cost increasted by 30%, 20 second cooldown
soul burn soul swap dotting removed (insta dotting people is not healthy for the game)
reduced mana cost for fel flame by 20%
blood horror removed or reduce the duration to 15/30 seconds (down from 1 minute).
unbound will removed. replaced with something else reasonable
Gateway cooldown increased to 1.5/2 min cd
rogue (even tho i covered it already, ill just write something again)
nerf evisc by 10%
buff ambush by 5%
buff backstab by 10-15%
buff hemo by 10-15%
change shadow blades. gives only extra combo points, or, only shadow damage.
feint cost increased to 30 energy (up from 20)
glyph of blind baseline
glyph of hemorrhaging veins baseline
dirty tricks baseline (gouge only)
shadowstep baseline
lvl 60 tier:
talent1: 2 charges of shadowstep
talent2: burst of speed on 40 sec cd that break all snare & root effects
talent3: sprint cd is now 30 sec (down from 1 min) and makes you immune to slow effects for 4 seconds
remove pray on the weak or tweak it to only affect some abilities
remove paralytic poison
just some stuff. nerfed the burst (20% in total on evisc if you take pray on the weak, but rogues will have more sustain. that was always the issue with rogue. you have shit sustain.
ret:
holy avenger redesigned
passive: increases your damage by 30%
holy avenger is disabled while avenging wrath is active
We all know that the burst from ret is retarded as hell, but their sustain is actually terrible. so just changed it a little to have less burst, more sustain.
would be so fun to just change the game. this is just something that i thought of. could always do it with every class and see how it would go. just a fun thread, don't take this in a serious way.
this will never happen anyway, SO DON'T TAKE IT SO SERIOUS, JUST FOR FUN