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Saylance

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Posts posted by Saylance

  1. Furmetal, http://forum.pandawow.ru/attachment.php?attachmentid=95906&d=1446290083

    Calculation damage by ticks, base on static number. For UA its = 7 tick

    When you reach 7.15% haste, your UA grant +1 tick = 8 tick, but calculation always based on 7 ticks.

     

    Even when you reach 13 ticks, it will calculate base on 7 ticks, and give 13 real ticks on target with damage of 7 static ticks.

     

    It was very stupid logic, that +hase = -dots damage

    should +haste = +dot damage

     

    All afli warlock formulas was tested at 07.2014

    Stop make fake themes.

  2. not well documentated in the global patch notes

    All documentet as well, as it possible.

    Just try to use http://archive.org/ (WoWHead) -> wow.gamepedia.com -> world of warcraft logs = full changelist mit all changes, even hotfixes, that sometimes havent show in official patch-notes.

     

    Furmetal, As i see it give +100% dot damage to arms twise.

    ((((398%*23972)+1800)/5)*1.3462)-80% = 5234.48654 ##### Current damage on PvP = 5275

    so coef 398% wrong. Need change to 298%

     

    Send to dev., will be fixed.

  3. POPAXOMA, Вообще-то должен сниматься от любого урона.

    http://wow.gamepedia.com/Intimidating_Shout

     

    Any damage taken by the target will break the effect, even that caused by DoTs such as [Deep Wounds]. The fear affecting the additional enemies is less likely to break upon damage.

     

    http://www.mmo-champion.com/threads/1176455-MoP-Warrior-Intimidating-shout

     

    Regular fear effects don't break on damage immediately, but rather absorb a bit first. Warrior fear does not, and breaks on the first point of damage.
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