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Posts posted by Saylance
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Normal tick = ((2170+(18970*203%))+45.86%)/7 = 8476.36
Damage on dispell = ((((((310+(18970*29%))*8)*2)+45.86%)+34.62%)-80% = 36514.81
All work as should
/close
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Ждать апдейта.
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Обычный Огненный ливень + 50% от Жертвенного Огня + 100% от таланта = посчитай.
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LICHER, После выходных. Понедельник - Вторник - Среда
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Dfprodakwons, кд не уменьшалось, а суммировалось.
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Dfprodakwons, Будет исправлено после обновления.
Вместо знака " - " был знак " + ".
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Noneedholy, Im moderator from WoWCircle. I export bugs-reports from here, to dev. (conf in skype)
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dotadoom, Check after update. In Monday/Thursday.
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Will be fixed after update.
For arms warrior formula were - 1800 (+198% of AP) * 2
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not well documentated in the global patch notes
All documentet as well, as it possible.
Just try to use http://archive.org/ (WoWHead) -> wow.gamepedia.com -> world of warcraft logs = full changelist mit all changes, even hotfixes, that sometimes havent show in official patch-notes.
Furmetal, As i see it give +100% dot damage to arms twise.
((((398%*23972)+1800)/5)*1.3462)-80% = 5234.48654 ##### Current damage on PvP = 5275
so coef 398% wrong. Need change to 298%
Send to dev., will be fixed.
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Furmetal,
Ticks = 8
Its False.
Ticks = 7
Than damage will be correct.
Also, same in all other reports.
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Noneedholy, Ok sir.
http://static.headline.kz/assets/images/2014/04/3e2a1a59f5231965fe053e600c919320-fbpost.jpg
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Nemifest, Yup.
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9 ticks = (((29760/9)*1.4861)*1.3462)-80% = 1323.055
As we have in PvP.
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DanTaLeaN, Все работает как надо.
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Iwannadance, Что за бред ты несешь?
У нас как бы близзлайк.
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Silkana, Нет.
Исправлено.
Перенесите.
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Сержик, Лол, кто-то накрутил просмотры.
Триню попробуют починить.
Ждите.
Там все очень сложно.
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AFKGODX, Она ресала не 30% а 52% без глифа.
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POPAXOMA, Вообще-то должен сниматься от любого урона.
http://wow.gamepedia.com/Intimidating_Shout
Any damage taken by the target will break the effect, even that caused by DoTs such as [Deep Wounds]. The fear affecting the additional enemies is less likely to break upon damage.http://www.mmo-champion.com/threads/1176455-MoP-Warrior-Intimidating-shout
Regular fear effects don't break on damage immediately, but rather absorb a bit first. Warrior fear does not, and breaks on the first point of damage. -
При чем здесь
1. Быстрая стрельба
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faina, Исправили. Странно, Джастер куда-то подевался, и не применяет обновы.
Уже почти 2 недели.
Зато как обнову зальют, фиксов тонны ))
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Repitchx, Here is Just a Morpher for our server.
And its works.
Unstable Affliction
in Declined topics
Posted · Edited by Saylance
Furmetal, http://forum.pandawow.ru/attachment.php?attachmentid=95906&d=1446290083
Calculation damage by ticks, base on static number. For UA its = 7 tick
When you reach 7.15% haste, your UA grant +1 tick = 8 tick, but calculation always based on 7 ticks.
Even when you reach 13 ticks, it will calculate base on 7 ticks, and give 13 real ticks on target with damage of 7 static ticks.
It was very stupid logic, that +hase = -dots damage
should +haste = +dot damage
All afli warlock formulas was tested at 07.2014
Stop make fake themes.