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Everything posted by Noneedholy
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Hmmmm the rule clearly says perm ban ...
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After multiple argues with him ingame i can tell you 100% that he was serious. Anyways not the point here since its another puho i shouldnt care about. @autschbatsch would be nice if you could link your videos again where u proofed juster wrong last post @zeox, @Heisenberg, @Deadmaus If something is missing or more informations are needed please let me know, don't close this thread instantly please.
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Rofl that's so qute xD. He told you he trolled just to not give the impression that he might not have a clue bout the class he plays with. Never seen a guy trolling and at the same time trying to proof the opposite while going in a thread with his mate and linking videos K A P P A Anyways hope it gets fixed
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Yeah i know not everyone does, people like you often forget to use all their abilities =)
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a) declined ur argumentation b) gtfo my thread border crosser
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^ Why the fck are you shitless gladiator wtf is going on you are bad TFWTFT
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1. Ebon Gargoyle (summoned by the DK with the spell Summon Gargoyle ) 2. It's moving while casting 3. it should be only able to cast while standing at one place (not moving at all) 4. 12.08.2016 5. fun / x100 6. 8/10 makes the burst almost unkiteable We know that the last one got declined but only because juster is sometimes lazy and declines everything just after he first time looked on it. Gargoyle should stand still while casting it just looks like sometimes he randomly bugged out and started casting once, doesn't mean its working as intended. More proofs : --> You see him standing still and casting, as soon as the druid goes LoS he tries to cast again, cancels and reposition itself to cast --> Shaman RUNS AWAY, Gargoyle KEEP STANDING STILL AND DOESNT MOVE AT ALL BTW. --> Look at the gargoyle lol ... hes not moving at all while the dk is running around. As you see gargoyle is only moving as soon as the Dk goes behind a pillar Just stop declining obvious reports please. I have 10 million videos and this biased Dk beaches probably 1-2 where it bugged out. End of the story
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Puhjo won't have any arguments he should better cross the border
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1. http://www.db.pandawow.me?spell=46584/raise-dead 2. Damage formular is wrong. 3. Proper calculation for damage (not 100% sure!!!) should be : "normalized_damage = base_weapon_damage + (X * Attack Power / 14)" X = Weapon speed and dk pets have a weapon speed which is based on 2.0. Further below. 4. since server release - now 5. x100/fun 6. 10/10 I will make it simple, there was a post from 2014 but seems like it got ignored completly somehow. http://forum.pandawow.ru/showthread.php?t=39426 That shows us that this ghoul does like ~100% more DMG than on PTR. Anyways i did some tests and found this : So you see every pet has a based weapon speed because (thats logic) they don't have a weapon. Further more i found : So let us do the calculation with the picture from PTR : He has 36878 Attack power and his based weapon dps should be 1 if im not mistaken. (or 0) let's just make the calculation for the weapon damage now : base_weapon_damage + (X * Attack Power / 14) 0 + (2 * 36878/14) = 5268.29 for me. Well it seems so god damn close that i just don't know if i forget something or whatever. Anyways we can see that with this calculation the screenshot from PTR would be (nearly) correct and fine Now let's do the same on Pandawow: (also grievous gear) I have 41668 attack power. 0 + (2 * 41668/14) = 5952.57 So why does my calculation fits for the PTR retail Screenshot but on Pandawow my pet does like 100% more dmg ? @Heisenberg @Deadmaus @Zeox Well it's clear that the Pandawow pet is bugged but is my calculation correct or did i do smth wrong ? Also a screen from w****ne where dk's feel way more balanced : Video Proofs: Retail 5.4.8 video from a DK which has equal stats than me : https://youtu.be/SbDupCDsmGI?t=43s As you can see this guy's pet does around ~8k pet autoattack damage and ~13k claw Now ill how it is on Pandawow : ive a 10% AP buff op so just remove ~1k damage. i do 14,5k melee attack and ~18k claw (already tested again without horn of winter and its -1k dmg) Also the DK in the retail video had the +500 stats buff up which also gives him alot of damage + Source: http://forum.pandawow.ru/showthread.php?t=39426 http://wow.gamepedia.com/Normalization http://wow.gamepedia.com/Raise_Dead_(death_knight_ability) https://www.youtube.com/watch?v=SbDupCDsmGI&feature
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So why on pandawow, it does get reduced by Bleed and dot dmg ? Should be reportet asap.
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1. http://wow.gamepedia.com/Wild_Mushroom & http://web.archive.org/web/20141104061059/http://www.db.pandawow.me?spell=147349 2. http://www.db.pandawow.me?spell=774/rejuvenation stacks Mushroom with your normal ticks when someine is not full hp 3. it should only stack with Overhealing done from your rejuvenation 4. 19.01.2017 5. xfun/x100 6. 10/10 Bad druids Keep stacking shroom 24/7 and get a 0-100 heal from doing basically nothing Proof : 2nd issue 1. http://wow.gamepedia.com/Wild_Mushroom & http://web.archive.org/web/20141104061059/http://www.db.pandawow.me?spell=147349 2. The steacked heal from mushroom is affected by battle fatigue. Your shroom is basically stacked to ~475k hp in PvP combat 3. You should still be able to stack your shroom till ~1 mio no matter if in PvP combat or not. Just the healing done should be decreased by battle fatigue 4. 19.01.2017 5. xfun/x100 6. 10/10 Makes it so easy for druids to get a full stacked shroom --> The healing done from shroom is fine anyways as it is right now ! It's just bad that it's easier to stack the shroom faster to the max because the max on pandawow (in pvp ) is atm 500k while it should be ~1 mio. So right now on Pandawow you stack ur shroom till 500k in PvP and get healed for 500k then. Normally u should stack it to 1 mio and THEN get healed for 500k 3rd Issue 1. http://wow.gamepedia.com/Wild_Mushroom & http://web.archive.org/web/20141104061059/http://www.db.pandawow.me?spell=147349 2. If you replace ur shroom and spam http://wow.gamepedia.com/Wild_Mushroom:_Bloom you can pop your shroom in the same global 3. Should not be possible 4. 19.01.2017 5. xfun/x100 6. 10/10 Actually huge when ppl start to abuse it
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Pandawow Delay vs. W****ne or any other server
Noneedholy replied to Noneedholy's topic in General Discussion
What ?` -
Pandawow Delay vs. W****ne or any other server
Noneedholy replied to Noneedholy's topic in General Discussion
I actually noticed that The spells are queuing up when you press on a button after 50% of the GCD has passed (retail) But don't take my word 100% maybe there are more reliable sources might be that whats not working. I don't know if its the same with the lag tolerance because you have it on retail even if you have lag tolerance disabled. But that also doesnt work on Pandawow... Anyways no idea, maybe it helps you -
Fixed !
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1. http://www.db.pandawow.me?spell=198111/temporal-shield 2. http://forum.pandawow.ru/showthread.php?t=205262 still bugged. Please reopen the thread. --> restarting server 2nd time, gonna test after Edit: fixed!
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1. http://www.db.pandawow.me?spell=84714/frozen-orb 2. When you use frozen orb while you are really close to someone you will get your http://www.db.pandawow.me?spell=112965/fingers-of-frost from the 2nd hit (from orb) 3. You should get it from the first hit (on Pandawow --> If you use Frozen orb while you are abit on range from your target, you will get the proc and it works as intended, just not when you are standing ontop of him) 4. 19.01.2017 5. xfun/x100 6. 6/10
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Let's roll this shit up As i saw it shouldnt be reduced by dots.
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/bump ! This is a huge bug and after that update still not fixed :l Give it some priority please
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You will probably kill me now but ... is the gcd part fixed :p?
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I actually have the time of my life. btw pls change ur fucking profile pic now ffs
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He said maybe and stop posting in the wrong section you deportet taco
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Hm call me when ur home .. ill be there around 6