**Issue Description:**
When playing with a fully localized Italian client (`itIT`), server-side texts such as NPC interaction menus (gossip) and scripted event speech bubbles are sent in English, while the game UI and NPC audio play correctly in Italian.
**Attached Examples:**
1. **NPC Gossip Menus & Options:** NPC text and choices like *"I'd like to see what you have to sell."* are displayed in English (e.g., Farmer Saldean).
2. **Scripted Event Speech Bubbles:** Speech bubbles during world events or dungeon encounters appear in English (e.g., Glubtok in Deadmines).
**Steps to reproduce:**
1. Launch the game with an `itIT` client.
2. Interact with NPCs (vendors/questgivers) or trigger dialogues in dungeons.
3. Observe that while audio is in Italian, menu options and chat speech bubbles are sent in English.
**Expected result:**
The server database should send Italian (`itIT`) strings for NPC menus, response options, and speech bubbles.
**Current result:**
The server falls back to default English strings for database-driven texts.