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Chainzrow last won the day on May 6 2025
Chainzrow had the most liked content!
About Chainzrow
- Birthday 09/30/1998
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FUN
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Bones
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PvP
Rival (Itzchainz), 9th season; Ruthless Gladiator (Djsnéak), 7th season; Furious Gladiator (Djfreez), Brutal Gladiator (Выше) 3rd season
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Lynx Rush is not funny
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Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
Random up there lol -
Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
I am not bothering myself with you no more especially when you are speaking Russian and you just play PVE. No impact over PVP whats so ever. -
Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
Идея на самом деле интересная, и главное — она пытается решить проблему, а не игнорировать её. Фрустрация действительно есть, и она как раз возникает из-за того, что людей заставляют играть в контент, который им не нравится, просто чтобы дойти до нужного уровня экипировки. Но полная блокировка БГ — это уже слишком жёсткое решение. Многие игроки не против БГ как таковых, они против обязательности БГ как единственного пути к нормальному старту. Лишать их этой опции навсегда — значит просто создать другую крайность. Более разумный вариант — дать альтернативу без жёстких ограничений. Например, ускоренный старт для арены (тот же доступ к 550 или его части), но при этом оставить БГ как выбор, а не обязанность. Тогда: хочешь БГ — играешь и одеваешься через них хочешь арену — начинаешь без лишнего гринда хочешь комбинировать — тоже пожалуйста Главное здесь — убрать принуждение. Когда у игрока есть выбор, фрустрации становится значительно меньше, и он сам решает, как ему играть. -
Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
I would love to see 2s/3s active. I don't care who you are or what you are. -
Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
You’re saying that playing against real players is more interesting because they make different decisions. In theory, that’s true—but in practice, most players don’t actually play that differently. The vast majority follow the same patterns and make the same predictable choices. It’s not nearly as dynamic as you’re making it sound. If someone really wants a high level of unpredictability and skill expression, they’d aim for high-rated play where strong players actually adapt and think outside the box. That’s where PvP becomes genuinely interesting—not in the average queue where decision-making is often repetitive and limited. From the outside, it often looks like players with very basic, repetitive approaches just playing against others doing the same thing. Truly non-standard or creative plays are rare, which is exactly why they’re called non-standard—not everyone recognizes or uses them. And that ties back to the bigger issue: what’s the point of grinding the same Battlegrounds over and over, with the same players, the same patterns, and the same outcomes, just to reach a baseline where you can actually start playing the content you’re interested in? That’s the part that feels monotonous and unnecessary. And again only replys I am seeing right now is players playing x100 not on Xfun so I don't see how those that bother any of you. -
Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
At this point, you’re just repeating the same arguments you made several posts ago without actually addressing anything new I’ve said. If that’s all this is going to be, there’s really no point in continuing the discussion. Also, the fact that you have to rely on insults instead of sticking to the argument says more than enough on its own. If you want to have a proper discussion, focus on the points being made—otherwise, this just goes nowhere. -
Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
You’re throwing insults instead of actually addressing the point, which already says a lot. Also, you started this “discussion” yourself when I was talking about something else, so let’s not pretend this came out of nowhere. On your PvP vs PvE argument—no one is saying PvE isn’t dynamic or that bosses can’t punish mistakes. But comparing it directly to PvP misses the point. PvP is fundamentally different because you’re playing against real people who react, adapt, and change their decisions in real time. That creates a level of unpredictability and pressure that scripted encounters simply don’t replicate in the same way. More importantly, you’re still ignoring the actual issue I raised: the gearing system. Right now, players are effectively pushed into grinding battlegrounds just to be competitive in arena. That’s not about “wanting everything instantly,” it’s about being forced into content they may not enjoy just to participate on a basic level. That’s where the frustration comes from. You keep asking why players with 550 gear don’t queue arena. The answer isn’t just gear—it’s also confidence, experience, and the environment. When undergeared players try to queue, they often get flamed, which discourages them from continuing. So they stick to battlegrounds or dueling instead. That’s a system problem, not just a player problem. And yes, technically you can queue arena at 522. But let’s be realistic—going in significantly undergeared puts you at a clear disadvantage, and most players know that. That’s exactly why they feel forced to grind first. No one is asking for free rating or instant rewards. The point is to make gearing more aligned with the content people actually want to play, so the system feels rewarding instead of restrictive. If you want to argue against that, that’s fine—but at least address the actual issue instead of turning it into personal attacks. -
Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
You’re throwing insults instead of actually addressing the point, which says a lot on its own. First, there is a fundamental difference between PvP and PvE. PvE is predictable and designed to be beaten over time. PvP is dynamic—you’re playing against real people who adapt, improve, and punish mistakes. Acting like there’s no difference just isn’t a serious argument. Second, you completely ignored the actual issue I raised: the gearing system and how it forces players into content they may not want to play just to be competitive. That’s the core of the discussion, not whatever personal tangent you’re going on about. Saying “550 is free” is also misleading. It still requires time, grinding, and repeating content like battlegrounds, which not everyone enjoys. That’s exactly why people are asking for changes—so they can progress through the content they actually want to play, like arena. As for your comments about PvP players “doing nothing,” that’s just nonsense. Queue times, participation, and activity depend heavily on how accessible and rewarding the system is—which again ties back to the gearing issue you’re ignoring. If you actually want a discussion, stick to the topic. If not, then you’re just proving my point about how this system creates frustration instead of meaningful gameplay. -
Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
You really need to get your facts straight. Playing against PvP and PvE players is a huge difference. However, someone like you, who plays a designed game that is meant to be beaten, is proud of himself—amazing. At least PvP players don’t spend their time repeating the same raid every week and thinking they’ve accomplished something. Please keep the discussion on topic, and if it’s relevant—meaning you actually play PvP—you’re welcome to comment. Again, I am not looking to get 550 gear. I’m asking if we can do something about it, like making Grievous gear scale to 550 in arena or something similar. Thank you. -
Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
Pretty sure you are just here to rage bait unfortunate attempt. But whatever you say I guess cannot change a mind of a brainless PVE player. I will kindly ask do not reply unless you have something in sense to say and not to be rude . -
Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
I do not agree with removing cross-realm. I have no idea what the person above is trying to say, but calling PvP players brainless while you’re doing PvE—fighting a raid designed to be beaten—compared to fighting a real person and calling them brainless is a pretty wild statement. -
Removing Conquest and giving players more to what it is
Chainzrow replied to Chainzrow's topic in Suggestions for gameplay
Every reply so far doesn't state anything. The server is barely active only active BG is with either premade or Pujo running his mouth with 550 group and 2 healers behind his back. Every other statement made from @abobuss and @The_Zealotare irrelevant. Either way they made conquest easy to get or not is still not worth it farming on a server where 3s is active rarely and in all honesty if I don't que healer it probably wont be active at all. -
We really need to address the current gearing system, because right now it pushes players into a frustrating and unhealthy experience. Being forced to spam Battlegrounds just to get basic gear before even stepping into Arena doesn’t feel good, and it’s creating unnecessary friction. A lot of players go into Solo Shuffle (3s) or even 2s while still undergeared, not because they want to, but because there’s no real alternative. Then they get flamed for something that isn’t entirely in their control. The idea that “550 is free” doesn’t reflect the reality for many players—it still takes time, effort, and a lot of repetitive gameplay that not everyone enjoys. This is why I think removing or reworking that requirement is really important. It might seem like a bold change, but it could actually make a big difference. If players were able to gear through the content they actually want to play, it would reduce toxicity, improve the overall experience, and likely bring more people into the bracket. Right now, the system feels restrictive and discouraging. Making this change could help stabilize things and give the PvP environment a healthier, more accessible flow. If there are other ideas or plans, that’s great—but this feels like a core issue that’s holding everything else back.