
Antilogic
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Everything posted by Antilogic
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Necrotic strike changes were reversed. It's now doing same damage/aborb as before. Wich is almost twice then normal.
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Fear isn't supposed to break on DoT hits, but on % of HP taken down. The warlock's ability to CC is not affected by this, it's a standard game mechanic. In here, however, fear doesn't break on % of HP taken away, if a affliction lock fears you. He will chew at your HP and Fear will not break, wich is gamebreaking. Fear is supposed to break at 5-15% HP damaged by ANYTHING, including DoTs. On pandawow, dots don't break the fear even if the target was 100% and brought to 0%. I'm sorry if I wasn't very clear in my initial statement. I already tested it with you, months ago, using the EXACT same burst macro and while having the EXACT same gear, all self buffed. My gargoyle 30k, your gargoyle 90k....I'm not sure what you're doing, but there's no other DK on the server with that gargoyle damage, and trust me I checked and tripple checked more then you can imagine. Anyway, keep this thread for comments on my suggestion, please. Anything off-topic from now on will be reported to a forum administrator.
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1. I know how to use my gargoyle, I've learned from the best. ALL DKs on the server are doing 1/4 of your damage with their gargoyle, in a proper burst sequence. 2. Fear is supposed to break on % of HP taken down. This works for Destro, works for Demo, but doesn't work for Afflicion. The target of the warlock can die in a fear chain regardless of how much damage is done to the target, that's the bug. Learn game mechanics. 3. I know how to transmog, this is a suggestion made to allow ALL items to be transmogrified without the use of external programs or bugged macros or other tricks. I want it possible in a legit, easy way for everyone to use. PS: Gargoyle is the last that's being cast in my burst sequence. I'm using a pure Strenght build, wich should add more damage to my gargoyle then the standard pandawow DK's stacking Critical Strike. My gargoyle hit 30k, your gargoyle hit 90k. Please tell me more how you're not cheating when you got banned several times for Bug Abuse.
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That is just a visual bug. You can relog and the upgrades will show, but your stats are already there, even tho the item appears non-upgraded.
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Good luck! :) I know there are a few Volatile reagents in the Engineering vendor. Don't remember if this one is also there, tho :(
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This only concerns FUN realm: 1)Make food/potions/flasks in infinite stacks. You buy one and you never run out of them. -gold is worthless on the Fun realm, so the necessity of a gold sink is out of the question. -buying these in large numbers fills up inventory space, wich is a noissance for everyone. -make it cost 5.000 gold for each, if you want, hell even 500.000 gold/each would be worth the effort to reroll characters untill you ahve gold for them. 2)Make ALL items transmogrifiable but keep the other xmog rules. So a sword can't be xmogged into a Bow. -legendary items can already be xmogged via macro/CE or the NPC -there are amazing items in the game that cannot be xmogged, wich is a pity 3)Fix achievements so we don't "win" them everytime we enter a BG, for example. -On my mage I get 3 achievements everytime I kill my first target in the BG(25k kills, 50k Kills and the 300k dmg done achievement) -useless flooding 4)Listen to the players when we share exploits via private message to admins! -monk+hunter still going on -druid silence still going on -PvE weapon bug still going on -PvE sets with 100% proc rates still going on -Gargoyle bug still going on(Eldkpujo still does this. His gargoyle hits 3x stronger then other DKs in similar gear and similar burst conditions) -Chi Burst talent ONLY works for Alliance monks. Horde monks cannot use it. -Gorefiend's Gasp ONLY works for Alliance DKs, for Horde it doesn't. -inequality in gathering points in the battleground. If horde has 2 bases and alliance has 2 bases, the alliance bases gather points 1.5 times faster. -brewmaster silence exploit every 2 Chi, so every 4-5 seconds still going on(the bug is lack of DR) -Ring of Frost still being exploited -Fear doesn't break on %DMG taken for affliction warlocks. It works for demo and destro, tho. -rogue burst having same lowest recharge for all specs, when it should be available that fast for Assassination rogues only. -mage mirror images unstealth players, this is a huge advantage in arenas. -Shackle Undead+Fear+Dominate Mind+Shackle Undead=unlimmited no DR CC, still going on. -fearing someone next to a pillar in arena makes the target fall under the map, still going on and heavily abused 5)More events!!!!!! 6)Some loot has been taken off certain raid bosses because they are available in the item shop. This essentially forces people to donate IF they want a specific set of transmog, wich should be available in the game by doing regular content. Please re-add that loot to the loot-tables so we can make the effort and get it, instead of making the effort to PAY for it. 7)Last but not least, organize a specific recruitment process for Moderators and Game Masters, in the forum for all to see, where players can apply for the job and describe themselves and their intentions clearly. At the end of the process, make a voting poll and let the players decide who, out of the people YOU selected for the job, deserve the position.
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Most likely he won't get anything back. Only the owner of the account is responsable for ANY action done on that account. @OP: Do NOT trust anyone with your account details and such problems will never occur.
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Some reagents aren't being sold by vendors, you will have to go out and kill some mobs for them :) This only happens for very few reagents.
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I didn't get any higher then 2.6k EVER yet I still beat pretty much all the names listed here in random environments. Makes me Super Glad-9k rated pure skill overachiever ROF!
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It half works for me, meaning I sometimes get my death runes and sometimes I get jack shit
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Account sharing
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All gold, silver and copper needs to go.
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...lame
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I have this problem on my DK Ashophoenix. None of my other characters are affected by it /FUN
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EB was hitting 350k at last season's start so people kept complaining even tho it got changed :)
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Necrotics were nerfed a bit. During burst I used to dump an average of 7 necrotics onto my target, resulting in a ~of 600k absorb. Now I can barely reach 400k... I don't know, maybe it's just my personal impression but I do feel that necros have been nerfed by a few procentages. - - - Updated - - - It's possible, in theory, like on a player who used a temporary Add HP cooldown. I know I've hit a few 250k+ with it
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It's not hacking. I've hit 300k Starsurges too....
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Why not? A tank spec is just as efficient in PvP as anyone else, sometimes even stronger. They are about outlasting your opponent, not bursting him down. I've seen some scarry tanks out there :)
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If you keep giving hints, all will get to know it. I just tested it btw, I managed to beat a full gear arms warr on my first played BM monk :) It took ~17 minutes, of course, due to huge difference in item level. Still, constant CC every 2 Chi is strong as hell :)
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Least spec played is BM Monk.
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You don't lose anything.
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All hybrids in MoP are very strong. Your choice is very good, paladins are strong and pretty straight forward in terms of gameplay.
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It reminds me of the monk bug like a year ago. I was the only mage in the battleground, the other 39 people were all windwalkers spawning clones :( Or the lynx rush bug. Or the ele blast bug. Long list :(
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I can solo a 5s arena with this....not fun at all...:(