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Everything posted by Autschbatsch
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Yep, got changed in 5.3 - False report. Yo btw Machmollo, test Spell Lock on reflect, it should consume it. And what about seducing into reflect on PTR? Last time I was QA it was bugged out the ass so succu was seduced for 10s. http://forum.pandawow.ru/showthread.php?t=216114
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Lol, how did this become a thing? .... +If it is applying to other DoTs it's a overall clone bug. Make sure to give it a quick test. Btw, only on PTR?
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I told you like 4x that Zeox rescripted vanish. You have to wait til update hits the server and then report if it still exists. - - - Updated - - - http://forum.pandawow.ru/showthread.php?t=216225
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Pandawow - Problems and Chances - Discussion
Autschbatsch replied to Autschbatsch's topic in General Discussion
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Pandawow - Problems and Chances - Discussion
Autschbatsch replied to Autschbatsch's topic in General Discussion
Kind of ridiculous to say that you don't see variety only cause of voice, not everyone just forfeits their spec/class just because it's not as good without voice. It has been like this since ever. And ironically most LSD's/WLS/MLS players used voice for some reason^^ - - - Updated - - - -
So, I just observed what is going on on pandawow the last couple of months and saw lots of good stuff getting done: *Most classes seem to enjoy a fairly bug-free experience these days due devs actually taking our priorities serious *Logs to prevent absurd wintrading - which has been rioted from me got implemented - seem to work almost as they should *Solo Q 1v1 has been implemented - seems to be a success *Solo Q 3v3 - should get implemented with the next major update and will hopefully increase overall population *A community Discord - with more practical communication *Many more things that are rather minor but still good Now, the question is, what is left which is really holding Pandawow back? I haven't seen any forum activity in ages really, and I feel like there are still obstacles to overcome. Feel free to address constructive feedback about what is actually still a big obstacle in your opinion. My opinion: I have been playing Pandawow for over 2 years now, and it's getting hard to tell what is different from retail since I am so used to play Pandawow exclusively. But what I know for sure is that when I got here fresh from the retail experience I noticed an obvious difference in pressure some classes can perform, warrior in particular. Why do we not see retail combs on Pandawow? Why are there only Warrior-based teams in 3s? Why are there no combs like GodComb, Thug, Jungle, RMD and many, many more? To me this is the biggest issue of Pandawow at this point, there is just no variety on high MMR. People just play bugged shit instead of trying to have fun. This just ruins the experience of everyone it feels like to me. So if anyone knows some nerds out there that might know a trick or two about things like this I'd reward his efforts with generousness. I am willing to transfer 550 Warlocks to people that can provide any kind of Bug-Reports/Coding insights addressing more complex formulas/stealth-nerfs etc. from retail. Anyone with in-depth knowledge would be welcome to help here! This thread is not living up to my standards by any means but I felt like putting something out there because to me it's important to keep things going. Cheers
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Yea I've seen it, was kinda displeased with the fact that he fixed the most irrelevant part of havoc and ignored the rest.
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Dion in a nutshell.
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Do you even visit cross server? Iit was not like this 3months ago (It barely ever happened), so raising awareness about a 10/10 bug is not really offensive. We all know that stuff can get bugged without getting touched at all. Look at fixed section for the last 2months.. But again, Zeox did some "changes" to fear pathing, to adress fearing over ledges, maybe it's resolved after the update.
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That's not completely true. All of them got converted into this: I'd like to see this fixed aswell. Would be greatly decreasing the toxicity overall.
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This could be solved when the next update hits but maybe not, lets see.
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Ok, I haven't had the time to play lots but fear pathing was getting worse the last 2months or so. Here proof that it is still not fixed to this day:
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[Способности][Питомцы] Приказание демону 6.0
Autschbatsch replied to Autschbatsch's topic in Fixed and tested
10/10, pm me in discord if there are questions. -
[Способности][Питомцы] Приказание демону 4.0
Autschbatsch replied to Autschbatsch's topic in Fixed and tested
Обновление: это ошибка вне зависимости от положения колдуна. Он просто используется без эффекта, когда животное не находится в зоне действия, пока кнопка нажимается. 10/10 @Zeox -
Command Demon - Spell Lock with pet 4.0
Autschbatsch replied to Autschbatsch's topic in Fixed and tested
Update on this: Played 2s yesterday (almost lost because of it) and noticed that it bugs out regardless of the warlock being in range or not! Proof: -
Dominate Mind - traveltime CC-interaction
Autschbatsch replied to Autschbatsch's topic in Fixed and tested
So what? You see my proof posted. Test with those? Maybe it's not with every single spell that has travel time. I just know out of experience of: Storm Bolt, Taifun, Chaos Bolt, Mortal Coil and Wyvern Sting, there are probably plenty more but I don't have the time to test for more spells rn. -
Raw dmg numbers might seems ok, but the overall DMG of warrior always seemed broken. +Noneed is playing warrior in the duty of reducing tards having r1 titles I think, so I'm glad he plays warrior. :) Hopefully Zeox will not give 25 r1 titles this season - for a 3month season! Imo it's just a joke, even tho I understand that there has to be a reward after 1year of off-season.
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Can you read? Is coil on 5s cd or what? xD +he reflected 2 clones without his actual Spell Reflect cast in the same game which lasted about 5min. - - - Updated - - - When it's clearly not. Yes.
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1. http://www.db.pandawow.me?item=76890/destructive-primal-diamond 2. It only reflects CC, and procs WAY, to often 3. It should have a >>>>1% 4. 5 August 2017 5. Cross 6. 10/10 I faced a warrior using this gem, even tho the gem is supposed to be bad, it procced on 2 out of 5 total coils I used on him 7. This gem allows really bad players to drag on games for way too long and it's triggering as fuck, and no, this gem is not fixed, something has to be changed.
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One of the bigger obstacles after fear pathing.
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This has been fixed some time ago, hope it stays that way.