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Rawenyo

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Everything posted by Rawenyo

  1. Stop thrashing my posts already, gosh. I did the math and I know I'm right. - - - Updated - - - Btw, 7474 is NOT double amount of 5466...
  2. In the following screen shots you can see the damage of UA on a player target and on a target dummy. [ATTACH=CONFIG]104390[/ATTACH][ATTACH=CONFIG]104392[/ATTACH][ATTACH=CONFIG]104393[/ATTACH] Base player resilience is 80%. My UA damages a target dummy for 17 439 per tick. 80% of 17 439 is equal to 13 951. 17 439 - 13 951 = 3488. That would be the number I'd hit a player with UA per tick if my PvP Power was 0%. However, my PvP Power is at 57.6% What that means is that my UA's damage of 3488 is increased by 57.6% which is equal to 2009. 3488 + 2009 = 5497. My Mastery is at 75.2% which increases the number 5497 to bigger one. 75.2% of 5497 is equal to 4133.744, rounded to 4134. 5497 + 4134 = 9631 If resilience is 80% and PvP Power is 57.6% the damage reduction is 22.4%. 22.4% of 9631 is equal to 2157.344, rounded to 2157. 9631 - 2157 = 7474 So the correct amount of damage per tick vs. a player target would be 7474, not 5466.
  3. I am not here to argue, I'm posting about REAL bugs. As you can see, I have sold proofs and I did the math. - - - Updated - - - *Solid
  4. Unstable Affliction (http://www.db.pandawow.me?spell=30108/unstable-affliction) Spell Power coefficient is incorrect. If you click the link of UA and check the latest changelog for patch 5.4 in wowhead, you'll clearly see this: ''Shadow energy slowly destroys the target, causing 2170 (+203% of Spell Power) damage over 14 sec.'' 67229.54 Unbuffed, my Spell Power is 33 118. 203% of 33 118 is equal to 67 229. 67 229 + 2170 = 69 399. My mastery is at 75.92%. 75.92% of 69 399 is equal to 52 687.7208 = 52 678 67 229 + 52 678 = 119907 What it should say when I mouseover Unstable Affliction: '' Shadow energy slowly destroys the target, causing 119 907 damage over 24 sec.'' What it actually says when I mouseover Unstable Affliction: '' Shadow energy slowly destroys the target, causing 89 226 damage over 24 sec.'' [ATTACH=CONFIG]104388[/ATTACH]
  5. Seems like you're not willing to fix the Warlocks even though I gave proofs how broken they are...
  6. Agony (http://www.db.pandawow.me?spell=980/agony) Spell Power coefficient is incorrect. If you click the link and go to wowhead and check the latest changelog for patch 5.4 you can see it says this about Agony: ''Inflicts increasing Agony on the target, causing up to [324 (+30.6% of Spell Power) * 10] Shadow damage over 24 sec. My Spell Power is 33 118. 30.6% of 33 118 is 10 134. 324 + 10 134 = 10 458. 10 458 * 10 is equal to 104 580. My mastery is at 75.92%. 75.92% of 104 580 is equal to 79 397 104 580 + 79 397 = 183977. What it should say when I mouseover Agony: ''Inflicts increasing Agony on the target, causing up to 183 977 Shadow damage over 24 sec.'' What it actually says when I mouseover Agony: ''Inflicts increasing Agony on the target, causing up to 138 000 Shadow damage over 24 sec.'' [ATTACH=CONFIG]104386[/ATTACH]
  7. ''Corrupts the target, causing 1548 (+148.5% of Spell Power) Shadow damage over 18 sec. '' That's what it says in the link you gave me. - - - Updated - - - Even without that 1548 the damage is still too low.
  8. 33 118 / 100 x 148.5 = 49180.23 + 1584 = 50 764.23 Unbuffed, my mastery is at 75.92%. 50 764.23 is the number IF my Mastery was at 0%. 75.92% of 50 764.23 is equal to 38 540.20 50 764 + 38 540 = 89304 This means that when I mouseover Corruption, it should say: ''Corrupts the target, causing 89 304 Shadow damage over 18 sec.'' However, it still says: ''Corrupts the target, causing 67 680 Shadow damage over 18 sec.''
  9. Corruption (http://www.db.pandawow.me?spell=172/corruption) Spell power coefficient is incorrect: ''Corrupts the target, causing (235.87% of Spell power) Shadow damage over 18 sec.'' Unbuffed, my Corruption's damage per tick is 10 214 and it has 12 ticks. 10 214 x 12 = 122568 My Spell Power is 33 118 33 118 / 100 x 235.87 = 78 115.4266 = 78 115 So, by all logic if I mouseover my Corruption spell, it should say: ''Corrupts the target, causing 78 115 Shadow damage over 18 sec.'' What it actually says: ''Corrupts the target, causing 67 680 Shadow damage over 18 sec.'' [ATTACH=CONFIG]104376[/ATTACH] Realm is Fun and I'd rate this 7/10 since Corruption is important Spell for Affliction warlocks.
  10. Pics don't lie.
  11. 1. Unstable Affliction (http://www.db.pandawow.me?spell=30108/unstable-affliction) 2. Unstable Affliction has something called ''dispel protection'' which basically mean people wouldn't want to dispel it because it deals huge amount of damage and silences the dispeller for 4 sec. However, I've noticed healers' tend to dispel UA everytime and losing about 100 000 health points at MAX. With my current item level (550) and spell power of over 36 000, it should deal more like 150 000 - 200 000 damage on dispeller. 3. This really is a huge game changer since healers can now spam dispel on their teammates and I lose my pressure, and isn't Affliction all about that pressure? 4. 13.02.2016 5. Fun 6. 10/10. This should be fixed as soon as possible. [ATTACH=CONFIG]104372[/ATTACH][ATTACH=CONFIG]104373[/ATTACH][ATTACH=CONFIG]104374[/ATTACH]
  12. WE FOUND A CLICKER
  13. 1. Wild Mushroom: Bloom (There's no link in wowhead since this ability got removed in Warlords of Draenor.) 2. When I load up my mushroom by casting Rejuvenation and Wild Mushroom is ready to be blown up and when I do use it, The Bloom also heals the mushroom itself, dividing the healing. (50% for me, 50% for mushroom) [ATTACH=CONFIG]98956[/ATTACH] 3. I should get 100% of the healing if no nearby party/raid members are in range. 4. 10/12/2015 (DD/MM/YYYY) 5. Fun 6. 10. This is an extremely critical bug in an aspect of PvP. If my druid has 20% health and let's say an Unholy Death Knight is on my ass, training me hard and blink to mushroom and bloom it, all the healing will be absorbed (because of Necrotic Strikes) and I die. This is only an example based on experience.
  14. After some testing I will report of it.
  15. 1. Wild Mushroom's Efflorescence (http://www.db.pandawow.me?spell=145205/wild-mushroom) 2. It doesn't heal as much as it should, healing ticks are too weak. [ATTACH=CONFIG]98752[/ATTACH] 3. With 550 item level and over 35 000 Spell Power viable amount would be around 20 000 - 23 0000. 4. 7.12.2015 (DD/MM/YYYY) 5. Fun 6. I would rate the priority of the problem as 8. Wild Mushroom is extremely useful heal in Battlegrounds and in 3v3/5v5 arenas games.
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