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Wuvius

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Everything posted by Wuvius

  1. 25/11/2017 Tested & Fixed Achievements, Materials and items can be linked in the chat box E.G. http://bildites.lv/images/3a9w6yx5/91064/thumbnail.png
  2. 25/11/2017 Tested & Fixed Sword: http://bildites.lv/images/pjp6v5v8/91061/thumbnail.jpg Axe: http://bildites.lv/images/4e8fxmga/91062/thumbnail.jpg Mace: http://bildites.lv/images/q97dk57x/91063/thumbnail.jpg
  3. 25/11/2017 Tested & Fixed
  4. Not fixed on 25 Player Iron construct gets 10 stacks( http://ptr.db.pandawow.me?spell=62343/heat ) and gains ( http://ptr.db.pandawow.me?spell=62373/****** ) however when you bring the add into the cold water to actually shatter them they do not receive the buff ( http://ptr.db.pandawow.me?spell=62382/brittle ) so you can not complete the achievement on 25 player.
  5. 25/11/2017 Tested & Fixed
  6. 25/11/2017 Tested & Fixed Same with > http://forum.pandawow.ru/showthread.php?t=220541
  7. Was corrected. 25/11/2017 Tested & Fixed
  8. 25/11/2017 Tested & Fixed Garrote no longer provides +10 energy when your target has rupture applied.
  9. 25/11/2017 Tested & Fixed Fel guards model + weapons: http://bildites.lv/images/2czwsfkt/91057/thumbnail.jpg Bag Slot: http://bildites.lv/images/j58vu6k4/91058/thumbnail.png
  10. 24/11/2017 Tested & Fixed. http://bildites.lv/images/b5k8guj4/91050/thumbnail.jpg
  11. 24/11/2017 Tested & Fixed.
  12. 24/11/2017 Tested & Fixed
  13. I made a video proving that it's a macro abuse but never got time to make a report:
  14. How about stop false advertising then? but good luck with your guild. xDD
  15. 24/11/2017 Tested & Fixed.
  16. 24/11/2017 Tested & Fixed.
  17. Not fixed for http://www.db.pandawow.me?npc=61056/primal-earth-elemental / http://www.db.pandawow.me?npc=61029/primal-fire-elemental pet still persists forever if you fly far away from the totems drop location. To Note: When this buff dissapears from under the characters frame that's when it seems to stay forever. http://bildites.lv/images/fjyemajw/91031/thumbnail.png
  18. Not fixed if I have a target and I use mirror images they still immediately attack the target without me landing a spell on them.
  19. Updated with more information.
  20. doesn't matter which realm, guild wont get far lol. Got 3 cancers in it.
  21. 1. http://www.db.pandawow.me?item=105549/nazgrims-burnished-insignia / http://www.db.pandawow.me?item=104553/nazgrims-burnished-insignia / http://www.db.pandawow.me?item=105300/nazgrims-burnished-insignia / http://www.db.pandawow.me?item=104802/nazgrims-burnished-insignia / http://www.wowhead.com/http://www.db.pandawow.me?item=102294/nazgrims-burnished-insignia / http://www.db.pandawow.me?item=105051/nazgrims-burnished-insignia 2. The multistrike healing part ( " 33% " ) is scaling / working incorrectly. Currently it is doing way more than 33% of the initial heal. 3. When you heal a target, if the multistrike healing part procs from that initial heal it will do 33% of the "heal" as multistrike healing to the target. 4. 23/11/2017 5. X100/XFUN Proof: Combat Log http://bildites.lv/images/ckzqdzjs/90766/thumbnail.jpg Proof: Skada http://bildites.lv/images/nvt7fqzj/90767/thumbnail.jpg http://bildites.lv/images/bcmrwymr/90768/thumbnail.jpg As you can see from the "Combat Log" screenshot I did 206,430 Surging Mist & the multistrike healed me for 118,126 which is incorrect as 33% of 206,430 would be 68,121 at the moment the trinket is doing around 55-60% of the heal in multistrike form or even more in some cases. Now if you look at the "Skada Screenshots" I did a 103,500 Surging Mist and my trinket ( Multistrike ) healed me for 81,200 which is also incorrect as 33% of 103,500 is 34,155 again the trinket did over 80% of the heal in multistrike form.
  22. 1. Raid ID'S & Lockouts. 2. Raid ID'S do not have a specific ID meaning you can hop from group > group > group as long as both ID'S have the same bosses alive or the ID of the new leader has a boss killed that you do not you can still enter. http://bildites.lv/images/hctapqvf/90761/thumbnail.png http://bildites.lv/images/5wcxxsd8/90764/thumbnail.png - You can swap from 10 Heroic > 25 Heroic (Vice Versa ) whenever you wish to which should not be possible from blue posts & knowledgeable texts. (Normal mode is not effected by this ) http://bildites.lv/images/9unjege3/90760/thumbnail.png http://bildites.lv/images/hctapqvf/90761/thumbnail.png - If you join a group and you kill (E.G. 3 bosses and the rest of the team does every other boss in that lockout without you, you still have all the bosses alive.) http://bildites.lv/images/xkrzd8vg/90762/thumbnail.png http://bildites.lv/images/5wcxxsd8/90764/thumbnail.png - When you enter a raid and the leader has an ID a box does not come up for you to actually select his raid lockout instead you automatically get it upon entering the instance. P.S Will provide proof of this one later when I get a video. - If your group kills a heroic boss and then kills a boss on normal mode you're able to switch the difficulty of the raid back to heroic (and kill the end boss on heroic AKA ALL BOSSES HAVE TO BE KILLED ON HEROIC IN ORDER TO KILL THE END BOSS ON HEROIC) which should not be possible ( will explain below ) http://bildites.lv/images/rdezjm5t/90763/thumbnail.png There have been 0 patchnotes, notifying a change of this so nothing has changed since 5.4.2 - When the raids reset there is not an option to "extend that raid lockout" the bosses in red will be dead and the bosses in green will be alive for that whole week. Should look like this: http://bildites.lv/images/msd4ttjw/90884/thumbnail.png http://bildites.lv/images/e8er2ng5/90885/thumbnail.png 3. How it should work: "Raid ID'S do not have a specific ID meaning you can hop from group > group > group as long as both ID'S have the same bosses alive or the ID of the new leader has a boss killed that you do not you can still enter." you cannot join anyone else's run even if they have killed more bosses then you. You will just be ported to the nearest checkpoint closest to the boss in your ID and will be able to see nobody. "You can swap from 10 Heroic > 25 Heroic (Vice Versa ) whenever you wish to which should not be possible from blue posts & knowledgeable texts. (Normal mode is not effected by this ) " If you re group and change the difficulty from 25 Heroic > 10 Heroic when you enter the raid it will convert itself back to 25 heroic as you are locked to a 25 heroic lockout and not 10 heroic. " If you join a group and you kill (E.G. 3 bosses and the rest of the team does every other boss in that lockout without you, you still have all the bosses alive.)" When you enter the raid with that specific raid lockout / ID ( if your team whilst you was absent clears 13/14 bosses without you ) when you enter you will also receive a a lockout for 13/14 bosses ( you get the option to take the ID to either clear the last boss with them or to not take the ID and wait till next reset. "When you enter a raid and the leader has an ID a box does not come up for you to actually select his raid lockout instead you automatically get it upon entering the instance." When you enter the raid and the leader has an ID and is INSIDE THE INSTANCE you will get a box that appears in the middle of your screen which gives you the option to "leave the raid with no ID " or to "accept his lockout" and you will have however remaining bosses left to kill. There is a timer of ( 60 seconds ) if you do not click any option the game automatically chooses you to take the lockout / ID. Looks like this: http://bildites.lv/images/gkeuahe2/90765/thumbnail.png "If your group kills a heroic boss and then kills a boss on normal mode you're able to switch the difficulty of the raid back to heroic (and kill the end boss on heroic AKA ALL BOSSES HAVE TO BE KILLED ON HEROIC IN ORDER TO KILL THE END BOSS ON HEROIC) which should not be possible ( will explain below )" In order to attempt end tier bosses, every other boss prior to the last one MUST BE KILLED ON HEROIC meaning you cannot switch to normal mode for some bosses and then go back to heroic. If a boss is killed on normal mode the end tier boss can only be killed on normal mode. Additionally, the first time any boss is killed on heroic, a unique Instance ID is generated, and every player present is locked to that ID. "When the raids reset there is not an option to "extend that raid lockout" the bosses in red will be dead and the bosses in green will be alive for that whole week. " For progression purposes only, if you progressed 13 bosses ( killed the 13th ) and had the 14th boss alive but the raids reset, you should be able to extend your raid lockout to kill the 14th boss or progress it more. Meaning all the bosses in red cant be killed as they are already killed and the bosses in green can be killed as they are alive from last weeks ID / Lockout. Screenshot of it below: When you reactivate the raidlock and enter the instance that you extended you will get a window pop up asking if you want to accept this save. http://bildites.lv/images/msd4ttjw/90884/thumbnail.png http://bildites.lv/images/e8er2ng5/90885/thumbnail.png 4. 23/11/2017 5. X100 /XFUN If you find more information post below so I can add it to the report / tweak it.
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