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BUG核心概述:当前版本增强萨满存在属性适配异常问题,所有法术类技能仅享受暴击等级的暴击加成,完全无法继承敏捷属性带来的暴击收益,违背该专精原版属性设计逻辑;而近战输出技能与普通攻击的暴击加成机制正常,可同时生效暴击等级、敏捷双重暴击收益,属性判定机制出现明显分裂错误。 Bug Overview: In the current game version, Enhancement Shaman has an abnormal attribute adaptation error. All spell-based skills only receive critical strike bonuses from critical strike rating and completely ignore the critical strike benefits brought by Agility, which violates the original attribute design logic of this specialization. In contrast, melee attacks and melee damage skills work normally, benefiting from both critical strike rating and Agility critical strike bonuses simultaneously, resulting in a split and incorrect attribute judgment mechanism. 一、异常生效范围(法术技能 - BUG存在) 经实测,增强萨满法术类伤害/效果技能,仅暴击等级可提升其暴击几率,敏捷属性无任何暴击增益效果,这些技能包括但不限于: 闪电箭 闪电盾 火舌攻击 烈焰震击 该问题直接导致增强萨满法术输出体系属性收益缺失,核心主属性敏捷的价值被大幅削弱,与MOP版本增强萨满“敏捷为核心毕业主属性、兼顾法系与近战输出”的官方设计相悖。 1. Abnormal Skill Range (Spell Skills - Bug Exists) Actual tests confirm that the spell-based skills of Enhancement Shaman only gain critical strike chances from critical strike rating, with zero critical strike benefit from Agility attributes, the skills including but not limited to: Lightning Bolt Lightning Shield Flametongue Attack Flame Shock This bug directly causes incomplete attribute benefits for Enhancement Shaman's spell damage system, greatly reduces the value of Agility (the core primary attribute), and contradicts the official MoP design that Enhancement Shaman balances melee and spell damage with Agility as the core attribute. 二、正常生效范围(近战技能 - 机制无误) 与上述法术技能形成鲜明对比,增强萨满所有近战攻击及近战伤害技能机制完全正常,可同时享受暴击等级+敏捷双重暴击加成,属性判定符合原版设定: 近战普通攻击 风暴打击 熔岩暴击 同一专精下近战、法术技能暴击判定规则割裂,属于典型的程序判定BUG,并非版本正常机制。 2. Normal Skill Range (Melee Skills - Correct Mechanism) In sharp contrast to spell skills, all melee attacks and melee damage skills of Enhancement Shaman work perfectly normally, receiving dual critical strike bonuses from both critical strike rating and Agility in line with the original game design: Auto Attacks Stormstrike Lava Lash The split critical strike judgment rules between melee and spell skills in the same specialization is a typical program judgment bug, not an official intended game mechanism. 三、BUG影响说明 1. 属性收益失衡:MOP版本增强萨满核心属性优先级为敏捷>精通>急速>暴击,敏捷作为第一主属性本应同时赋能近战与法术暴击,当前BUG导致法术输出端永久缺失主属性收益,职业伤害上限被人为压低。 2. 玩法机制错乱:增强萨满作为近战法系混合输出专精,依赖近战与法术技能联动输出,法术暴击异常导致技能循环收益不稳定,天赋与配装策略全部受到负面影响。 3. 违背原版设定:原版MOP增强萨满法术暴击机制兼容敏捷与暴击等级双属性加成,当前单边生效问题属于复刻错误、机制缺失BUG。 3. Bug Impact 1. Unbalanced attribute benefits: In MoP version, Agility is the core primary attribute of Enhancement Shaman, which should provide critical strike bonuses for both melee and spell damage. The current bug permanently loses Agility crit benefits for spell skills, artificially lowering the class damage ceiling. 2. Disordered gameplay mechanism: As a hybrid melee-spell DPS specialization, Enhancement Shaman relies on the linkage of melee and spell skills for stable output. The abnormal spell crit mechanism leads to unstable skill cycle benefits and negatively affects all talent and gearing strategies. 3. Contradicts original official design: The original MoP Enhancement Shaman spell critical strike system supports dual bonuses from Agility and critical strike rating. The current one-sided effectiveness is a reproduction error and mechanism missing bug. 四、修复建议 统一增强萨满全技能暴击判定规则,使闪电箭、闪电盾、火舌攻击、烈焰震击等所有法术类技能,同步继承敏捷属性带来的暴击加成,与近战技能暴击机制保持一致,还原MOP版本增强萨满的正统属性与输出机制。 4. Fix Suggestion Unify the full-skill critical strike judgment rules for Enhancement Shaman. Make all spell skills (Lightning Bolt, Lightning Shield, Flametongue Attack, Flame Shock, etc.) normally inherit Agility-based critical strike bonuses, consistent with the melee skill crit mechanism, and restore the official attribute and output system of MoP Enhancement Shaman.