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Found 4 results

  1. 1. http://db.pandawow.me?achievement=513/100-pvp, http://db.pandawow.me?achievement=515/500-pvp, http://db.pandawow.me?achievement=516/1000-pvp, http://db.pandawow.me?achievement=512/5000-pvp, http://db.pandawow.me?achievement=509/10000-pvp, http://db.pandawow.me?achievement=239/25000-pvp, http://db.pandawow.me?achievement=869/50000-pvp, http://db.pandawow.me?achievement=870/100000-pvp, http://db.pandawow.me?achievement=5363/250000 2. Почётные победы должны суммироваться вместе со всех персонажей на аккаунте. 3. Такого не происходит. 4. 05.04.2015 4/10.
  2. Tested on the FUN server to the date 07.10.2014 Spell name:http://www.db.pandawow.me?spell=109175 How it is bugged: The shadow specialization version of this talent is bugged: it has way more than 5% chance to reset the cd of http://www.db.pandawow.me?spell=8092 and make it istant for 12 seconds. How it should work: As the tooltip says, http://www.db.pandawow.me?spell=589/shadow-word-pain ticks should have a 5% chance to trigger the talent effect. Priority 10/10, as with several istant http://www.db.pandawow.me?spell=8092 a shadow priest can get its main ressource backed up in seconds, getting way more ccs (http://www.db.pandawow.me?spell=64044) and burst (http://www.db.pandawow.me?spell=2944) than normal, to the point of being op. In fact currently you can see Shadow priests simply walking around without casting a single spell and spamming http://www.db.pandawow.me?spell=2944 to oneshot everything in range.
  3. First of all, I want to apologize for the grammatical errors you may find, because english isn't my mother tongue. I decided to write this thread because I'm tired of the situation of enhancement shaman and as well as other few specs, that are completely unplayable at least in PvP(demonology, windwalker, to name a few). With this thread I want to illustrate the enhancement bugs on detail, hoping the staff will fix them as soon as possible, because is a pity such a beautiful and fun spec should be as broken as it is at the moment. So, here are the bugs: 1) http://www.db.pandawow.me?spell=8232/windfury-weapon: this ability is the signature spell of the enha spec since vanilla and here is completely broken: despite what's is written on the 10th and 11th changelog, it's still bugged. The bonus attack power is not added to the extra 3 attacks (the last ones are equal to white damage), resulting in an important dps loss vs cloth and leather classes. Plus, if you cast Windfury over a two handed weapon, it won't proc at all. PS: I noticed that if you imbue your off-hand with Windfury instead of your main-hand, the damage seems better, but it's still lower than it should be. 2)http://www.db.pandawow.me?spell=77657: this passive ability is even more crucial for enha than windfury. The problem with this ability is that the stacks are generated upon searing totem bolts hits, but the damage of Lava lash is not increased. For every stack of searing flames, the damage should be increased by 20%, for a total of 100% increased damage. In my opinion this ability should be on high priority, because almost all the damage outside burst for enha comes from Lava lash, and right now, it hits like a wet noodle. PS: The stacks are generated for resto and ele specs too, isn't that important, but it's still a bug. 3)http://www.db.pandawow.me?spell=51530 : this is far more important to be addressed for than every other bugged ability, because on this one lies the survivability of the entire spec. The problem with it is that the proc chance is lower than it should be. In a duel or so, in like 1 minute fights you will hardly get all the 5 stacks you need to heal yourself, or to deal damage with elemental blast. The stacks are hard to get even if you reforge full haste. I didn't find any reliable source to what the proc rate should be, although on Wowwiki, it's shown that should be around 25 ppm while dual-wielding http://www.wowwiki.com/Maelstrom_Weapon 4)http://www.db.pandawow.me?spell=114049: enha most reliable thing to carry in PvP in Mysts of Pandaria is broken, yes. I don't know for sure what's the matter, but the thing for sure is that http://www.db.pandawow.me?spell=115356/stormblast#modifies damage and auto-attacks damage (http://www.db.pandawow.me?spell=114089/wind-lash#triggered-by and http://www.db.pandawow.me?spell=114093/wind-lash-off-hand) are lower than it should be. To test out these claims, you can compare enha's Ascendance auto-attacks damage to the damage of rogue's Shadow blades ones. In fact the damage seems equal here, but it shouldn't be like that, for two reasons: 1) shamans equip 2 slow weapons of 2.6 speed, while rogues have 1.8 speed daggers, this means shamans auto-attacks should do more damage per swing than rogue's (attention: we are talking about auto-attacks while in Shadow blades http://www.db.pandawow.me?spell=121471/shadow-blades and Ascendance, so armor is ignored!) 2) shamans have mastery that increases all the frost, fire and nature damage dealt, http://www.db.pandawow.me?spell=77223, and, seeing that auto-attacks in Ascendance deal pure nature damage, they should benefit from mastery! As seen above therefore, enha's auto-attacks in Ascendance shouldn't be doing less or equal damage to rogue's ones in Shadow blades. (on equal gear, obviously; plus if the rogue is sublety, http://www.db.pandawow.me?spell=79147/sanguinary-vein isn't enough to overcome the two factors I depicted above. (Enhancement mastery scales extremely well, in Tyrannical gear you will have about 48%-50% mastery)) Then, Stormblast damage too isn't as it should be: on my enha with 510 item level, with Grievous weapons, it hits for 40-45k (over players) and I have 52% mastery. If you do the maths, you will have a Stormblast damage of about 30k without any mastery and this isn't possible, because this last number is the damage dealt by Stormstrike that doesn't ignore any armor! So obviously mastery isn't working as intended! According to all I wrote above, mastery doesn't affect Stormblast and Auto-attacks when in Ascendance, leaving enha without the only thing it had to be proud of in PvP, above all other classes: the burst. I hope this will not be ignored by the staff, for questions or clarifications you can contact me and I will be pleased to answer. To all the enha lovers outa here: VOTE THIS UP!!! so maybe we can have our beloved spec fixed in a few weeks! PS: all these bugs were found on the FUN server to the date 17/07/2014 JohnnyPoozang
  4. Priority 10/11 Spell name - Tested : 2-13-2014 Pandawow: The monk weapon system is completely dumb . and i'll explain why : Look at this SS from Pandawow 1.Normal Malevolent Weapon with Agility(4733-8791 Damage) [ATTACH=CONFIG]24584[/ATTACH] 66k-99k damage on Rising Sun Kick 2.Totally Random BLUE 1handed spell power mace with the speed of 1.90 (1620-3009 damage) [ATTACH=CONFIG]24583[/ATTACH] 72k-111k damage on Rising Sun Kick -Now keep that in mind that not only Rising Sun Kick scales with wrong weapon but ALL monk abilities [*]How it works : If you put a weapon that has a weapon speed of less that 2.00 then your damage will dramatically increase and that damage should be the normal damage with agility weapon [*]How it should work : When you Equip the 2 malevolent weapons you should have the same damage as NOW the fast weapon , and also the fast weapon should decrease the damage not increase .. .this is a bug on all mop private servers since they started but only a few people know about it . I want this fixed cause monks are forced to use 2 handed weapons .....wich is not good for their passive ability http://www.db.pandawow.me?spell=120277 . Fist of Fury does 30k critical strikes with normal malevolent weapon Fist of Fury does 60k critical strikes with 1.70-1.90 weapon Tested on LvL 6 npc-s : Rising Sun Kick with the 1.90 weapon from the picture did 175k damage Rising Sun Kick with http://www.db.pandawow.me?item=2490 did 145k damage so basically i almost did the same damage with a lvl 90 weapon as a lvl 4 weapon [*]Realm : Pictures are from the 5.0.5 Fun Realm but the bug remained still when 5x changed to 5.4.2 . tested it there as well but i dont have max level monk yet PS. NOT a single monk is using 2 handed weapon on retail . here 80% of the monks use them since they dont know about this bug
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