kaibakor2012 Posted January 22, 2015 Posted January 22, 2015 (edited) 1. http://www.db.pandawow.me?spell=102703/force-of-nature - there are three bugs with that 2. Feral's treants are dazing the target on hit making it impossible for it to flee as a daze is an irremovable slow. They are also counted as allies in World PvP even if the druid is an enemy (I think they're attackable in arenas, though, not sure about BGs). The damage, at least for feral's treants, is also way too low.. maybe half of what it should be (and I can't really test how bad is it exactly because the auto-attacks and the bleed are counting as one damage source.. that should be fixed as well). 3. Treants shouldn't daze. And if the druid is an enemy, they should be attackable under any circumstances! The damage of the treants, at least for Ferals, should be higher. 4. 22.01.15 5. Fun 6. 5/10 Edited January 22, 2015 by kaibakor2012 1
Furmetal Posted August 11, 2015 Posted August 11, 2015 If you're still active to the forum, please upload your main post with this proof, it will help.
Furmetal Posted September 29, 2015 Posted September 29, 2015 http://forum.pandawow.ru/showthread.php?t=46796 Declined, only one report per thread.
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