Layla2.0 Posted October 17 Posted October 17 (edited) Pets are receiving a fuck ton more of damage compared to the damage the player recieves, please fix this asap because it makes gargole and ghoul extremely easy to kill and that is so fucked up You can test it yourself, one same spell done to the player versus done to the gargole or ghoul, the damage difference is crazy and should be fixed, and the bug is likely a mismatch between the player's temple value and the pets temple value when a player doesnt use 2 pvp trinkes he loses that 5k temple bonus and receives 15-18% extra dmg from all enemy players in pvp combat, i think that is what is happening to pets, even if the player has 2 pvp trinkets equipped Edited October 17 by Layla2.0
Developers Neff Posted Friday at 08:08 AM Developers Posted Friday at 08:08 AM Maybe you forgot about Blood Presence (-10% damage reduction)? It doesn't work for pets and im pretty sure that how it supposed to work. Resilience from 2 pvp trinkets does work for pets tho. I tested with paladins Judgment, it does exacly the same damage against player and ghoul. 1
AI_will_kill_us_all Posted yesterday at 01:59 PM Posted yesterday at 01:59 PM (edited) I see, thank you for actually testing it. Have you tested it with the Gargole too? maybe is a gargole-only bug, a bug for "guardians type summons" Edited yesterday at 02:04 PM by AI_will_kill_us_all
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