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[Enchanting] Scaling Bug


Eldarion

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Posted

Item: may affect any enchant or related item bought from a vendor or crafted/used with Enchanting, Leatherworking, Tailoring

 

Description of the problem: I believe it's related with your new scaling system for low level players who uses enchants, anyway the fact is that the lower the level of the enchant, the higher will be the benefit while using it for a lv90 player. I made some tests and not always the bug was present, depends on the enchant, but let me make some examples:

  • Leatherworking Fur Lining 57 gives much more stat bonus than the 500 version, on my druid this means 1250 vs 550 for agility.
  • Tailoring "Master's Spellthread" 95 is better than the 285 version of 150 intellect bonus.
  • Take as final example "Enchant Boots - Mastery" (theorical bonus 50), it will give you 60 more mastery than the "Enchant Boots - Pandaren Steps" (theorical bonus 140)

So take in consideration to inspect your scaling system in a way to avoid higher level players to benefit more from lower enchants than from higher ones. May affect Engineering too, but I didn't took the time to test it.

 

Date: 30/03/2015

Realm: x100

Priority: 7/10, may be abused to get easily 1k stats permanent bonus.

 

Note: wowhead link reference are missing because or deleted or updated to patch 6.1 and so pointless to be added as data.

Posted

Some screenshots:

 

Leatherworking Embossments

Agility (major bug)

 

http://i.imgur.com/BpDH6G7.png

 

Stamina (minor bug as for intellect and strenght)

 

http://i.imgur.com/BYd7sPb.png

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