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Druid damage percentage increases bugged


Nyah

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My mistake, there's no bug on it, read last post for it.

 

Realm - Pandawow Fun

 

Time when I tested it - 25/04/15

 

How I tried to solve it - I talked to Bukarasik in the forums(since I can't really do something about it but talk to the staff) and he, after I did the math and showed him, he told me to make a post on bug tracker.

 

Description of the problem - Spells like Tiger's Fury, Dream of Cenarius procs and Savage Roar are not working as intended because the damage buff received is lower than it should, and with more procs(like trinket procs and weapon procs, and even their cumulative effects), the difference in the damage gets even higher.

 

Bugged spells - Tiger's Fury, Dream of Cenarius proc(+30% damage) and Savage Roar.

Tiger's Fury - Increases all damage done by 15% for 6 sec and recovers 60 energy points.

Dream of Cenarius - Increases healing touch by 30% and after a healing touch you get the buff "Dream of Cenarius" which makes your next 2 attacks do +30% damage. *Note - The link is to bloodtalons because in Warlords of Draenor its buff was moved from a level 90 talent to a level 100 talent, so they changed names but it is the same effect.

Savage Roar - Finisher move that increases all damage done by +40% for the duration of the effect.

 

Below there's the data that I gathered from non-crit, without any proc(trinket, weapon, etc) Ferocious Bites, all three were tested on a full prideful restoration druid(nick - Snowkitten, and she/he doesn't used any defensive, so it is the pure damage without any damage reduction effect), which is a leather wearer:

Tiger's Fury ferocious bite (5 combo points) - 24938 (+15% damage from normal)

 

Dream of Cenarius ferocious bite (5 combo points) - 27601 (+30% damage from normal)

 

Normal(no tiger's fury/dream of cenarius or any other damage increase effect) ferocious bite (5 combo points) - 21800 (normal damage)

 

Savage Roar ferocious bite (5 combo points) - 24640 (+40% damage from normal) *Tested on a mail user hunter(Quickscope) on prideful gear

and by my math(and I did it more than once, and using windows calculator) I got:

 

Tiger's Fury

21800 - 100%

x - 115%

 

100x=2507000

x=2507000/100

x=25070

 

25070 is different from 24938, and is higher.

 

Dream of Cenarius

21800 - 100%

x - 130%

 

100x=2834000

x=2834000/100

x=28340

 

28340 is different than 27601 and is higher.

 

Savage Roar

21800 - 100%

x - 140%

 

100x=3052000

x=3052000/100

x=30520

 

30520 is different than 24640 and is higher.

 

Hope this get fixed soon, because those skills are based on percentages, which makes that this "low" difference gets a lot higher with crits, trinket procs, weapon procs, synapse springs and etc.

 

My druid(the one which I tested those data) is full prideful.

 

If I need more proof, please, leave a commentary and I'll get more.

 

I noticed this after I was playing some arena matches that my damage was below what I was expecting with Dream of Cenarius(the damage from Heart of the Wild to Dream of Cenarius were only 10k on solid hits and 5k on bleeds, that is very low). At first I tought that the +6% agility from the Heart of the Wild was bugged but it wasn't, the problem is the +x% damage increases. And I also tought that Tiger's Fury was dealing more damage than a Dream of Cenarius proc, and then after realized that it wasn't, but the difference in the damage was so low that it was noticeably wrong.

 

This might probably happen with all other +% increase effects, but it's a lot more noticeable in the ferals because most of our damage needs to have snapshotting, so it interferes a lot in our damage(Fury warrior mastery must be probably suffering from the same problem).

 

I also would like to know why my damage on arenas is weaker than what I do on BGs(tested on the BGs without flask and any buffs, only mark of the wild which is class buff and on an arena), with same procs(and no, I'm not using PVE gear, only PVP).

Edited by Nyah
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Agree, this is definetly something that needs to be hotfixed, because if we want a server that has the exact same mechanics and works 100% just like retail in this patch, we have to fix EVERYTHING.

Being "just like" in retail isn't even the point actually due to all other major bugs that we have, but this IS a major bug and we need it hotfixed as soon as possible, because it interfers with the feral damage very noticeably.

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Before everything I want to underline a little thing you have missed to report: the fact that Ferocious Bite has a 1% range of damage to be add to the normal damage fluctuation. Obviously the 5 combo points is the best choice to test Ferocious Bite (smaller range), but the spell itself may not be the best choice to do tests with a 1-3% difference result.

 

Tiger's Fury

25070 is different from 24938, and is higher.

 

25070 is under the 1% difference from 24938, so it can't be told to be statistically different or significative as example, and this without considering the range of damage of Ferocious Bite. In my tests with a 60 casts sample, Tiger's Fury was doing a 1.5% overdamage, so...

 

Dream of Cenarius

28340 is different than 27601 and is higher.

 

The difference is very low, 3%: it needs to be compared to the range of damage of your spell. Anyway, 3% didn't look rilevant as difference in my tests. It needs to be always present to be significant.

 

Savage Roar

30520 is different than 24640 and is higher.

 

This 25% damage difference looks strange, maybe you forgot to remove a buff or your weapon had dancing steel proc: what I have noticed is a difference of 10% which was followed but this 10% difference from the spell text and the spell buff:

 

http://i.imgur.com/jK1hoQK.png

 

http://i.imgur.com/BGaPl7U.png

 

So in my opinion Tiger's Fury works fine, as Dream of Cenarius, but you should test more Savage Roar (posting the recount overall data too).

 

 

[spoiler=PS]

21800 - 100%

x - 140%

 

100x=3052000

x=3052000/100

x=30520

You can just say in one line 21800*1,4=30520...

 

Edited by Eldarion
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Text

The damage should be low because I was just with the +% damage buff and rough damage, but with other buffs like the trinket proc and +% damage skill that difference matters.

Edited by Nyah
  • Like 1
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Tested Swipe without buffs: 7209 ± 1021 (the damage has a 14% delta)

 

http://i.imgur.com/swStBWZ.png

 

Expected Swipe with 40% damage bonus: (7209 ± 1021)*1.4 = 10093 ± 1429

 

Tested Swipe with Savage Roar 40% bonus: 9956 ± 1374 (the damage shows again a 14% delta)

 

http://i.imgur.com/ZW9zSFx.png

 

Analysis: the test data confirmed the expected test, 9956 ± 1374 is compatibale with 10093 ± 1429 at 97%, so no bug seems present in Savage Roar besides statistical fluctuations. I anyway suggest to check it with other spells to see if this 1% shift is still present and in that case it may be more significant.

 

http://i.imgur.com/lLzxHm8.png

Edited by Eldarion
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Tested Swipe without buffs: 7209 ± 1021 (the damage has a 14% delta)

 

http://i.imgur.com/swStBWZ.png

 

Expected Swipe with 30% damage bonus: (7209 ± 1021)*1.3 = 9372 ± 1327

 

Tested Swipe with Dream of Cenarius 30% bonus: 9181 ± 1325 (the damage shows again a 14% delta)

 

http://i.imgur.com/WBbnzmq.png

 

Analysis: the test data mostly confirmed the expected test, 9181 ± 1325 is compatibale with 9372 ± 1327 at 93%, but a 2% damage difference seemed visible in Dream of Cenarius, so I checked the critical hits too. In critical hits the damage difference goes down to 1% and this seems to confirm that the 2% damage difference was only a statistical fluctuation. If any error is present in this spell, it has a very low effect and visibility, maybe close to 1%-1.5% damage loss, which means losing 1 hit every 100, considering that it needs to be activated with Healing Touch, it's highly improbable that this 1% is affecting the duel/arenas gameplay.

 

http://i.imgur.com/u76EoXX.png

 

In my opinion, all the 3 reported spells present a very little shift from the expected values, not enough significative to be a 10/10 priority and maybe only statistical or related to player's stats and so affecting the other classes too while getting a damage percent buff. If any bug it's present, it may be in the attack spell's formulas, instead that on the damage buffs.

 

To be confirmed the 1-2% shifts, we will need more than a 100 swipes test and to see the same exact effect on any other spell, auto-attacks included. This may be a good point of beginning to check if the issue is in the attacks or in the buffs.

Edited by Eldarion
  • Like 1
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You need more tests to identify which is the issue you are reporting, because as now my ones looks fine: you will never expect the two graphic lines to be coincident, if that is what you wanted, and there are many statistical reasons for this. If you want to run a true test, you don't have to consider the recount, but keep all the single values and built a true statistic. I can only underline again that what my tests showed is that it's highly improbable that it's is affecting the duel/arenas gameplay significately or even visibly.
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The difference in the damage, as said above, is like only 1%, so I guess that this is normal and totally negligible.

 

I don't feel the need to post my math here, because its alredy proved.

 

Good day.

 

*Sorry for double post, I edited the last for more information.

Edited by Nyah
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