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Soulreaper


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Posted

Spell: http://www.db.pandawow.me?spell=114866/soul-reaper#changelog

all servers

how it works: it has no battle fatigue so u can do like 300K with pvp gear

how it must work: u should do lower dmg by battle fatigue than into mobs (tried on mob and player i did like same dps)

date tested: 5.5.15

priority 10/10: its instantly nuking who will get it, nobody is healing like 300K then comes DK and he will do with 1 spell 70% HP down

Posted

Your logic is amazing so first of all battle fatigue is lowering the healing. Second how can you lose 70%hp when soul reaper works only under 35%(not completely sure). Explain man

And what do you mean nobody is heaing 300k my feral had 300k heals in arenas.

Posted
That is complete bullshit, I'm 5/5 pride with few major offsets and I crit mind you CRIT people for like 100k AT most self buffed so however did you do 300k its some exploit. Btw it works only below 35% so before you try to report learn spell mechanics first.
Posted

It's working as intended. Soul Reaper is a finisher and it acts pretty much the same way as Shadowburn, in both damage and "finishing" part, only using a slight different mechanic.

 

You can use SR on the target at any time, but it's finishing effect will only occur if the target is below 35%. Smart DKs, especially UH ones, will burst DoT you, hit you with a Festering/Death Coil, then Necrotic Strike you 2-3 times and SR you. Target is dead in 90% of cases.

Posted

I'm really more concerned with Necrotic Strike. I did some research on Youtube videos and blizzard forums and the absorbtion amount seems to be normal.

 

Necrotic Strike doesn't even lift lol.

 

*150K absorbs away*

Posted
Im more scared of SR than UH spamming NS

Maybe I'm more afraid of NS because I'm a feral so I rely a lot on healings and DKs parry me too much(and I have 5.91% expertise, which from as I know, its pointless).

Posted
That is complete bullshit' date=' I'm 5/5 pride with few major offsets and I crit mind you CRIT people for like 100k AT most self buffed so however did you do 300k its some exploit. Btw it works only below 35% so before you try to report learn spell mechanics first.[/quote']

 

No.

I actually got a 180k crit while the dk wasnt even bursting. Its doing abit too much dmg in my opinion

We should prefer opening a thread about deathcoil because 70-80k random coils are pretty pretty weird

Posted
No.

I actually got a 180k crit while the dk wasnt even bursting. Its doing abit too much dmg in my opinion

We should prefer opening a thread about deathcoil because 70-80k random coils are pretty pretty weird

 

How are your soul reapers doing so much damage? I'm full pride and i do about 60-70k damage with my soul reaper, sometimes more if it crits but it rarely does. How do you people get those numbers so high?

Posted
How are your soul reapers doing so much damage? I'm full pride and i do about 60-70k damage with my soul reaper, sometimes more if it crits but it rarely does. How do you people get those numbers so high?

 

Indeed, abit shocked too reading ppl doing 180k SR, only gotten to 60k-120k

Posted
I've seen on other panda server, can't mention it cuz I might get banned, when dampening comes in, Necrotic Strike is beeing reduced, the more dampening the lower necrotic strike. It might be a good idea to add this here as well. But when it comes to SR it's kinda deadly :P
Posted
I've seen on other panda server, can't mention it cuz I might get banned, when dampening comes in, Necrotic Strike is beeing reduced, the more dampening the lower necrotic strike. It might be a good idea to add this here as well. But when it comes to SR it's kinda deadly :P

 

Why should NS be affected by Dampening?

Posted
Dampening reduces healing effects... Necro isn't a healing effect afaik. Besides reducing NS during dampening actually makes dampening pointless lol. What are you talking about, the other panda server is the one with the bug not this one.
Posted
Well I'm telling u what I saw, that server got hacked several times, u know which one is then. I dunno, why should NS be reduced? Well it's 200kplus heal absorb that's kinda OP if u ask me. For now, I haven't seen a good UDK that plays organized, only dks who are actually pressing free spells on CD, maybe Absolutezero is a good UDK. Btw, when I get the chance, I will make you the ss of the effect. Btw, I never said Dampening is broken here.
Posted
I didn't say it was broken either ... and the 200k plus healing absorb issue is not because of the necro strikes, it's because of the stat stacking : 20% extra strength makes a lot of difference. Besides the problem with necro strikes is that they increase cast time by 50% on players instead of 10% (idk if that got fixed) try healing through that. And yeah most dk's here are faceroll mostly cause of the parry multipliers for dk's being bugged. I mean when a UDK has 45% parry chance ... Gl countering that ... 1 hit out of 10 swings. That's supposed to be blood dk's base parry not uh's. So yeah, as is the case with affli locks, most udk players here think they're good at the game for spamming 2 buttons.
Posted
I didn't say it was broken either ... and the 200k plus healing absorb issue is not because of the necro strikes, it's because of the stat stacking : 20% extra strength makes a lot of difference. Besides the problem with necro strikes is that they increase cast time by 50% on players instead of 10% (idk if that got fixed) try healing through that. And yeah most dk's here are faceroll mostly cause of the parry multipliers for dk's being bugged. I mean when a UDK has 45% parry chance ... Gl countering that ... 1 hit out of 10 swings. That's supposed to be blood dk's base parry not uh's. So yeah, as is the case with affli locks, most udk players here think they're good at the game for spamming 2 buttons.

 

aaaa I didnt know it come from stat stack, however It should be fixed if u ask me

Posted
I didn't say it was broken either ... and the 200k plus healing absorb issue is not because of the necro strikes, it's because of the stat stacking : 20% extra strength makes a lot of difference. Besides the problem with necro strikes is that they increase cast time by 50% on players instead of 10% (idk if that got fixed) try healing through that. And yeah most dk's here are faceroll mostly cause of the parry multipliers for dk's being bugged. I mean when a UDK has 45% parry chance ... Gl countering that ... 1 hit out of 10 swings. That's supposed to be blood dk's base parry not uh's. So yeah, as is the case with affli locks, most udk players here think they're good at the game for spamming 2 buttons.

 

Gotta agree with you on parry chance bug..

Seen many Uh dk's only gemming strength to increase parry chance and have Strength passive trinkets .. i tried to stack everything with strength and i got to 76% Parry chance when trinket procced, not even fists touched me. They went right through..

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