crapworks Posted May 7, 2015 Posted May 7, 2015 My preference is good nuking capability (high burst dps), good survivability and good amounts of CC. Something for pushing high arena ratings 2k+ either for dps+heal comps or 2dps comps. Thanks!
Matukaa Posted May 7, 2015 Posted May 7, 2015 (edited) Well, ret paladins have huge amount of bursts, great survavibility, good heals, but not that good CC, so you'll have to choose a good partner who has tons of CC like a BM hunter. Ret+Hunter is one of the most viable comps in 2s in dual-dps category. WW monks have even more mobility, nice burst with stunlock, great heals, survavibility too, but this also lacks of CC, because you have only a Sap (which can be 8 sec though, if you catch your target from behind) and you can't really go in dual dps. Hunters have a good nuking capability, pretty decent survavibility, tons of utility spells and lots and lots of CC, but lacks of healing, so I'd advice the Ret+Hunter once again. Srogues are one of the best in 2v2 along with mages, both having amazing amount of mobility, utility, CC, defensives and fair healings along with incredible burst, so that's an option too. Warriors, meh, still OP, there are ppl who like its playstyle, I'm not the one... It can be ridiculously strong if played good. UH DK, well, nightmare of every Healer. You don't need CC, you just go on the healer, and fry him. Enough said. It's very viable with a rdruid or mw monk, so yea. You will struggle a lot if an enemy tries to kite you, because DKs don't have that great mobility Shadow priest or affliction lock with a resto shaman is just simply ridiculous as well. One word here: EBOLA Feral druids are amazing in my opinion, but they are highly susceptible to CC. We keep arguing here that I'm a noob if I get CC-d as a feral, but the fact that if you get one CC you can't trinket, you'll sit in the longest CC chain you can imagine, so yea. If you manage to put enough pressure so they don't have the time to focus on CC, well, it can be amazing. Lektzz said that "their bleed ticks can solo the enemy", though I want to see that warrior that dies from your ticks when they drop below 35% and Second Wind is on Balance druid: combined with an affliction lock or mage it's pretty viable, nice CC, lots of heals and mobility, pretty decent survavibility, moderate damage (it's random really, if you get them procs, you can hit just as hard as a truck, otherwise, meh) Ele shaman: RNG burst, can be the quickest death of yours if you play against a good ele shaman, but if you play with something like Rogue+Mage or Rogue+Hunter, Ret+Hunter, ele shamans won't survive your openers, so pretty much needs a strong healer. Even if you have a healer, your life is in a great risk because of the lack of survavibility. Cement Shaman: Ridiculous burst, pretty decent sustained damage if you can stay on your target, though it's the same as elemental shaman: you die like a fly. I seriously played with Ret+Srogue against a cement shaman, and yep, we got lucky, crits happened, and the shaman died in the first cheapshot (yep, 4 seconds...) Just take care Destro/Demo lock: Well both of them are fun to play atleast, but you'll struggle on higher ratings, because both can be easily LoS'd, and you have to cast, which is not an option if you are getting trained. Both of them have really good burst I don't know if I left something out, but I hope not. Anyways MoP has one of the best PvP, it's fairly balanced, though 2s are dominated by healers or rogue+mages, but if you are good, you can pretty much be in the top 50 with anything. Depends on skill really, and I'd like to emphasize that ALL of the classes are viable, you just need the skills :) If you have a look at the scoreboard, almost every class and spec appears there, so yep :) Good luck in 2s really, and most importantly: have fun! (I often drop my rating with 200-300, or just reset it, because the higher you get, the more tense will the games be, and eventually it's not that fun anymore. So yea, I never really go that high, 1.8-2.2k is the best imho. You can learn and you still have fun) Edited May 7, 2015 by Matukaa 2
uraganuu Posted May 7, 2015 Posted May 7, 2015 I've bursted down every class and spec in the game on my feral. The hardest to kill in a burst sequence are paladins, priests, monks and DKs...at least for me. Warriors do die if you do it right, but not those with 750k HP....
crapworks Posted May 7, 2015 Author Posted May 7, 2015 Well, ret paladins have huge amount of bursts, great survavibility, good heals, but not that good CC, so you'll have to choose a good partner who has tons of CC like a BM hunter. Ret+Hunter is one of the most viable comps in 2s in dual-dps category. WW monks have even more mobility, nice burst with stunlock, great heals, survavibility too, but this also lacks of CC, because you have only a Sap (which can be 8 sec though, if you catch your target from behind) and you can't really go in dual dps. Hunters have a good nuking capability, pretty decent survavibility, tons of utility spells and lots and lots of CC, but lacks of healing, so I'd advice the Ret+Hunter once again. Srogues are one of the best in 2v2 along with mages, both having amazing amount of mobility, utility, CC, defensives and fair healings along with incredible burst, so that's an option too. Warriors, meh, still OP, there are ppl who like its playstyle, I'm not the one... It can be ridiculously strong if played good. UH DK, well, nightmare of every Healer. You don't need CC, you just go on the healer, and fry him. Enough said. It's very viable with a rdruid or mw monk, so yea. You will struggle a lot if an enemy tries to kite you, because DKs don't have that great mobility Shadow priest or affliction lock with a resto shaman is just simply ridiculous as well. One word here: EBOLA Feral druids are amazing in my opinion, but they are highly susceptible to CC. We keep arguing here that I'm a noob if I get CC-d as a feral, but the fact that if you get one CC you can't trinket, you'll sit in the longest CC chain you can imagine, so yea. If you manage to put enough pressure so they don't have the time to focus on CC, well, it can be amazing. Lektzz said that "their bleed ticks can solo the enemy", though I want to see that warrior that dies from your ticks when they drop below 35% and Second Wind is on Balance druid: combined with an affliction lock or mage it's pretty viable, nice CC, lots of heals and mobility, pretty decent survavibility, moderate damage (it's random really, if you get them procs, you can hit just as hard as a truck, otherwise, meh) Ele shaman: RNG burst, can be the quickest death of yours if you play against a good ele shaman, but if you play with something like Rogue+Mage or Rogue+Hunter, Ret+Hunter, ele shamans won't survive your openers, so pretty much needs a strong healer. Even if you have a healer, your life is in a great risk because of the lack of survavibility. Cement Shaman: Ridiculous burst, pretty decent sustained damage if you can stay on your target, though it's the same as elemental shaman: you die like a fly. I seriously played with Ret+Srogue against a cement shaman, and yep, we got lucky, crits happened, and the shaman died in the first cheapshot (yep, 4 seconds...) Just take care Destro/Demo lock: Well both of them are fun to play atleast, but you'll struggle on higher ratings, because both can be easily LoS'd, and you have to cast, which is not an option if you are getting trained. Both of them have really good burst I don't know if I left something out, but I hope not. Anyways MoP has one of the best PvP, it's fairly balanced, though 2s are dominated by healers or rogue+mages, but if you are good, you can pretty much be in the top 50 with anything. Depends on skill really, and I'd like to emphasize that ALL of the classes are viable, you just need the skills :) If you have a look at the scoreboard, almost every class and spec appears there, so yep :) Good luck in 2s really, and most importantly: have fun! (I often drop my rating with 200-300, or just reset it, because the higher you get, the more tense will the games be, and eventually it's not that fun anyore. So yea, I never really go that high, 1.8-2.2k is the best imho. You can learn and you still have fun) Thanks matukaa. rogue it is! most the time, I been playing pallies mostly but I also played rogue for a long time I just don't have one yet in this server.
Frostshotz Posted May 7, 2015 Posted May 7, 2015 I've bursted down every class and spec in the game on my feral. The hardest to kill in a burst sequence are paladins, priests, monks and DKs...at least for me. Warriors do die if you do it right, but not those with 750k HP.... try bursting me :)
Matukaa Posted May 7, 2015 Posted May 7, 2015 I just assumed he is trying to play on a higher rating, let's say 2.2k (yea, not that high). I just can't imagine a warrior dying from your bleeds. I tried with feral, yea if you have burst, you can bring down warriors, but your regular bleeds won't be enough. For example if you go against a dk, you just go there, stun, full bleed, pillar until dots fade, restealth, reopen full bleed, run at pillars again. You just do this and a DK dies before he can hit you. They hate me so much when I do this, but I don't believe I've ever lost to a DK as feral. And I dueled against 2.5k UH DK multiple times, managed to beat him 100% of the times without using spells like Ursoc or Survival Instincts. You can bring him down easily, because he can't even regen without Runic Power and he has to hit you for that. But you can't do that to a warrior, because he can catch up easily, and even if you can pillar him, your dots wont be enough to score a kill, no possible way. I know rip hits hard along with rake, but he can just go "lol, I have SW, I don't care about it". Pretty much :D I know that you have much more experience with ferals then me, I could barely break 2k in 2s (though i played only with dps, maybe that's the problem), that's just my opinion about the spec :-? I absolutely love them and hate them in the same time (I already explained my point in the other thread :D) - - - Updated - - - Thanks matukaa. rogue it is! most the time, I been playing pallies mostly but I also played rogue for a long time I just don't have one yet in this server. Rogues work out, and they can be a lot of fun. Just promise me that you won't go with a rotation macro. I know that you can actually go over 2.4k with a simple rotation macro, but for GOD'S SAKE, don't do that :( If you want to play 1 button class go with a warrior and bladestorm the shit out of ppl :D anyways, have fun with rogue
uraganuu Posted May 7, 2015 Posted May 7, 2015 Bleeds are enough, trust me. It's only those warrs who play extremely defensive that you have to worry about, but even those drop. Not fast, but they do die. In full burst, highest bleeds I got were 89k Rip tick and 63k Rake tick. It's not always that high, the media between them is still 50k...but 50k/tick on two ticking DoTs is a shitload of damage. It's why most people don't play ferals, they go to a target dummy, they see low numbers and figure it's a waste of time, but that dmg adds up and IS up all the time on the target. Anyway, he picked nice, especially if he played a rogue before. I've never played a druid before buying Shiftycent and it took a while adjusting to the fast paced playstyle :)
dotadoom Posted May 7, 2015 Posted May 7, 2015 as a rogue, I can say that druids are real pain in the @ss to kill
Frostshotz Posted May 8, 2015 Posted May 8, 2015 warrs die rly easy off ur bleeds try with the treants bleeds and rooting them
crapworks Posted May 10, 2015 Author Posted May 10, 2015 Rogues work out, and they can be a lot of fun. Just promise me that you won't go with a rotation macro. I know that you can actually go over 2.4k with a simple rotation macro, but for GOD'S SAKE, don't do that :( If you want to play 1 button class go with a warrior and bladestorm the shit out of ppl :D anyways, have fun with rogue Thank you, no 1 button macro never works for rogue and ferals. I've played feral in wotlk. I love the survivability of feral and its hard to let go. But rogues are easier. Does assassination rogue work well here?? That was the spec I played last in Cata and Played a level 80 twink and the poison dots are insane.
Repitchy Posted May 10, 2015 Posted May 10, 2015 Thank you, no 1 button macro never works for rogue and ferals. I've played feral in wotlk. I love the survivability of feral and its hard to let go. But rogues are easier. Does assassination rogue work well here?? That was the spec I played last in Cata and Played a level 80 twink and the poison dots are insane. assassination works great on here. :)
crapworks Posted May 10, 2015 Author Posted May 10, 2015 assassination works great on here. :) REally? It has the same PvP potential as Sub?? Because in chat, I always see people looking for subs, I never heard of anyone looking for A or because nobody knows about A?? Quite honestly what interests me as A because A rogue is easier to play for me. Less buttons to push and most damage ignores armor.
Repitchy Posted May 10, 2015 Posted May 10, 2015 REally? It has the same PvP potential as Sub?? Because in chat, I always see people looking for subs, I never heard of anyone looking for A or because nobody knows about A?? Quite honestly what interests me as A because A rogue is easier to play for me. Less buttons to push and most damage ignores armor. Assassination is the easiest spec of them all, but Sublety is better. Assassa has sustained damage, you're playing around with dots. downside is that you energy starve a lot and rupture & garrote are the 2 ways to regain energy. That's great, but bad thing about this is how almost every CC removes the dots (glyph of Polymorph, glyph of Blind, Glyph of Paralysis, Glyph of freezing trap (or w/e its called) and so on!) Sublety has more controlled burst, you can peel your teammates and better synergy with different classes. mage is a perfect example as dance is on a 1 min cd & frozen orb is 1 min. perfect synergy. :) 1
crapworks Posted May 10, 2015 Author Posted May 10, 2015 Assassination is the easiest spec of them all, but Sublety is better. Assassa has sustained damage, you're playing around with dots. downside is that you energy starve a lot and rupture & garrote are the 2 ways to regain energy. That's great, but bad thing about this is how almost every CC removes the dots (glyph of Polymorph, glyph of Blind, Glyph of Paralysis, Glyph of freezing trap (or w/e its called) and so on!) Sublety has more controlled burst, you can peel your teammates and better synergy with different classes. mage is a perfect example as dance is on a 1 min cd & frozen orb is 1 min. perfect synergy. :) Thanks Rep! I have played Sub exclusively in BC and Sub was a little easier then. In Cata I played A because the deadly poison was a lot better so even if I was being kited, I still make damage. In MOP, the deadly poison was nerfed so to make full damage of deadly poison, you still have to hit your target. Sub it is! Gonna have to set aside more buttons for it though! Is the wound poison still good? I notice many of my rogue partners rarely use it, they often use paralytic poison and deadly or crippling and deadly.
Lektzz Posted May 11, 2015 Posted May 11, 2015 (edited) Didn't know that you mention me on this thread Matukaa, when I said that the druid bleeds can solo him was talking about cloth classes, but even the warriors are easily killiable if you are in arena /facepalm Edited May 11, 2015 by Lektzz
Repitchy Posted May 11, 2015 Posted May 11, 2015 Thanks Rep! I have played Sub exclusively in BC and Sub was a little easier then. In Cata I played A because the deadly poison was a lot better so even if I was being kited, I still make damage. In MOP, the deadly poison was nerfed so to make full damage of deadly poison, you still have to hit your target. Sub it is! Gonna have to set aside more buttons for it though! Is the wound poison still good? I notice many of my rogue partners rarely use it, they often use paralytic poison and deadly or crippling and deadly. if you run Pray on the Weak (10% extra dmg), you run numbing poison + wound poison if you run Paralytic Poison, you run obviously with Paralytic & Wounding you can read my guide if u need help. :) http://forum.pandawow.ru/showthread.php?t=103873 1
crapworks Posted May 11, 2015 Author Posted May 11, 2015 (edited) if you run Pray on the Weak (10% extra dmg), you run numbing poison + wound poison if you run Paralytic Poison, you run obviously with Paralytic & Wounding you can read my guide if u need help. :) http://forum.pandawow.ru/showthread.php?t=103873 Thanks, Rep. I might do feral too and put my pally to rest for now. I'm also looking forward to WOD where PVP is a lot more balanced. Right now, CC comps rule the game and you have no choice but make CC comps to get high ratings and it's not fun. Edited May 11, 2015 by crapworks
uraganuu Posted May 11, 2015 Posted May 11, 2015 Thanks, Rep. I might do feral too and put my pally to rest for now. . You'll love ferals. You can solo anything in the game except retardins and frost mages. Even undergeared paladins pose a big problem for us poor cats :( And mages are just lol...ice lance to 3k rate
Lektzz Posted May 11, 2015 Posted May 11, 2015 Dat pussy paladins mate, yesterday I saw a guy who was able to kill me in less than 4 secs and he was griev lolol
crapworks Posted May 14, 2015 Author Posted May 14, 2015 You'll love ferals. You can solo anything in the game except retardins and frost mages. Even undergeared paladins pose a big problem for us poor cats :( And mages are just lol...ice lance to 3k rate I never thought rets are that OP. I haven't tried ret in my pally since WotLK. been playing prot or holy since. Protting in BG's and too lazy to switch to ret in arenas just to cap and rets are always easy kills. I recently bought a prideful 2H, will give ret a try tonight since my pally is already 550. I always had a quick winning streak with my good hunter partner as protadin. I'll try if ret will do better.
banhammer Posted May 14, 2015 Posted May 14, 2015 Ret sucks. Outside his burst (which is the easiest thing in the world to kite) he has the crappiest sustained damage out there. And rets are too easy to cc, and as for their own cc abilities... a stun and a disorient aren't what i'd exactly call viable cc abilities. I'd rather call palas underpowered - - - Updated - - - Oh and the ferals saying they can easily burst down a warrior. If two players of equal skill face off, it's always the warrior who's gonna win. The ones you beat are probably the "what does defensive stance do ?" warriors.
uraganuu Posted May 14, 2015 Posted May 14, 2015 It's not "easy to burst down", it's "doable". I claimed I've bursted down warrs because it's very very doable. At equal skill level, druid should win. On pandawow, warrior wins because pandawow.
Frostshotz Posted May 14, 2015 Posted May 14, 2015 It's not "easy to burst down", it's "doable". I claimed I've bursted down warrs because it's very very doable. At equal skill level, druid should win. On pandawow, warrior wins because pandawow. i still see druids win
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