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Haunt formula is higher than it should


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Realm tested - Fun

 

Date tested - 15/10/2015

 

Spell - Haunt

 

Description - The benefit from attack power is currently wrong, see the spoiler below for the math.

 

 

Formula = 2804 + 262.5% spell power (you can see it in the closest changelog to 5.4.8.)

Warlock’s spell power = 18974

Warlock’s pvp power = 34.62%

Warrior’s pvp resilience = 80.00%

 

Converting the spell power into the damage

262.5% of 18974 = 49806

 

Adding PvP Power

34.62% of 49806 = 17242

49806 + 17242 = 67048

 

Adding resilience

80% of 67048 = 53638

67048 – 53638 = 13410

 

Damage should be 49308 ~~ 50304 in PvE(1% variant), but currently it is 52160

Damage should be 13276 ~~ 13544 in PvP(1% variant), but currently it is 14084

 

At first glance, may seem low, but considering that this is a tyrannical warlock without any gems or enchants, the damage difference gets higher and higher the more gear you get(specially if you're bursting, even in tyrannical, I've played a couple duels as tyrannical affliction against a windwalker and did some ~~45k haunts).

 

Note - All done without procs

Note - The damage posted in the images are the average that I got.

 

 

 

How it should work - The spell power conversion should be done correctly.

 

Priority - 9/10, afflictions can alredy abuse the fear(they can multidot targets in arenas, specially in 2s, so they can keep spamming fears without it breaking from the DoT damage, or even haunt), and this damage increase only contributes for the unfairness of an alredy hard team that is the Affliction/Restoration(shaman)

 

Images - One and two.

 

Comments - Recent threads and comments by Noneedholy made me want to mess a bit with warlocks.

 

 

- - - Updated - - -

 

Nevermind, did the math wrong, forgot to add the 2804.

 

Closed.

Edited by Furmetal
typo, formatation
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