Furmetal Posted October 15, 2015 Posted October 15, 2015 (edited) Realm tested - Fun Date tested - 15/10/2015 Spell - Haunt Description - The benefit from attack power is currently wrong, see the spoiler below for the math. Formula = 2804 + 262.5% spell power (you can see it in the closest changelog to 5.4.8.) Warlock’s spell power = 18974 Warlock’s pvp power = 34.62% Warrior’s pvp resilience = 80.00% Converting the spell power into the damage 262.5% of 18974 = 49806 Adding PvP Power 34.62% of 49806 = 17242 49806 + 17242 = 67048 Adding resilience 80% of 67048 = 53638 67048 – 53638 = 13410 Damage should be 49308 ~~ 50304 in PvE(1% variant), but currently it is 52160 Damage should be 13276 ~~ 13544 in PvP(1% variant), but currently it is 14084 At first glance, may seem low, but considering that this is a tyrannical warlock without any gems or enchants, the damage difference gets higher and higher the more gear you get(specially if you're bursting, even in tyrannical, I've played a couple duels as tyrannical affliction against a windwalker and did some ~~45k haunts). Note - All done without procs Note - The damage posted in the images are the average that I got. How it should work - The spell power conversion should be done correctly. Priority - 9/10, afflictions can alredy abuse the fear(they can multidot targets in arenas, specially in 2s, so they can keep spamming fears without it breaking from the DoT damage, or even haunt), and this damage increase only contributes for the unfairness of an alredy hard team that is the Affliction/Restoration(shaman) Images - One and two. Comments - Recent threads and comments by Noneedholy made me want to mess a bit with warlocks. - - - Updated - - - Nevermind, did the math wrong, forgot to add the 2804. Closed. Edited October 15, 2015 by Furmetal typo, formatation
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