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Felxprod's Guide for Balance Druid PVP patch 5.4.8


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Posted (edited)

Ladies and gentlemen, i am proud to announce you a Balance Druid guide specifically for PandaWoW. Alot of people HAVEN'T asked me about a guide, but since i don't care about what you guys think, i thought it'd be a good idea to share my knowledge with you.

 

Let me first introduce myself. I am known as "Felxprod" in pandawow.(Felxprodx now since i sold my main to a guy who doesn't wanna change name.) I am a casual druid player since 2010. I have achieved 2.3k on s14 as Balance/Frost mage, 2.5k+ as Balance/Affli Lock and 2.2k+ several times with random people, such as rogue/balance - warr/balance - lock/balance, and 2.6k+ as resto, as rdru/warr(fury - arms)I may not be one of the best druids around PandaWoW, but i have roughly 6 years of experience with druids in general. So let's begin ! :)

 

http://i.imgur.com/nYbNGMb.jpg

 

TABLE OF CONTENT

1. Getting to know Balance

1.1 Races

1.2 Rotation

2. Talents & Glyphs

3. Gearing up

4. Reforge, Gem, Enchant & Professions

5. Viable arena comps

6. Tricks

6.1 Strategies

6.2 Different builts

7. Addons & Macros

 

1. GETTING TO KNOW BALANCE

 

[spoiler=Pros & Cons]Positives:

Balance is one of the most entertaining, easiest and strongest specs in the game. It has powerful dot (damage over time) pressure, when in-need it can toss some heals to party members, large amount of CC (Crowd Control)and peels and the best, getting out of roots by quickly shapeshifting forms.

 

- High Survivability

- Hybrid Class

Negatives: The pressure can be easily countered, since our main damage and procs comes from dots (Moonfire & Sunfire) and our main heal is Rejuvenation (spamable), dispelling them can lead to low damage/lose and getting outplayed.

 

Castings. We can't do damage with only spamming two buttons; Moonfire and Sunfire. We need to cast in order to get our eclipses, and we need to know when it is the right moment to cast and when is not.

 

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1.1 RACES

 

[spoiler=Different benefits for balance]- Alliance

 

:nightelf1: Night Elf: http://www.db.pandawow.me?spell=58984/shadowmeld , good racial talent. Being able to absorb a 250k Chaos Bolt, dodging a Cyclone, Mind Control or Fear gives this race a huge advantage in PvP.

 

:worgen1: Worgen: http://www.db.pandawow.me?spell=68992/darkflight , increases your movement speed by an additional 40% for 10sec. A good choice if your enemy likes to run from you too often, and you don't have a Bash, Stamp. Roar or Displacer Beast avaible.

 

- Horde

 

:troll1: Troll: http://www.db.pandawow.me?spell=26297/berserking , Increased haste by 20% for 10sec. Honestly, the best racial for horde druids. Gives extra dot ticks, can be used deffensively and offensively. Faster rejuvenation & cenarion ward ticks, faster healing touch, and faster damaging casts such as Starsurge, Wrath and Starfire. Combined with burst (Celestial Alignment + trink), it can be deadly.

 

:tauren1: Tauren: http://www.db.pandawow.me?spell=20549/war-stomp , a 2sec stun up to 5 people within 8yards. Who doesn't want a second Disorienting Roar? It can be used to interrupt casts or for a safe cast by you, like Cyclone and any other casting damage spell, without being scared to get silenced.

[Endurance], provides passive health increase by 5%. Wouldn't consider it a good racial for PvP, but if you're a PvE hero, it's an amazing racial.

 

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1.2 ROTATION

 

[spoiler=You don't know the basic balance opener?]Naturally, the rotation is very situational.

Before getting in fight, try atleast to be in an eclipse, Lunar eclipse is prefered, for the simple fact that you'll want to have a strong opener without any cd.

Cast Astral Communion (AC) till 75% (never to 100% before fight, since you'll waste the haste bonus)

 

You'll always want to start with Prowl, followed by a Pounce, and here our true rotation starts.

Start with summoning a treant, ATTENTION, a single one, not all of 3 at once.

(Here's a simple trick. If your enemy isn't attacking you at the beginning, the treant will ONLY root him, and not cast a Wrath. To fix that simple problem all you have to do is right click to enemy.)

Follow with 2x dots, Moonfire & Sunfire. (If it's a melee, prioritize a Cenarion Ward or rejuvenation before dots)

 

Situational (Warriors)

 

I'll simply represent the melee classes with a Warrior, and ranged with a Mage. I'll get in details for other classes at Strategies tab.

 

If you're facing a warrior, summon a 2nd treant right after your pounce ends, to complete your rotation before he Charges you. Very often the warr will Spell reflect after the pounce, so before rooting him again try to Soothe his reflect, and then summon the 2nd treant.

What i suggest you to do when you have your 2x dots, and the warr is still rooted is to apply Faerie Fire/Swarm(FF/FS) and if he is still rooted (roots shouldn't break fast here from treants and dot ticks), put Cenarion Ward(CW) and rejuvenation on you. Right after that Starfall. (Quick tip: if in any case the roots break and he starts to attack you before beginning the rotation, use starfall OVER everything, since his attacks will make you enter full 100% Lunar Eclipse and you will waste your 1st Starfall.)

 

Charge won't interrupt Starfall so you're okay, but in any case if he is dumb enough to waste his fear only to stop opener Starfall, you'll get a huge advantage in game, and when he is attacking you while you're feared, you'll enter full eclipse and your Starfall's CD will reset, so you can Starfall AGAIN right after his CC chain ends. Always try to keep between maximum (not too far, not too near, by the simple fact that if you stay at max. distance he will try to run.) Counter his reck & on use trinket with HotW if you can't kite his burst. If you don't need a NS + Healing Touch, you can NS + Cyclone to force his trinket (most warriors will trinket when you cyclone their burst), and again, throw a quick treant to root his trinket, fake cast Cyclone, soothe his reflect and Cyclone again. Free cast a Healing Touch, and here you're free to burst with Celestial Alignment + trinket (or eng gloves), refresh dots, full treants, starfall and yolo.

 

VS mages don't starfall right at the opener because the 99% of the mages will blink + Counterspell you (which is wrong but top kek) and that CS will stop Starfall.Try not to get nova'd when you're using Starfall, because you'll want to shift his nova to prevend Deep Freeze, and shifting will cancel Starfall. Burst after Ice Block, use Beam defensively, which is rooting in beam his Alter Time and try to use rejuv as rare as possible to prevend Spellsteal. For the burst, it's the same for all the enemies.

 

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2. TALENTS & GLYPHS

 

 

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GLYPHS

 

 

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3. GEARING UP

 

 

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4. Reforge, Gem, Enchant & Professions

 

 

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5. VIABLE ARENA COMPS

 

 

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Diminishing Returns list:

 

 

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6. TRICKS

 

 

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6.1 STRATEGIES

 

 

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6.2 Different builts

 

 

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7. Addons & Macros

 

 

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Other Balance guides to check:

 

- http://www.arenajunkies.com/strategy/druid/65-guide-moonkin-hints-and-tricks-season-15/

- http://www.arenajunkies.com/topic/237530-how-to-lazer-chicken/

 

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Symbiosis:

 

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I'll constantly try to edit this post in the future, to make it more detailed. Thanks for having the time to read my guide. :)

 

 

If you have ANY questions about the guide, or want me to ask something, feel free to PM me on my main forum account called "Felxprod". :)

Edited by sandwitch
More info on Tricks / Strageties / Reforge and more
  • Like 8
Posted (edited)

Edited the main post, not it's Polymorph & RoF & Hibernate.

Added more Diminishing Returns spells on the list.

Congratulations, you have spotted the very 1st misleading information in the whole guide.

Can i now gently please you to stop spamming my guide? :) I don't want this thread end up getting locked because of you. You have your own resto guide, how the fuck would you feel if someone like you came in and did the same thing you doing to me right now?

 

Please, do not answer to this.

Edited by sandwitch
  • 1 year later...
Posted
I see in the "strategies" part you said doting mroe targets increases you proc chance it actually doesn't the more targets you dot the lesser the chance u get a proc i reported it awhile ago but its prolly still bugged and doesn't decrease ur chance
Posted
  Flow said:
I see in the "strategies" part you said doting mroe targets increases you proc chance it actually doesn't the more targets you dot the lesser the chance u get a proc i reported it awhile ago but its prolly still bugged and doesn't decrease ur chance

 

How does it exactly not increase the chance of getting a proc when you've got multiple targets dotted up?

Posted
  Nemifest said:
How does it exactly not increase the chance of getting a proc when you've got multiple targets dotted up?

 

More dots = less proc chance, thats all.

 

1 sunfire = 30% proc chance

2 = 25/20%

3=15% i think

 

Same with moonfire

Posted
I think it was a hotfix just to prevent or try to prevent boomkins from just spamming dots on as many targets as possible and just get dumb amount of procs

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