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Charge , THE MOST CRUCIAL BUGS-replay FIX THIS BUG OMG


jedinko

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Name of the Spell : http://www.db.pandawow.me?spell=100/charge

Description of the Issue : http://www.db.pandawow.me?spell=100/charge is working so bad since there was some correction , that I'm gonna seperate this to a few parts :

Whenever you use http://www.db.pandawow.me?spell=100/charge on a target that is staying in one place ,then there will be no problems , However if the target is moving (or sprinting or dashing) your http://www.db.pandawow.me?spell=100/charge will NOT reach your target correctly . It will stop the http://www.db.pandawow.me?spell=100/charge -ing before you reached the target which gives a lot of time for the target to run away without you being able to put http://www.db.pandawow.me?spell=1715/hamstring on it !

 

 

Video Proof: https://www.youtube.com/watch?v=0lWtg-7wlBQ&feature=youtu.be&t=34s

 

If you use http://www.db.pandawow.me?spell=100/charge, the moment you are getting Crowd Controlled , for example with a(n) : http://www.db.pandawow.me?spell=115078/paralysis, http://www.db.pandawow.me?spell=44572/deep-freeze, http://www.db.pandawow.me?spell=115268/mesmerize and etc.

then what will happen afterwards is : You will be in the same place as you were when you used charge instead of moving to the target in the Crowd Control (the correct way).

Date : 14.2.2016

This bug is on every single realm (100x//Fun)

Priority : In my opinion this is clearly a 10/10 since http://www.db.pandawow.me?spell=100/charge REALLY IS your main ability that can help you , but currently you can waste

2 charges (with http://www.db.pandawow.me?spell=103827/double-time) just by getting 2 Crowd Control ... it is really easy if you do it right...

Side note : since i came back i realised a lot of ppl exploiting this ... they wait for the charge all the time to just use CC and bam no charge !

 

 

FIX THIS BUG !!!!!!!!!!!!

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to be honest this bug is annoying as fuck. Also please add to your post that your charge can get stopped with simply every root. Actually same goes for lock gate. Things kinda bugged here :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

Don't wanna say warrior is bad but this bug is annoying as fuck.

Edited by Noneedholy
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to be honest this bug is annoying as fuck. Also please add to your post that your charge can get stopped with simply every root. Actually same goes for lock gate. Things kinda bugged here :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

Don't wanna say warrior is bad but this bug is annoying as fuck.

 

Damm wtf panda wow working im report this bug 1 year ago,and still nothing

Edited by jedinko
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  • 4 weeks later...
If you use Charge, the moment you are getting Crowd Controlled , for example with a(n) : Paralysis, Deep Freeze, Mesmerize and etc.

then what will happen afterwards is : You will be in the same place as you were when you used charge instead of moving to the target in the Crowd Control (the correct way).

proof?

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  • 4 weeks later...
Name of the Spell : http://www.db.pandawow.me?spell=100/charge

 

Priority : In my opinion this is clearly a 10/10 since http://www.db.pandawow.me?spell=100/charge REALLY IS your main ability that can help you , but currently you can waste

2 charges (with http://www.db.pandawow.me?spell=103827/double-time) just by getting 2 Crowd Control ... it is really easy if you do it right...

Side note : since i came back i realised a lot of ppl exploiting this ... they wait for the charge all the time to just use CC and bam no charge !

 

 

FIX THIS BUG !!!!!!!!!!!!

 

http://i66.tinypic.com/2a4pr8l.png

Edited by Repitchx
  • Like 1
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  • 5 months later...
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For last 2 days i've been working on this problem. Now http://www.db.pandawow.me?spell=100/charge uses other Movement algorithms and it seems to be fine.

It charges to target, not to coordinates where target was when you used http://www.db.pandawow.me?spell=100/charge. So, at the moment even if target has sprint and he is running out, you will get him with your http://www.db.pandawow.me?spell=100/charge.

 

Now we're working on blizzlike path calculation, to fix bugs when warrior running to the second floor of arena in wind.

  • Like 2
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