jedinko Posted February 14, 2016 Share Posted February 14, 2016 Name of the Spell : http://www.db.pandawow.me?spell=100/charge Description of the Issue : http://www.db.pandawow.me?spell=100/charge is working so bad since there was some correction , that I'm gonna seperate this to a few parts : Whenever you use http://www.db.pandawow.me?spell=100/charge on a target that is staying in one place ,then there will be no problems , However if the target is moving (or sprinting or dashing) your http://www.db.pandawow.me?spell=100/charge will NOT reach your target correctly . It will stop the http://www.db.pandawow.me?spell=100/charge -ing before you reached the target which gives a lot of time for the target to run away without you being able to put http://www.db.pandawow.me?spell=1715/hamstring on it ! Video Proof: https://www.youtube.com/watch?v=0lWtg-7wlBQ&feature=youtu.be&t=34s If you use http://www.db.pandawow.me?spell=100/charge, the moment you are getting Crowd Controlled , for example with a(n) : http://www.db.pandawow.me?spell=115078/paralysis, http://www.db.pandawow.me?spell=44572/deep-freeze, http://www.db.pandawow.me?spell=115268/mesmerize and etc. then what will happen afterwards is : You will be in the same place as you were when you used charge instead of moving to the target in the Crowd Control (the correct way). Date : 14.2.2016 This bug is on every single realm (100x//Fun) Priority : In my opinion this is clearly a 10/10 since http://www.db.pandawow.me?spell=100/charge REALLY IS your main ability that can help you , but currently you can waste 2 charges (with http://www.db.pandawow.me?spell=103827/double-time) just by getting 2 Crowd Control ... it is really easy if you do it right... Side note : since i came back i realised a lot of ppl exploiting this ... they wait for the charge all the time to just use CC and bam no charge ! FIX THIS BUG !!!!!!!!!!!! Link to comment
Noneedholy Posted February 14, 2016 Share Posted February 14, 2016 (edited) to be honest this bug is annoying as fuck. Also please add to your post that your charge can get stopped with simply every root. Actually same goes for lock gate. Things kinda bugged here :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: Don't wanna say warrior is bad but this bug is annoying as fuck. Edited February 14, 2016 by Noneedholy Link to comment
jedinko Posted February 14, 2016 Author Share Posted February 14, 2016 (edited) to be honest this bug is annoying as fuck. Also please add to your post that your charge can get stopped with simply every root. Actually same goes for lock gate. Things kinda bugged here :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: Don't wanna say warrior is bad but this bug is annoying as fuck. Damm wtf panda wow working im report this bug 1 year ago,and still nothing Edited February 14, 2016 by jedinko Link to comment
faina Posted March 13, 2016 Share Posted March 13, 2016 If you use Charge, the moment you are getting Crowd Controlled , for example with a(n) : Paralysis, Deep Freeze, Mesmerize and etc. then what will happen afterwards is : You will be in the same place as you were when you used charge instead of moving to the target in the Crowd Control (the correct way). proof? Link to comment
Repitchx Posted April 9, 2016 Share Posted April 9, 2016 (edited) Name of the Spell : http://www.db.pandawow.me?spell=100/charge Priority : In my opinion this is clearly a 10/10 since http://www.db.pandawow.me?spell=100/charge REALLY IS your main ability that can help you , but currently you can waste 2 charges (with http://www.db.pandawow.me?spell=103827/double-time) just by getting 2 Crowd Control ... it is really easy if you do it right... Side note : since i came back i realised a lot of ppl exploiting this ... they wait for the charge all the time to just use CC and bam no charge ! FIX THIS BUG !!!!!!!!!!!! http://i66.tinypic.com/2a4pr8l.png Edited April 9, 2016 by Repitchx 1 Link to comment
Juster Posted April 9, 2016 Share Posted April 9, 2016 Declined, in future, remove foot from caps lock. Link to comment
Administrators Zeox Posted September 19, 2016 Administrators Share Posted September 19, 2016 For last 2 days i've been working on this problem. Now http://www.db.pandawow.me?spell=100/charge uses other Movement algorithms and it seems to be fine. It charges to target, not to coordinates where target was when you used http://www.db.pandawow.me?spell=100/charge. So, at the moment even if target has sprint and he is running out, you will get him with your http://www.db.pandawow.me?spell=100/charge. Now we're working on blizzlike path calculation, to fix bugs when warrior running to the second floor of arena in wind. 2 Link to comment
Administrators Zeox Posted September 19, 2016 Administrators Share Posted September 19, 2016 Path finding system for new charge system fixed too. You will be able to test it after update. 1 Link to comment
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