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Force of Nature


Milorad

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Posted (edited)

1. Name of the broken spell: http://www.db.pandawow.me?spell=205636/force-of-nature

2. Description of the problem: When you use the spell http://www.db.pandawow.me?spell=205636/force-of-nature as feral, you summon 1-3 treants, that root, and then run to the target, and start attacking with normal melee attacks.

3. How it must work: When you use the spell http://www.db.pandawow.me?spell=205636/force-of-nature you should summon 1-3 treants that SPAWN at the target, and apply a bleed. Now, the treants apply the bleed, but it does no damage. And the treants do normal melee attacks, which do like 1000 damage, where the bleeds SHOULD do 5-10k per 3 seconds.

4. Date when you tested it: 8/9/2016

5. Realm (x100/Fun): All realms + Cross realm.

6. Priority of the problem: 10/10 it's a whole talent not working how it should be working.

Video of the bug:

Edited by Milorad
  • 2 months later...
  • 1 month later...
Posted (edited)

This is fixed, however it's not affected by your mastery, stats & pvp power. i do 1k ticks xD...

 

same goes for boomy, guardian & resto druid

 

resto version doesnt cast swiftmend as soon as you summon your treants and they should spam healing touch after

Edited by Repitchx
Posted
This is fixed, however it's not affected by your mastery, stats & pvp power. i do 1k ticks xD...

 

same goes for boomy, guardian & resto druid

 

 

Boomy threants work fine, it stacks good with your stats. Does 10k as 550 and 14-15k while bursting.

 

 

The only thing that is fucked up with BOOMY threants is that they cast Wrath (and actually do damage) thru Clone / Bubble / Ice Block :D:D

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