Milorad Posted August 9, 2016 Posted August 9, 2016 (edited) 1. Name of the broken spell: http://www.db.pandawow.me?spell=205636/force-of-nature 2. Description of the problem: When you use the spell http://www.db.pandawow.me?spell=205636/force-of-nature as feral, you summon 1-3 treants, that root, and then run to the target, and start attacking with normal melee attacks. 3. How it must work: When you use the spell http://www.db.pandawow.me?spell=205636/force-of-nature you should summon 1-3 treants that SPAWN at the target, and apply a bleed. Now, the treants apply the bleed, but it does no damage. And the treants do normal melee attacks, which do like 1000 damage, where the bleeds SHOULD do 5-10k per 3 seconds. 4. Date when you tested it: 8/9/2016 5. Realm (x100/Fun): All realms + Cross realm. 6. Priority of the problem: 10/10 it's a whole talent not working how it should be working. Video of the bug: Edited November 1, 2016 by Milorad
Repitchx Posted December 3, 2016 Posted December 3, 2016 (edited) This is fixed, however it's not affected by your mastery, stats & pvp power. i do 1k ticks xD... same goes for boomy, guardian & resto druid resto version doesnt cast swiftmend as soon as you summon your treants and they should spam healing touch after Edited December 4, 2016 by Repitchx
Felxprod Posted December 5, 2016 Posted December 5, 2016 This is fixed, however it's not affected by your mastery, stats & pvp power. i do 1k ticks xD... same goes for boomy, guardian & resto druid Boomy threants work fine, it stacks good with your stats. Does 10k as 550 and 14-15k while bursting. The only thing that is fucked up with BOOMY threants is that they cast Wrath (and actually do damage) thru Clone / Bubble / Ice Block :D:D
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