Repitchx Posted September 22, 2016 Posted September 22, 2016 (edited) Green = fixed Red = still bugged Spell: http://www.db.pandawow.me?spell=88747/wild-mushroom [spoiler=Issues]- Stacked healing from shroom doesn't get removed when arena match starts (arena starting area) - Efflorescence from Shroom doesn't heal players when you are out of los from Shroom (need Glyph of Efflorescence) - Efflorescence makes an annoying ticking sound when you're behind los & also giving you error messages when a friendly player is standing on your Efflorescence and you're behind los (enable sound to hear it) - Efflorescence doesn't heal the Druid (you) - When you reach 100% dampening, you automatically target your shroom be default. Doesn't matter where you click on your screen, you will always target it - you can use hots/buff your shroom (Rejuvenation in this case & Power Word: Shield, as those are the only ones that matters) - Efflorescence doesn't heal as much as it should (here is the report with calculations http://forum.pandawow.ru/showthread.php?t=187021) - Shroom hot keeps players in combat (Druid & other players) - http://www.db.pandawow.me?spell=46968/shockwave kills shroom - Hunter traps can hit shroom (http://www.db.pandawow.me?spell=13813/explosive-trap / http://www.db.pandawow.me?spell=43449/snake-trap / http://www.db.pandawow.me?spell=187650/freezing-trap / http://www.wowhead.com/g00/spell=13809/ice-trap) Can use http://www.db.pandawow.me?spell=102351/cenarion-ward on the Shroom - Shroom from enemies doesn't have a red visual glowing effect (can't find the spell visual ID for this, so can't be fixed, unless some1 helps) - Shroom timer isn't displayed with a little icon under your portrait - if you use Swiftmend (or if you have Glyph of Mushroom) when there are many mobs/players on you, http://www.db.pandawow.me?spell=81262/efflorescence will tick very very fast (it's like it stacks) - Soul of the Forest works with Mushroom - If you have http://www.db.pandawow.me?spell=81262/efflorescence down (is from Swiftmend or if you play Glyph of Efflorescence) and you cast Rejuvenation, you are stuck in combat till http://www.db.pandawow.me?spell=81262/efflorescence is gone - If you have Mushroom down and you get in combat, everytime you Rejuvenation you get in combat - The stack part is affected by the Battle Fatigue (can stack it to max 450-500k) - All healing from Rejuvenation is stacking the shroom (even when on low HP players) - If you move your Mushroom and use Wild Mushroom: Bloom in the same global, it will consume the effect and heal players - Killing Shroom when the Druid has Glyph of Efflorescene, does not remove Efflorescene - Using http://db.pandawow.me/?spell=1543 on Shroom, doesn't reveal it - Shroom doesn't have stealth visual (this is how it is atm: https://gyazo.com/a023229569873d005e5d61c5d4a102ff) [spoiler=What should happen:]The healing stacked should be removed, but shroom should stay there (this is 1 gcd saved) - Efflorescence should heal players regardless if you're out of los of your shroom or not - Should not make this stupid ticking sound & should not give you error messages - Efflorescence should heal the Druid as well (you) - When you reach 100% dampening, you shouldn't automatically target shroom - You shouldn't be able to hot your shroom (Rejuvenation for instance, cause you can stack shroom very fast this way & Power Word: Shield) - Efflorescence should heal way more (again, read this report: http://forum.pandawow.ru/showthread.php?t=187021) - The hot shouldn't keep players in combat - http://www.db.pandawow.me?spell=46968/shockwave shouldn't kill it as it's aoe damage - Huntet traps shouldn't hit shroom Shouldn't be able to use http://www.db.pandawow.me?spell=102351/cenarion-ward on the Shroom - Shroom from enemies should have a red visual glowing effect (this is to identify if it's friendly or not) - Should appear under your name (https://gyazo.com/8da470f6a18daff28fc3daef6cbf886b) - Shouldn't give more ticks - Shouldn't work with SotF - http://www.db.pandawow.me?spell=81262/efflorescence Shouldn't keep you in combat at all - Shouldn't put you in combat! - Should be able to stack the Mushroom to 1 million. Only the heal from it should be affected by Battle Fatigue - Only overhealing with Rejuvenation should stack Mushroom (so you have to heal players at 100% HP with Rejuvenation) - Shouldn't be possible to detonate Mushroom when you move it. Add maybe 0.1-0.2 sec GCD to it? Idk - Should remove it. Should only be able to have 1 Efflorescene on the ground. - http://db.pandawow.me/?spell=1543 should reveal Shroom (but it doesn't restealth after 6 seconds) - Shroom should have stealth visual (should be like this: https://gyazo.com/3985cebb6855a7619b4ff5e6db1146eb (as you can see, character is more faded out) [spoiler=Proof it should be red:]http://i.imgur.com/rbgxjGH.jpg If you need more information just ask, just did this quick report. In a hurry, ripl. Realm: x100/fun Priority: 4-5/10 Edited April 5, 2017 by Repitchx 1
Repitchx Posted September 23, 2016 Author Posted September 23, 2016 Found some other bugs with Shroom, hopefully Zeox can fix this fully before moving on to other reports.
Repitchx Posted September 26, 2016 Author Posted September 26, 2016 hope this will get fixed soon. almost legit
Repitchx Posted September 27, 2016 Author Posted September 27, 2016 Updated the report (cant use it in the starting zone. Healing should be removed tho when the game starts)
Repitchx Posted September 28, 2016 Author Posted September 28, 2016 plz just fix this report, then its fully legit. dont want it to be half broken like always :/
Repitchx Posted October 1, 2016 Author Posted October 1, 2016 plz just fix this report, then its fully legit. dont want it to be half broken like always :/ bump bump
Repitchx Posted October 8, 2016 Author Posted October 8, 2016 bump, please just fix this. its so close to blizzlike it seems like you fixed the size, which is awesome! main problem left with it is that u cant heal with it behind pillar. it does 0 healing then. you need to be in los, which is a big bug i'd say. it leaves you vulnerable to cc
Weegee Posted October 8, 2016 Posted October 8, 2016 (edited) You cant stack mushrooms healing when you are not in its line of sight and when you pop the mushroom the player wont be healed for the supposed amount. (Because the mushroom doesn't get the buff which would make its healing increased if you are not in its line of sight) How it should work, the mushroom should get the explosion healing buff regardless if you are standing it its LoS or not, the healing should stack more and more regardless of your position. Edited October 8, 2016 by Weegee
Repitchx Posted October 14, 2016 Author Posted October 14, 2016 ......................... Prob gonna take gorever before he looks into this again......... Just want this spell to be blizzlike, not half fixed
Autschbatsch Posted October 17, 2016 Posted October 17, 2016 The report title seems kinda offensive considering that it is basically a visual. Hope admins read the relevant parts with line of sight, cause they sometimes only read the adressed issue from the title. Or they only adress 1 aspect per report (makes kinda sense). You can look at my havoc report which got fixed, there are alot of other things mentioned in it which I reported again after.
Repitchx Posted October 20, 2016 Author Posted October 20, 2016 The report title seems kinda offensive considering that it is basically a visual. Hope admins read the relevant parts with line of sight, cause they sometimes only read the adressed issue from the title. Or they only adress 1 aspect per report (makes kinda sense). You can look at my havoc report which got fixed, there are alot of other things mentioned in it which I reported again after. I cant change the title, rip :(
Developers Heisenberg Posted October 21, 2016 Developers Posted October 21, 2016 - Efflorescence should heal players regardless if you're out of los of your shroom or not - Efflorescence should heal the Druid as well (you) - When you reach 100% dampening, you shouldn't automatically target shroom - You shouldn't be able to hot your shroom (Rejuvenation for instance, cause you can stack shroom very fast this way & Power Word: Shield) should be fixed now, and i think sound fixed too 2
Repitchx Posted October 24, 2016 Author Posted October 24, 2016 (edited) should be fixed now, and i think sound fixed too Thank you. I updated the report by the way. Everything you fixed should be highlighted with green text. Red part is still bugged. Edited October 26, 2016 by Repitchx Fixed
Repitchx Posted October 26, 2016 Author Posted October 26, 2016 (edited) I edited the report. Highlighted the fixed part with green text. - Efflorescence doesn't heal as much as it should (here is the report with calculations http://forum.pandawow.ru/showthread.php?t=187021) - Efflorescence should heal way more (again, read this report: http://forum.pandawow.ru/showthread.php?t=187021) Fixed, but you need the glyph to heal more with it. That shouldn't be needed. Should heal more anyway. However, there's a new bug that Weegee found, Shockwave kills shroom. It shouldn't as it's aoe damage. Edited October 26, 2016 by Repitchx
WorstWarriorNA Posted October 26, 2016 Posted October 26, 2016 Green = fixed Red = still bugged Spell: http://www.db.pandawow.me?spell=88747/wild-mushroom [spoiler=Issues]- Stacked healing from shroom doesn't get removed when arena match starts (arena starting area) - Efflorescence from Shroom doesn't heal players when you are out of los from Shroom (need Glyph of Efflorescence) - Efflorescence makes an annoying ticking sound when you're behind los & also giving you error messages when a friendly player is standing on your Efflorescence and you're behind los (enable sound to hear it) - Efflorescence doesn't heal the Druid (you) - When you reach 100% dampening, you automatically target your shroom be default. Doesn't matter where you click on your screen, you will always target it - you can use hots/buff your shroom (Rejuvenation in this case & Power Word: Shield, as those are the only ones that matters) - Efflorescence doesn't heal as much as it should (here is the report with calculations http://forum.pandawow.ru/showthread.php?t=187021) - Shroom hot keeps players in combat (Druid & other players) - Shroom from enemies doesn't have a red visual glowing effect - http://www.db.pandawow.me?spell=46968/shockwave kills shroom [spoiler=What should happen:]The healing stacked should be removed, but shroom should stay there (this is 1 gcd saved) - Efflorescence should heal players regardless if you're out of los of your shroom or not - Should not make this stupid ticking sound & should not give you error messages - Efflorescence should heal the Druid as well (you) - When you reach 100% dampening, you shouldn't automatically target shroom - You shouldn't be able to hot your shroom (Rejuvenation for instance, cause you can stack shroom very fast this way & Power Word: Shield) - Efflorescence should heal way more (again, read this report: http://forum.pandawow.ru/showthread.php?t=187021) - The hot shouldn't keep players in combat - Shroom from enemies should have a red visual glowing effect (this is to identify if it's friendly or not) - http://www.db.pandawow.me?spell=46968/shockwave shouldn't kill it as it's aoe damage [spoiler=Proof it should be red:]http://i.imgur.com/rbgxjGH.jpg If you need more information just ask, just did this quick report. In a hurry, ripl. Realm: x100/fun Priority: 4-5/10 Also add that shroom should be invisible to enemies outside the healing circle.
Repitchx Posted October 26, 2016 Author Posted October 26, 2016 Also add that shroom should be invisible to enemies outside the healing circle. it's invisible already. you should be able to see the green circle tho, im pretty sure. - - - Updated - - - its weird when you think about it, shroom is actually a huge bug (like you have to fix so many parts of it)
Felxprod Posted October 26, 2016 Posted October 26, 2016 Should knocking abilities also affect the positioning of the shroom? I recently noticed that Explosive Trap (with the glyph that makes you knock out) also knocks off the shroom. I'll quickly test how hunter traps work on a shroom. - Explosive Trap (without the glyph) on shroom, activates traps AoE damage and kills the shroom. - Freezing Trap on shroom, if no one is right on top of the shroom, the shroom will eat the trap, will not get freezed, just the trap dissapears as if someone activated it. - Freezing Trap on shroom, if someone is right on top of it, will get trapped. The enemy is prioritized by the Freezing Trap this time. - Ice Trap gets triggered by the shroom, and grants a proc of [Lock and Load] to the survival hunter. - Snake Trap gets activated by the shroom, snakes kill the shroom. - Explosive Trap with the glyph this time, knocks off the shroom. I don't know if traps are supposed to be triggered by the mushroom, i am just trying to help. :)
Repitchx Posted October 26, 2016 Author Posted October 26, 2016 (edited) Should knocking abilities also affect the positioning of the shroom? I recently noticed that Explosive Trap (with the glyph that makes you knock out) also knocks off the shroom. I'll quickly test how hunter traps work on a shroom. - Explosive Trap (without the glyph) on shroom, activates traps AoE damage and kills the shroom. - Freezing Trap on shroom, if no one is right on top of the shroom, the shroom will eat the trap, will not get freezed, just the trap dissapears as if someone activated it. - Freezing Trap on shroom, if someone is right on top of it, will get trapped. The enemy is prioritized by the Freezing Trap this time. - Ice Trap gets triggered by the shroom, and grants a proc of [Lock and Load] to the survival hunter. - Snake Trap gets activated by the shroom, snakes kill the shroom. - Explosive Trap with the glyph this time, knocks off the shroom. I don't know if traps are supposed to be triggered by the mushroom, i am just trying to help. :) Thanks. Added to the list. Shouldn't do either of them. Should be immune to traps. Only thing that should hit the shroom is direct hits. I'm talking about Ice Lance, Frostbolt, Chaos Bolt, Fel Flame, Hemo, Mortal Strike, auto attack, Lightning Bolt, Lava Burst, Wrath etc. List goes on. It's already very easy to kill the shroom. Edited October 26, 2016 by Repitchx
WorstWarriorNA Posted October 26, 2016 Posted October 26, 2016 (edited) Thanks. Added to the list. Shouldn't do either of them. Should be immune to traps. Only thing that should hit the shroom is direct hits. I'm talking about Ice Lance, Frostbolt, Chaos Bolt, Fel Flame, Hemo, Mortal Strike, auto attack, Lightning Bolt, Lava Burst, Wrath etc. List goes on. It's already very easy to kill the shroom. Would be hilarious to see a destro lock casting a chaos bolt to kill a shroom but besides that yea you're correct. About the invisible shroom i need to test that and i'll tell you. Yea the stealth works Edited October 26, 2016 by WorstWarriorNA Testing & Confirmation
Repitchx Posted October 27, 2016 Author Posted October 27, 2016 Would be hilarious to see a destro lock casting a chaos bolt to kill a shroom but besides that yea you're correct. About the invisible shroom i need to test that and i'll tell you. Yea the stealth works I just want the damn update soon... Why wait 20 years? rip
Repitchx Posted October 28, 2016 Author Posted October 28, 2016 (edited) Updated: * Shroom hot still keeps the Druid in combat :/ (please, just ask me questions man on Skype, I'm here to answer them all) You can see my combat status (it's an addon): * Can use http://www.db.pandawow.me?spell=102351/cenarion-ward on Mushroom (not really important, but w/e) Edited October 28, 2016 by Repitchx
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