Repitchx Posted November 23, 2016 Share Posted November 23, 2016 What's wrong: Disorient effects & Fear [spoiler=Issues:]* When you are in a disorient effect, your camera angle gets teleported around * When you have high movement speed (mount for instance or just sprint) and you get disoriented, you get teleported back (https://gyazo.com/16fb6b431cfc7fc2b6ad283f9e89cc83) * If you trinket a disorient with a slow effect up, you keep walking even after you trinkete'd (https://gyazo.com/fe74410c9a94e1ba6f894e378077758e + https://gyazo.com/f63b7e8b9443d7f3577e5ea3f2094a86) [spoiler=What should happen:]* Should not mess up your camera angle * Should not get teleported back * If you trinket a disorient, you should stop walking Realm: x100/fun Priority: 10/10 Proof: Me 1 Link to comment
podara33 Posted February 4, 2017 Share Posted February 4, 2017 I actually lost a 3s game cause of this . never thought it could be possible Link to comment
Señorpujo Posted February 4, 2017 Share Posted February 4, 2017 the fear thing make u unable to cast chaos in time due to says that your enemy must be in front of you.. Link to comment
Autschbatsch Posted February 4, 2017 Share Posted February 4, 2017 When you have high movement speed (mount for instance or just sprint) and you get disoriented' date=' you get teleported back[/quote'] Well the outcome would be kinda the same since you move back, or is this different from a scatter shot for example.... Link to comment
DragonBruu Posted May 1, 2017 Share Posted May 1, 2017 Well the outcome would be kinda the same since you move back, or is this different from a scatter shot for example.... It's not the same since you can miss cc like for example a trap after scatter cuz in your screen the target is somewhere else, but suddenly they teleport back. Link to comment
Repitchx Posted May 12, 2017 Author Share Posted May 12, 2017 The camera angle is fixed, but the trinket disorient thing is still bugged Link to comment
Autschbatsch Posted May 28, 2017 Share Posted May 28, 2017 (edited) trinket disorient thing is still bugged Tested and fixed, gotta test disorient with someone later. -> Fixed. Edited May 28, 2017 by Autschbatsch Link to comment
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