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RoF and warrior abilities


Repitchx

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Spells: http://db.pandawow.me/?spell=113724 & http://db.pandawow.me/?spell=3411 & http://db.pandawow.me/?spell=114029 & http://db.pandawow.me/?spell=100

 

Issue: You can charge/intervene/safeguard through Ring of Frost without being frozen

 

What should happen: Should freeze you if you move through RoF with those spells

 

Realm: x100 fun cross

 

Priority: 10/10 at certain times. It lets the warrior have much more uptime vs Mage teams

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Fixed, reworked.

 

How it was:

 

 

ce5f75d0f304e0bda0a751ebf0bdcb5e.gif

ab090179b37712d2a4d7ebee0d3600fd.gif

6bf9ef25cde8c11dd84aaf3cb25c885b.gif

 

 

 

On these GIFs you can see that interaction of Charge and ROF still has some problems. I've shown it in 2 cases of freezing out of ROF.

 

You can also see wisps, it's made specially to show you the second problem, wisp - a point where ROF detect a warrior. So, in my previous version synchronization was still bad for charge + ROF, you can see 1-2 wisps per the whole charge.

 

New implementation:

 

 

d495ec5f3aefed9f02004ccfb62b660d.gif

4f835aeb7e07dca89fc402707e41f286.gif

 

 

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