Halta Posted May 17, 2017 Posted May 17, 2017 (edited) 1. Name: http://db.pandawow.me/?spell=76669 (Mastery: Illuminated Healing) 2. Problem: Mastery shields from heals are lower than they should be, because the mastery converts down to an integer. Example: If I have 23.79% mastery, my shields will only count as 23%. 3. How it should work: The shields generated from mastery should be loyal to your mastery value and not get converted down to an integer. 4. Date: 5/18/2017 5. Realm: Fun 6. Priority: 6/10 By default, the Mastery value is 10%, so any heal should also add a 10% shield. This works fine: [spoiler=Holy Shock –– 10% Mastery –– 11,415 heal | 1,141 shield | 1,141 expected]http://i.imgur.com/DEx2uNF.png Once it turns into a rational, at e.g. 23.79%, you get lower shields than you should: [spoiler=Holy Shock –– 23.79% Mastery –– 80,831 heal | 18,591 shield | 19,229 expected]http://i.imgur.com/Dt72BnE.png You can easily check this for yourself by doing HealValue * 0.mastery = ShieldValue. Edited May 17, 2017 by Halta
Developers Mel Posted May 29, 2017 Developers Posted May 29, 2017 Tested and fixed. [spoiler=Screen][ATTACH=CONFIG]126441[/ATTACH] 79526*0,2077=16517
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