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Siege of Orgrimmar - Siegecrafter Blackfuse - Activated & Overcharged Weapons


Scorp

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it should be a complete circle without any gap?

 

Статичный рисунок у перегретого лазера, под спойлером в первом посте:

http://bildites.lv/a/9xzgddax#xem3t4sy

 

Проблема в скорости анимации лазера / скорости распространения огня

Edited by КИСА ПЕРЕЖРАЛА ИРИСА
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made some changes to crawler mines (both normal and overcharged)

There is a problem

 

Both overcharged & normal mines - ALWAYS spawns x9 mines. ( https://imgur.com/a/ddvipQV ) you can see here the mines.

 

How it should be:

How it should work: Players should face 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 10-Man Difficulty' date=' and 8x http://www.db.pandawow.me?npc=74009/crawler-mines on 25-Man Difficulty.[/quote']

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and magnets (only normal)

 

Magnet does not work anymore it just stays afk without pushing players. https://imgur.com/a/ddvipQV ( No aura, no pushback on NORMAL magnet )

 

 

made more changes

What else did you change?

 

 

 

UPD:

https://imgur.com/a/IABZRxf - Normal laser turret does not work either, same as magnet ( just does nothing )

 

 

Feel free too test this too, other testers. It's a nightmare. :D

Edited by Wuvius
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Both overcharged & normal mines - ALWAYS spawns x9 mines. ( https://imgur.com/a/ddvipQV ) you can see here the mines.

15/09/2018

 

Corrected

 

 

Magnet does not work anymore it just stays afk without pushing players. https://imgur.com/a/ddvipQV ( No aura' date=' no pushback on NORMAL magnet )[/quote']

Corrected too.

 

 

https://imgur.com/a/IABZRxf - Normal laser turret does not work either' date=' same as magnet ( just does nothing )[/quote']

Corrected.

 

- - - Updated - - -

 

sawblades will always fall on the ground' date='[/quote']

Corrected too.

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  • 1 month later...
any updates?

 

[spoiler=Activated-laser-turret]

 

Problem:

https://www.db.pandawow.me?npc=71752/activated-laser-turret

 

> The fire it creates despawns when the "locked on" debuff fades

 

How it should work: Fire should dissapear after 50 seconds

 

Problem:

> Currently it randomly fixates on x2 players at a time. Player A will have "locked on" debuff then player B randomly gets the debuff too with an invisible laser.

 

How it should work: Only 1 player can be targeted by the activated laser turret at a time.

 

Problem:

The laser turret uses his laser 3 times instead of 2 resulting in the laser to dissapear yet leaving the player with the "locked on" debuff which turns invisible.

 

How it should work: The laser should only use "locked on" 2 times during it's duration. ( targets 2 players 1 after the other. ).

 

 

 

[spoiler=Overcharged-laser-turret]

 

Problem:

> The animation being displayed dissapears half way through the duration meaning there is no laser mark being displayed but the fire continues too keep growing.

 

How it should work:

The animation of the laser should dissapear when the fire stops growing.

Problem:

> The speed of the lasers are to slow and are not moving as fast as they should do.

 

How it should work:

The speed of the lasers need too be increased, you can see here:

 

Problem:

> The position of the rings are incorrect it looks as if there is some fire missing there are gaps.

 

How it should work:

The rings should be correct, you can follow this pattern here: http://bildites.lv/a/9xzgddax#xem3t4sy

 

Also take a look here:

http://bildites.lv/images/5xkkjmu2/139926/thumbnail.png

 

 

 

[spoiler=2nd belt & Energized Defensive Matrix]

 

Problem:

> When the 2nd belt comes and you do not kill anything on the belt the boss does not receive https://www.db.pandawow.me?spell=148990/energized-defensive-matrix

 

How it should work: The boss should gain https://www.db.pandawow.me?spell=148990/energized-defensive-matrix if nothing is killed on the belt.

 

 

 

Thank you Scorpion for helping

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made changes to Activated-laser-turret

Currently Activated Laser Turret has huge problems + new bug, so at the moment I will not add other 7 weapons due to fact that nothing was changed there.

 

Bugs:

https://www.db.pandawow.me?npc=71752/activated-laser-turret uses https://www.db.pandawow.me?spell=143828/locked-on 3 times in total. This causes 3rd one to bug out - https://imgur.com/a/jihL1op

• Fire Created by https://www.db.pandawow.me?npc=71752/activated-laser-turret (I believe this spell? https://www.db.pandawow.me?spell=143856/superheated) continues to create fire even after https://www.db.pandawow.me?spell=143828/locked-on debuff expires - https://imgur.com/a/M6jxJkd

 

How it should work:

https://www.db.pandawow.me?npc=71752/activated-laser-turret should use https://www.db.pandawow.me?spell=143828/locked-on 2 times in total.

• Fire Created by https://www.db.pandawow.me?npc=71752/activated-laser-turret (https://www.db.pandawow.me?spell=143856/superheated) should follow and create fire under player as long as he has https://www.db.pandawow.me?spell=143828/locked debuff, after that fire should stop spawning & despawn ~50 seconds later.

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