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Scorp

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Everything posted by Scorp

  1. Time was changed from 8:00 to 14:00, we just forgot to modify the information in this specific forum thread. Change was done in other threads + announced on Discord
  2. Neff solved the client crash. Will be applied after restart
  3. Thanks for the report, the fact that you could see this quest at some point was indeed a bug, raid weekly rare rotation will start tomorrow as described here - The first rare to appear will be https://db.pandawow.me/?npc=69843
  4. Fixed, will be applied after update
  5. Throne of Thunder Loot system changed. Here is what you can expect starting from next weekly reset: Default Case (nothing changed here): 2 Items on 10 Man Normal / Heroic | 6 Items on 25 Man Normal / Heroic. Two Possible Scenarios: - If boss does not have any Tier Set Tokens in Loot Table -> all loot slots are filled by equipment from boss loot table; - If boss has Tier Set Tokens in Loot Table -> half of the loot slots are filled by equipment from boss loot table, while other half is filled with Tier Set Tokens; - Cosmetics (Mounts / Pets) use additional loot slot, drop chance is low, so these items are not seen every kill; Sharded-Loot System: Once loot is generated, every item dropped by the boss (except for Tier Set Tokens & Cosmetics) has a low chance to be replaced by an item from Shared Encounter Loot Table according to raid difficulty (Normal, LFR, Heroic). The chance that this will happen depends on raid difficulty - an individual item to be converted has a higher chance on 10-Man, than 25-Man, but less than LFR. This system does not apply to Ra-Den. Thunderforged & Heroic Thunderforged (same for Warforged & Heroic Warforged): Once all the items are known, there's a 25% chance on 25 Normal / Heroic and 10% chance on 10 Normal / Heroic that the item will be converted to an upgraded version. These rules will also apply to Bonus Loot, only difference is that player's loot specialization will also be taken into consideration. And few more things starting from next week. Currently these things were gated behind Patch 5.3: - Throne of Thunder Weekly Rares (Each week a different rare will spawn replacing some of the instance trash mobs); - All Heroic Thunderforged items are now available to drop from bosses. Currently, some are restricted to drop only in Patch 5.3
  6. Before releasing this system there is still 1 thing where I lack the information for now. Maybe someone can help out with that. So the question - Were "Heroic Thunderforged" items available to players in Patch 5.2 or 5.3? There's some conflicting information around multiple sources that were checked, for example: - https://www.wowhead.com/item=96991/greatsword-of-frozen-hells (Added in patch 5.3.0 "Escalation") - https://www.wowhead.com/item=96918/rune-of-re-origination (Added in patch 5.3.0 "Escalation") - https://www.wowhead.com/item=96794/shattered-tortoiseshell-longbow (Added in patch 5.2.0 "The Thunder King") #Edit: My question got answered, will finish what remains to do here. Thanks Jegerm
  7. The way it works now: - There are 6 fixed spawn points; - Each spawn point periodically summons equal amount of cranes; - Each Crane inflicts 1.56mil - 1.64mil (10 N) / 4.87mil - 5.12mil (25 N) to target-> https://db.pandawow.ru/?spell=138318 (Will double check this part) Effect radius -> to be reviewed
  8. Personally, don't see any issue with selecting Ice Wall or not being able to hit it as melee. Would need more information on that. The way https://db.pandawow.me/?spell=135695 works now is the following - base damage on 25 Normal is 1'000'000 at Conduit Level 1 And 0 Energy (https://db.pandawow.me/?npc=68398). This value increases as your raid team increase the energy / level of North conduit. So for example if you decide charge it to level 2 and leave it at 40 energy the total damage will be: (Base Damage * North Conduit Level) + (Base Damage / 100 * North Conduit Energy) = (1'000'000 * 2) + (1'000'000 / 100 * 40) = 2'400'000. Other three conduits work in a similar way, if you have valid information which suggests this is wrong please open a new ticket with all the details
  9. Similar case as described here. Normally, should be fixed as well
  10. I understand every item that drops from Throne of Thunder bosses (except for tier set tokens) should have a small chance to be replaced by an item from Shared Boss Loot table? (screenshot in my previous comment)
  11. Is the question here regarding "Shared Boss Loot" or something else? https://wowpedia.fandom.com/wiki/Throne_of_Thunder
  12. Fixed, will be applied after update (will take effect on all instanced & world bosses)
  13. Try to abandon the quest and take it again, you should not lose any of your collected quest items by doing so
  14. Fixed, will be applied after update. Aura was already applied on pets, but was missing the modifier value
  15. Fixed, will be applied after update. Turns out each difficulty has a different spell ID, right now all difficulties used normal mode version. - https://db.pandawow.me/?spell=138763 (Normal Mode) - https://db.pandawow.me/?spell=139867 (Heroic Mode) - https://db.pandawow.me/?spell=139869 (LFR)
  16. Were you in combat while performing your test? This is one of the conditions currently:
  17. Checked with author. Conclusion: - Stack of https://db.pandawow.me/?spell=136904 is already not applied when melee attack from was boss not successful (dodged, parried...); - Player can avoid to receive https://db.pandawow.me/?spell=136922 debuff while under the effect of https://db.pandawow.me/?spell=1022. In case https://db.pandawow.me/?spell=136922 was already applied https://db.pandawow.me/?spell=1022 will not remove it - https://db.pandawow.me/?spell=136922 is not considered as periodic damage, so https://db.pandawow.me/?spell=114039 reduces damage only by 10%. No information currently that suggests this is not correct For now closing this ticket
  18. Fixed, will be applied after update
  19. By default both spells (https://db.pandawow.me/?spell=133597 & https://db.pandawow.me/?spell=133598) have SPELL_ATTR0_NO_IMMUNITIES, which means they can not be removed by immunities. Do you possibly have a video where we can see this described behaviour in action? So far I have not been lucky in finding it
  20. Second boss phase (when he starts using https://www.wowhead.com/spell=131813/wind-bomb) also reduces the cooldown of his "first phase" ability timers such as https://www.wowhead.com/spell=122407/rain-of-blades & https://www.wowhead.com/spell=121896/whirling-blade
  21. Your description of expected result is clearly false here. There is no such thing as random target selection for this spell, if there would be - you would see boss turning at a random player every time the spell is casted... good luck stealing the stun buff when you have zero clue which way is he gonna turn. Look at the videos @Silent added above and tell me why boss did not turn to a random player there a single time? Clearly because the logic why would boss turn is something other than "select random player". Normally these kind of cases require further study, at the current state this report is fake.
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