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Scorp

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Everything posted by Scorp

  1. Hello, quest disappears the moment boss is defeated and reappears around 2 hours later. Normally when you will be in the zone when event is about to start you will be able to pick it up
  2. Hello, try to login the character who got https://db.pandawow.me/?item=229938 in bag and you should be able to complete the quest by clicking on it in the UI
  3. Same as everyone also know that you either create a proper report or it simply goes into declined section
  4. Could you try to enter and leave the Demolisher on your own? Curious if this happens only when the vehicle is killed by other players
  5. Fixed, will be applied after restart. Checked all the bases and seems like the issue was only with this one when it was controlled by the Alliance. Also found a similar issue with faction keep bases, that has also been solved
  6. Hello, you should take the information in our in-game mount journal as the most accurate source for every mount on this server, since especially when it comes to mounts that did not exist in original Pandaria their sources do not match with what you see on wowhead. Regarding https://db.pandawow.me/?item=248741 it's a very rare drop chance only from the daily celestial dungeon loot box: At the time of this comment this mount does not have any other source
  7. Very strange issue, but was not able to reproduce it so far, would you like to share the list of addons you use?
  8. Regarding this it's expected, at the end of the round players are under this effect - https://db.pandawow.me/?spell=52459 (which also includes a stun). The difference from retail is during development I decided to not include end of round delay, rather immiditaely switch to next round. Some video example - 5:10:
  9. You can check after server morning restart, should be solved
  10. Fixed, will be applied after restart. But for information, this bug is only reproducible when horde players are attacking, possibly before the battleground rework both teams were using same gameobject id which is no longer the case now
  11. Hello, suggestions have to be posted here - https://forum.pandawow.me/forum/5-suggestions-and-rewievs/
  12. Learned recipes are not lost, there's an issue where some are just not appearing in the list. Will look into this a bit later
  13. We have completely reworked Strand of the Ancients Battleground, currently testing is ongoing. Expect it become available in the upcoming days
  14. Information that these quest items are available in celestial dungeons and to be specific from last dungeon boss is already ingame. Quest descriptions were updated ahead of release
  15. I haven't fully finalized yet all the conditions for Legendary Questline items drops in Celestial Dungeons for every content patch to make it somwhat fair against current methods of getting these quest items. So what I will share now is a subject to be changed, in case of any changes you will of course be infromed about it in the changelog. Now with that out of the way, this is how it works currently on x100 / xFun with 5.4 content patch: Every time you defeat last boss in Celestial Dungeon while you have any of these quests: - https://db.pandawow.me/?quest=31473 (T14) - https://db.pandawow.me/?quest=32591 (T15) - https://db.pandawow.me/?quest=32596 (T15) you have a base chance of 65% for T14 quest and 40% for T15 quests to obtain one quest item. Every failed attempt also adds +5% bad luck protection chance to base chance, in other words, if you did 2 celestial dungeons while on https://db.pandawow.me/?quest=32591 quest and did not loot anyhing, on your third attempt your chance of getting a quest item will be 40% + (5% * 2) = 50%. Bad luck protection bonus chance is reset to zero on every successful attempt. As for https://db.pandawow.me/?spell=161780, it simply adds +15% to base chance. As well as important to note that there is no lockout to farm these items in Celestial dungeons, that's why the base chance in celestial dungeons is 20% lower than in raids (https://db.pandawow.me/?quest=31473 have 85% base chance in raids). One thing you might have noticed we also shared in the changelog is that we removed the restriction that players can obtain these quest items in raids only once per unique boss encounter (for example defeating Garrosh Hellscream on LFR, Flex, Normal, Heroic use to be 1 attempt, now it's 4). This restriction will however existon new realm when T14 and T15 Raiding Tier will be current. So returning back to your original questions: You always have a chance to obtain a quest item, there is no lockout as of now, but only from last boss in the dungeon. I hope this clears the confusion
  16. Hello, there are two requirements currently to queue Celestial dungeons: 1) Item Level 435+ 2) Completed https://db.pandawow.me/?achievement=6925 achievement (on account)
  17. Fixed, will be applied after update
  18. Hello, this rare has quite a deadly spell - https://www.wowhead.com/mop-classic/ru/spell=125800/танцующий-журавль (damage scales based on your maximum health). You are meant to crowd control this rare during this spell, unless of course you can outheal the incoming damage, which sounds unlikely in your case. Character will unfortunately not be resurrected.
  19. This solution was removed by me and most likely will not be brought back in this kind of form. Without going into too many details for now since not everything has been finalized yet regarding Legendary Cloak Questline - some quests have already been simplified and some will receive changes in the near future. Celestial Dungeons will serve a major role as an alternative for those who do not want to progress this questline via raiding. New Account Unlocks are also planned, but I am not ready to reveal how will they look like at this moment.
  20. Рамзес you don't already have https://db.pandawow.me/?item=191838 in your collection?
  21. Hello, drop rate for this item has not been modified for years. The only change that was done recently was they were made account-wide
  22. Compared the behaviour described in this topic on MoP Classic and War Within against what we have now on the server. At this moment the complete Blizzlike behaviour is not completely clear to me, since while testing it I got different results every time in the amount of mobs that spawned at once or the range that triggers the spawns. The solution I implemented here will be a bit custom but I think in the end more fair than what we have now. It will be applied after server restart. While I do not completely agree that this is a gamebreaking situation, but at the same time I also think it might not be very fair how it works currently. So I have decided to resurrect your character
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