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Scorp

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Everything posted by Scorp

  1. Ok, we can discuss this further. Based on what I read here I created a list below how I see you are suggesting me to change the current rules which Heirloom can each loot specialization get upon defeating Garrosh for the first time. Have a look and post your feedback Class Specialization Heirloom(s) Warrior Arms https://db.pandawow.me/?item=105692 Fury https://db.pandawow.me/?item=105692 Protection https://db.pandawow.me/?item=105693 or https://db.pandawow.me/?item=105691 Paladin Retribution https://db.pandawow.me/?item=105692 Holy https://db.pandawow.me/?item=105687 or https://db.pandawow.me/?item=105689 or https://db.pandawow.me/?item=105688 Protection https://db.pandawow.me/?item=105693 or https://db.pandawow.me/?item=105691 Hunter Beast Mastery https://db.pandawow.me/?item=105683 Marksmanship https://db.pandawow.me/?item=105683 Survival https://db.pandawow.me/?item=105683 Rogue Assassination https://db.pandawow.me/?item=105684 Combat https://db.pandawow.me/?item=105685 Subtlety https://db.pandawow.me/?item=105684 Priest Discipline https://db.pandawow.me/?item=105688 or https://db.pandawow.me/?item=105689 Holy https://db.pandawow.me/?item=105688 or https://db.pandawow.me/?item=105689 Shadow https://db.pandawow.me/?item=105690 Shaman Elemental https://db.pandawow.me/?item=105690 Enhancement https://db.pandawow.me/?item=105685 Restoration https://db.pandawow.me/?item=105688 or https://db.pandawow.me/?item=105687 or https://db.pandawow.me/?item=105689 Mage Arcane https://db.pandawow.me/?item=105690 Fire https://db.pandawow.me/?item=105690 Frost https://db.pandawow.me/?item=105690 Warlock Affliction https://db.pandawow.me/?item=105690 Demonology https://db.pandawow.me/?item=105690 Destruction https://db.pandawow.me/?item=105690 Monk Windwalker https://db.pandawow.me/?item=105686 or https://db.pandawow.me/?item=105685 Mistweaver https://db.pandawow.me/?item=105688 or https://db.pandawow.me/?item=105689 Brewmaster https://db.pandawow.me/?item=105686 or https://db.pandawow.me/?item=105685 Druid Balance https://db.pandawow.me/?item=105690 Feral https://db.pandawow.me/?item=105686 Guardian https://db.pandawow.me/?item=105686 Restoration https://db.pandawow.me/?item=105688 or https://db.pandawow.me/?item=105689 Death Knight Blood https://db.pandawow.me/?item=105692 Frost https://db.pandawow.me/?item=105692 or https://db.pandawow.me/?item=105691 Unholy https://db.pandawow.me/?item=105692
  2. So for context we are talking about the change done in the report here. Upon defeating Garrosh for the first time this is what happens: 1) The server retrieves the list of all 11 Heirlooms on the given difficulty. 2) Then it filters out the ones which are not valid for player's selected loot specialization (this part is not hardcoded, it's checking the data written on the item itself). 3) Then it takes 1 random out of this filtered list. Using the example where boss is defeated on Normal Mode and the player's class is a warlock these are the 2 weapons that are left inside the final list before 1 is randomly chosen: - https://db.pandawow.me/?item=104406 - https://db.pandawow.me/?item=104408 Here's a test where we can see the staff dropped on a Warlock upon defeating Garrosh for the first time: Unless you can prove me wrong I am not sure if this can be considered as a bug, it's more like a suggestion / quality of life change, since the off hand in theory is a valid weapon for warlock
  3. Having issues with reproducing it on Test Realm. Does this issue happen often on live server? On which difficulty has it occurred the most?
  4. Will let you publish this information here then so I can review it. But it has to be something more than just some comment on OwnedCore.... Because: Just now, I opened 2 random videos from retail where the bosses are not together and here is what I see: 1) Earthbreaker Haromm uses all his abilities - 2) Wavebinder Kardris uses all her abilities - In addition, I also logged in on retail (Dragonflight, Patch 10.2.7), used this same strategy, nothing prevented bosses from using their abilities
  5. My opinion: the so called "mechanic" you are talking about, where players can outrange the effect of Kor'kron Dark Shaman totems (and so prevents bosses from using some abilities) in my eyes is a retail bug. You don't see guides around the Internet suggesting you to defeat bosses like that, would be interesting to do some research first to see if Blizzard didn't fix it once it was discovered. There's many things Blizzard fixed/changed during Siege of Orgrimmar progression, which we never introduced here in its initial state. Correct me if I am wrong, but this encounter in general is not a huge progression wall anyways? Any more interesting topics regarding this would you like to point out here except for the one I just described above?
  6. On Heroic difficulty you have to use the pipes to start the encounter. Here is a video -
  7. Implemented in Warlords of Draenor prepatch form. So nobody is confused, here is how it will work: Each character on player's account will have a 100% chance to receive a heirloom on their first Garrosh Hellscream kill on the given difficulty for their selected loot specialization. Each difficulty has its own "first kill", so in other words, player has a 100% chance to receive 3 heirlooms - 1 from each raid difficulty: Flexible, Normal & Heroic difficulty. Every other kill after the first one on the given difficulty will still have a chance to reward a heirloom, but the difference here is that it's no longer a guaranteed chance and also no longer has the filter that the heirloom must match player's loot specialization. Since this change is coming in middle of progression and there are players who have already killed Garrosh Hellscream - do not worry. Your Garrosh Hellscream kills which were done before the server update will not be taken into consideration. In other words, the next time you defeat Garrosh Helscream it will be as if you defeated him the first time This change will be applied after next server update
  8. Wall damage is already disabled with today's morning restart until I find the cause of this issue. Currently not reproducible on test server
  9. Turns out this boss is not the only creature who has a larger back angle. Found a way to identify these type of creatures. After the update you'll notice some large model bosses now share the same behaviour as Tortos. For example - https://db.pandawow.me/?npc=71543
  10. Fixed
  11. Has anyone faced this issue recently? With any MoP encounter boss
  12. Scorp

    LFR

    Done, will be released Wednesday with the opening of LFR Wing #1.
  13. Yep, it's finished and will be applied on heroic difficulty release Wednesday. You'll notice the following changes: - Corrected path issues for each https://db.pandawow.me/?npc=73972. - Fixed an issue due to which https://db.pandawow.me/?spell=145217 (maze walls) did not inflict any damage or give +5 pride to player. - https://db.pandawow.me/?spell=148705 (teleport effect) now has 4 possible destination locations (used to be 1 fixed position). - Fixed cast time for https://db.pandawow.me/?spell=146823 (main spell cast done by boss). I also reworked the way this phase is initialized. That will solve the issue why would a player ever spawn on https://db.pandawow.me/?npc=73972 at the start of it
  14. In your opinion what's reasonable time for a new player to obtain Legendary Cloak? And yes, we are quite careful before doing changes to this system, getting the Legendary Cloak is progression after all just like fully upgrading your PvE gear or getting full arena gear -> the speed how fast you will get it depends on the effort you put in, which is player's personal thing. Completely simplifying this process will decrease the value of this item for players who put effort in getting it
  15. So what you're saying is every new player should receive Legendary Cloak upon logging in? I really fail to see how is it a requirement to get into raids, especially for Flex or Normal Mode. All the Legendary Cloak quest items drop in Siege of Orgrimmar as of Patch 5.4, you are not obligated to do any of previous raids. Also, https://db.pandawow.ru/?item=94594 quest is before you receive the item level 600 cloak, not after it The only players with Legendary Cloak now are the ones who have been actively playing. And I think it's fair in a progression based game? More catch up mechanics will come in Patch 5.4.8, when players will receive +2 equipment upgrades in PvE / Season 15 gear in PvP
  16. Shortly before 5.4 release we introduced some Legendary Cloak Questline catch up features -
  17. Two issues have been corrected here: - https://db.pandawow.me/?spell=143292 spell channel can now be interrupted with any taunt ability. - Boss will now melee attack the target he https://db.pandawow.me/?spell=143292s on. Will be applied after update
  18. Added
  19. We have discussed these suggestions internally within the team, tomorrow you can already expect the following changes to take effect: - Increased "bonus drop chance" for https://db.pandawow.me/?item=87208, https://db.pandawow.me/?item=87209, https://db.pandawow.me/?item=94593, https://db.pandawow.me/?item=94594 as the questline's chapter becomes "older". (System itself already existed, the % however was increased). - In addition, also increased the bonus % player receives if he has already completed the questline on one character on the account (x100 realm). - Increased Legendary Item bonus drop % from https://db.pandawow.me/?spell=161780. - https://db.pandawow.ru/?item=87210 & https://db.pandawow.ru/?item=94867 will now also drop from current raid tier final boss on any difficulty (https://db.pandawow.ru/?npc=68397 in Patch 5.2 & Patch 5.3 / https://db.pandawow.ru/?npc=71865 in Patch 5.4 & Patch 5.4.8). Original sources have not been removed of course, this is just an alternative to help new players. - Players who have completed Legendary Questline at least once (on x100 realm), will be able to receive https://db.pandawow.ru/?item=87210 or https://db.pandawow.ru/?item=94867 on their alt characters upon taking the quest. - https://db.pandawow.me/?item=94594 now drops from all bosses in Siege of Orgrimmar as well. - https://db.pandawow.ru/?currency=396 will now reset twice a week on x100 realm (more info on that will follow in upcoming announcements). - Raid Bosses will now also award https://db.pandawow.ru/?currency=396 on Raid Finder difficulty.
  20. Discussed with Deadmouse. I can suggest to add a realm-based account wide unlock here. Players who have completed full Legendary Questline at least once on x100 on their account will be able to buy https://db.pandawow.ru/?item=87210 & https://db.pandawow.ru/?item=94867 on every next character from https://db.pandawow.ru/?npc=70436. What do you think?
  21. Shortly after the release of x100 few custom adjustments were done to Personal Loot (Bonus Loot / World Bosses / LFR / Legendary Cloak). Basically, as the content becomes more and more "outdated", the chances to receive the given loot increases, for example https://db.pandawow.me/?item=87208 & https://db.pandawow.me/?item=87209 have a higher base drop chance in Patch 5.1 than Patch 5.0.5, even higher in Patch 5.2 and so on. Another thing that was added was bonus drop chance for all Legendary Questline items for players who have completed full questline on at least one character on the account (realm-based). I do like the idea to add https://db.pandawow.me/?item=94594 for all Siege of Orgrimmar bosses
  22. In progress, reworking the current implementation of https://db.pandawow.me/?spell=145215
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