КИСА ПЕРЕЖРАЛА ИРИСА Posted September 4, 2018 Posted September 4, 2018 (edited) it should be a complete circle without any gap? Статичный рисунок у перегретого лазера, под спойлером в первом посте: http://bildites.lv/a/9xzgddax#xem3t4sy Проблема в скорости анимации лазера / скорости распространения огня Edited September 4, 2018 by КИСА ПЕРЕЖРАЛА ИРИСА 1
Developers Heisenberg Posted September 5, 2018 Developers Posted September 5, 2018 made more changes 1
Wuvius Posted September 5, 2018 Posted September 5, 2018 (edited) made some changes to crawler mines (both normal and overcharged) There is a problem Both overcharged & normal mines - ALWAYS spawns x9 mines. ( https://imgur.com/a/ddvipQV ) you can see here the mines. How it should be: How it should work: Players should face 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 10-Man Difficulty' date=' and 8x http://www.db.pandawow.me?npc=74009/crawler-mines on 25-Man Difficulty.[/quote'] ----------------------------------------------------------------------------------------------------------------- and magnets (only normal) Magnet does not work anymore it just stays afk without pushing players. https://imgur.com/a/ddvipQV ( No aura, no pushback on NORMAL magnet ) made more changes What else did you change? UPD: https://imgur.com/a/IABZRxf - Normal laser turret does not work either, same as magnet ( just does nothing ) Feel free too test this too, other testers. It's a nightmare. :D Edited September 5, 2018 by Wuvius
Developers Heisenberg Posted September 8, 2018 Developers Posted September 8, 2018 sawblades will always fall on the ground, plus http://forum.pandawow.ru/showthread.php?t=241957 and http://forum.pandawow.ru/showthread.php?t=241961 1
Wuvius Posted September 15, 2018 Posted September 15, 2018 Both overcharged & normal mines - ALWAYS spawns x9 mines. ( https://imgur.com/a/ddvipQV ) you can see here the mines. 15/09/2018 Corrected Magnet does not work anymore it just stays afk without pushing players. https://imgur.com/a/ddvipQV ( No aura' date=' no pushback on NORMAL magnet )[/quote'] Corrected too. https://imgur.com/a/IABZRxf - Normal laser turret does not work either' date=' same as magnet ( just does nothing )[/quote'] Corrected. - - - Updated - - - sawblades will always fall on the ground' date='[/quote'] Corrected too.
Wuvius Posted September 15, 2018 Posted September 15, 2018 I will keep this in needs review as I believe there is a few more issues.
Wuvius Posted October 28, 2018 Posted October 28, 2018 any updates? [spoiler=Activated-laser-turret] Problem: • https://www.db.pandawow.me?npc=71752/activated-laser-turret > The fire it creates despawns when the "locked on" debuff fades How it should work: Fire should dissapear after 50 seconds Problem: > Currently it randomly fixates on x2 players at a time. Player A will have "locked on" debuff then player B randomly gets the debuff too with an invisible laser. How it should work: Only 1 player can be targeted by the activated laser turret at a time. Problem: The laser turret uses his laser 3 times instead of 2 resulting in the laser to dissapear yet leaving the player with the "locked on" debuff which turns invisible. How it should work: The laser should only use "locked on" 2 times during it's duration. ( targets 2 players 1 after the other. ). [spoiler=Overcharged-laser-turret] Problem: > The animation being displayed dissapears half way through the duration meaning there is no laser mark being displayed but the fire continues too keep growing. How it should work: The animation of the laser should dissapear when the fire stops growing. Problem: > The speed of the lasers are to slow and are not moving as fast as they should do. How it should work: The speed of the lasers need too be increased, you can see here: Problem: > The position of the rings are incorrect it looks as if there is some fire missing there are gaps. How it should work: The rings should be correct, you can follow this pattern here: http://bildites.lv/a/9xzgddax#xem3t4sy Also take a look here: http://bildites.lv/images/5xkkjmu2/139926/thumbnail.png [spoiler=2nd belt & Energized Defensive Matrix] Problem: > When the 2nd belt comes and you do not kill anything on the belt the boss does not receive https://www.db.pandawow.me?spell=148990/energized-defensive-matrix How it should work: The boss should gain https://www.db.pandawow.me?spell=148990/energized-defensive-matrix if nothing is killed on the belt. Thank you Scorpion for helping
Developers Heisenberg Posted October 28, 2018 Developers Posted October 28, 2018 made changes to Activated-laser-turret and defensive matrix
Developers Scorp Posted November 3, 2018 Author Developers Posted November 3, 2018 made changes to Activated-laser-turret Currently Activated Laser Turret has huge problems + new bug, so at the moment I will not add other 7 weapons due to fact that nothing was changed there. Bugs: • https://www.db.pandawow.me?npc=71752/activated-laser-turret uses https://www.db.pandawow.me?spell=143828/locked-on 3 times in total. This causes 3rd one to bug out - https://imgur.com/a/jihL1op • Fire Created by https://www.db.pandawow.me?npc=71752/activated-laser-turret (I believe this spell? https://www.db.pandawow.me?spell=143856/superheated) continues to create fire even after https://www.db.pandawow.me?spell=143828/locked-on debuff expires - https://imgur.com/a/M6jxJkd How it should work: • https://www.db.pandawow.me?npc=71752/activated-laser-turret should use https://www.db.pandawow.me?spell=143828/locked-on 2 times in total. • Fire Created by https://www.db.pandawow.me?npc=71752/activated-laser-turret (https://www.db.pandawow.me?spell=143856/superheated) should follow and create fire under player as long as he has https://www.db.pandawow.me?spell=143828/locked debuff, after that fire should stop spawning & despawn ~50 seconds later. 2
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