КИСА ПЕРЕЖРАЛА ИРИСА Posted September 4, 2018 Share Posted September 4, 2018 (edited) it should be a complete circle without any gap? Статичный рисунок у перегретого лазера, под спойлером в первом посте: http://bildites.lv/a/9xzgddax#xem3t4sy Проблема в скорости анимации лазера / скорости распространения огня Edited September 4, 2018 by КИСА ПЕРЕЖРАЛА ИРИСА 1 Link to comment Share on other sites More sharing options...
Developers Heisenberg Posted September 5, 2018 Developers Share Posted September 5, 2018 made more changes 1 Link to comment Share on other sites More sharing options...
Wuvius Posted September 5, 2018 Share Posted September 5, 2018 (edited) made some changes to crawler mines (both normal and overcharged) There is a problem Both overcharged & normal mines - ALWAYS spawns x9 mines. ( https://imgur.com/a/ddvipQV ) you can see here the mines. How it should be: How it should work: Players should face 3x http://www.db.pandawow.me?npc=74009/crawler-mines on 10-Man Difficulty' date=' and 8x http://www.db.pandawow.me?npc=74009/crawler-mines on 25-Man Difficulty.[/quote'] ----------------------------------------------------------------------------------------------------------------- and magnets (only normal) Magnet does not work anymore it just stays afk without pushing players. https://imgur.com/a/ddvipQV ( No aura, no pushback on NORMAL magnet ) made more changes What else did you change? UPD: https://imgur.com/a/IABZRxf - Normal laser turret does not work either, same as magnet ( just does nothing ) Feel free too test this too, other testers. It's a nightmare. :D Edited September 5, 2018 by Wuvius Link to comment Share on other sites More sharing options...
Developers Heisenberg Posted September 7, 2018 Developers Share Posted September 7, 2018 fixed Link to comment Share on other sites More sharing options...
Developers Heisenberg Posted September 8, 2018 Developers Share Posted September 8, 2018 sawblades will always fall on the ground, plus http://forum.pandawow.ru/showthread.php?t=241957 and http://forum.pandawow.ru/showthread.php?t=241961 1 Link to comment Share on other sites More sharing options...
Wuvius Posted September 15, 2018 Share Posted September 15, 2018 Both overcharged & normal mines - ALWAYS spawns x9 mines. ( https://imgur.com/a/ddvipQV ) you can see here the mines. 15/09/2018 Corrected Magnet does not work anymore it just stays afk without pushing players. https://imgur.com/a/ddvipQV ( No aura' date=' no pushback on NORMAL magnet )[/quote'] Corrected too. https://imgur.com/a/IABZRxf - Normal laser turret does not work either' date=' same as magnet ( just does nothing )[/quote'] Corrected. - - - Updated - - - sawblades will always fall on the ground' date='[/quote'] Corrected too. Link to comment Share on other sites More sharing options...
Wuvius Posted September 15, 2018 Share Posted September 15, 2018 I will keep this in needs review as I believe there is a few more issues. Link to comment Share on other sites More sharing options...
Developers Heisenberg Posted October 27, 2018 Developers Share Posted October 27, 2018 any updates? Link to comment Share on other sites More sharing options...
Wuvius Posted October 28, 2018 Share Posted October 28, 2018 any updates? [spoiler=Activated-laser-turret] Problem: • https://www.db.pandawow.me?npc=71752/activated-laser-turret > The fire it creates despawns when the "locked on" debuff fades How it should work: Fire should dissapear after 50 seconds Problem: > Currently it randomly fixates on x2 players at a time. Player A will have "locked on" debuff then player B randomly gets the debuff too with an invisible laser. How it should work: Only 1 player can be targeted by the activated laser turret at a time. Problem: The laser turret uses his laser 3 times instead of 2 resulting in the laser to dissapear yet leaving the player with the "locked on" debuff which turns invisible. How it should work: The laser should only use "locked on" 2 times during it's duration. ( targets 2 players 1 after the other. ). [spoiler=Overcharged-laser-turret] Problem: > The animation being displayed dissapears half way through the duration meaning there is no laser mark being displayed but the fire continues too keep growing. How it should work: The animation of the laser should dissapear when the fire stops growing. Problem: > The speed of the lasers are to slow and are not moving as fast as they should do. How it should work: The speed of the lasers need too be increased, you can see here: Problem: > The position of the rings are incorrect it looks as if there is some fire missing there are gaps. How it should work: The rings should be correct, you can follow this pattern here: http://bildites.lv/a/9xzgddax#xem3t4sy Also take a look here: http://bildites.lv/images/5xkkjmu2/139926/thumbnail.png [spoiler=2nd belt & Energized Defensive Matrix] Problem: > When the 2nd belt comes and you do not kill anything on the belt the boss does not receive https://www.db.pandawow.me?spell=148990/energized-defensive-matrix How it should work: The boss should gain https://www.db.pandawow.me?spell=148990/energized-defensive-matrix if nothing is killed on the belt. Thank you Scorpion for helping Link to comment Share on other sites More sharing options...
Developers Heisenberg Posted October 28, 2018 Developers Share Posted October 28, 2018 made changes to Activated-laser-turret and defensive matrix Link to comment Share on other sites More sharing options...
Developers Scorp Posted November 3, 2018 Author Developers Share Posted November 3, 2018 made changes to Activated-laser-turret Currently Activated Laser Turret has huge problems + new bug, so at the moment I will not add other 7 weapons due to fact that nothing was changed there. Bugs: • https://www.db.pandawow.me?npc=71752/activated-laser-turret uses https://www.db.pandawow.me?spell=143828/locked-on 3 times in total. This causes 3rd one to bug out - https://imgur.com/a/jihL1op • Fire Created by https://www.db.pandawow.me?npc=71752/activated-laser-turret (I believe this spell? https://www.db.pandawow.me?spell=143856/superheated) continues to create fire even after https://www.db.pandawow.me?spell=143828/locked-on debuff expires - https://imgur.com/a/M6jxJkd How it should work: • https://www.db.pandawow.me?npc=71752/activated-laser-turret should use https://www.db.pandawow.me?spell=143828/locked-on 2 times in total. • Fire Created by https://www.db.pandawow.me?npc=71752/activated-laser-turret (https://www.db.pandawow.me?spell=143856/superheated) should follow and create fire under player as long as he has https://www.db.pandawow.me?spell=143828/locked debuff, after that fire should stop spawning & despawn ~50 seconds later. 2 Link to comment Share on other sites More sharing options...
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