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Siege of Orgrimmar - Garrosh Hellscream - Intermission (Heroic)


Scorp

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Posted (edited)

Intermission: Realm of Y'Shaarj (Heroic)

When Garrosh reaches 10% health, he heals up to full health and transports himself and your raid into the realm of Y'Shaarj. This phase lasts for 1 minute.

1. Garrosh Hellscream

 

2. Problem:

All 3 intermissions are broken on heroic mode.

 

3. How it should work:

On Heroic mode transition phases (or rather, their setting) now come in a fixed, rather than a random order, and each transition phase setting has an additional mechanic.

 

Mechanics:

Temple of the Jade Serpent:

The first Transition Phase takes place in the Temple of the Jade Serpent. The difference here is that the adds - Embodied Doubt once engaged, will regularly try to cast an interruptible spell called Embodied Doubt This deals raid-wide damage, and also stacks a debuff on players increasing the damage they take from further Embodied Doubt casts. On death these adds drop Consumed Faith

After raid has killed all adds, Garrosh activates and will spam Annihilate until intermission phase ends.

 

Terrace of Endless Spring:

The second Transition Phase takes place in the Terrace of Endless Spring. The difference here is that, as long as Embodied Fear adds are alive, many Crushing Fear void zones appear all over the ground. These work on a Shadow Crash system, meaning that shortly after a void zone appears, a projectile lands at that location. Players hit by these projectiles take damage and are feared for 3 seconds. On death these adds drop Consumed Courage

After raid has killed all adds, Garrosh activates and will spam Annihilate until intermission phase ends.

 

Temple of the Red Crane:

The third Transition Phase takes place in the Temple of the Red Crane. The difference here is that the two adds - Embodied Despair begin to channel a raid-wide damaging spell - Ultimate Despair (not working) a while after they are engaged.

On death these adds drop Consumed Hope

After raid has killed all adds, Garrosh activates and will spam Annihilate until intermission phase ends.

 

Works: Order works like it should - First is Jade Temple, Second is ToES and third is Crane Temple. Abilities which adds use in each intermission 2/3 work, buffs drop, Garrosh activates after adds die and spams his cone ability.

Bugs: In Intermission 3 add doesn't use his AoE ability. In all 3 intermissions we are getting fears from Intermission2 - Crushing Fear. Another problem is that these fears - Crushing Fear don't stop after we kill all adds which makes it impossible to avoid Annihilate and that is a big dps loss, because In every intermission you have around 40seconds after killing adds to dps garrosh and avoid Annihilate to push him to phase 3 as fast as possible.

 

 

4. x100.

5. 16/07/2017.

Edited by Scorpionz
  • Like 1
Posted

Can you add that if you die in a intermission, and then intermission finishes you cannot CR (Combat Ress) that guy who died in the intermission it acts as if your body is still where you died.

 

E.G. ( Died in jade temple / intermission finishes - Game thinks players body is still in jade temple. ) All players including dead people should be teleported back to garroshes room on the floor when intermission finishes.

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Annihilate
Unlimited Range
2.5 sec cast
Inflicts 3500000 Shadow damage to enemies within 0 yards in front of the caster and 351000 to 369000 Shadow damage to all enemies in the Realm of Y'Shaarj.