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Siege of Orgrimmar - Garrosh Hellscream - Intermission (Heroic)


Scorp

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Intermission: Realm of Y'Shaarj (Heroic)

When Garrosh reaches 10% health, he heals up to full health and transports himself and your raid into the realm of Y'Shaarj. This phase lasts for 1 minute.

1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream

 

2. Problem:

All 3 intermissions are broken on heroic mode.

 

3. How it should work:

On Heroic mode transition phases (or rather, their setting) now come in a fixed, rather than a random order, and each transition phase setting has an additional mechanic.

 

Mechanics:

Temple of the Jade Serpent:

The first Transition Phase takes place in the Temple of the Jade Serpent. The difference here is that the adds - http://www.db.pandawow.me?npc=72236/embodied-doubt, once engaged, will regularly try to cast an interruptible spell called http://www.db.pandawow.me?spell=149347/embodied-doubt. This deals raid-wide damage, and also stacks a debuff on players increasing the damage they take from further http://www.db.pandawow.me?spell=149347/embodied-doubt casts. On death these adds drop http://www.db.pandawow.me?spell=149033/consumed-faith.

After raid has killed all adds, Garrosh activates and will spam http://www.db.pandawow.me?spell=144969/annihilate until intermission phase ends.

 

Terrace of Endless Spring:

The second Transition Phase takes place in the Terrace of Endless Spring. The difference here is that, as long as http://www.db.pandawow.me?npc=72237/embodied-fear adds are alive, many http://www.db.pandawow.me?spell=147324/crushing-fear void zones appear all over the ground. These work on a Shadow Crash system, meaning that shortly after a void zone appears, a projectile lands at that location. Players hit by these projectiles take damage and are feared for 3 seconds. On death these adds drop http://www.db.pandawow.me?spell=149011/consumed-courage.

After raid has killed all adds, Garrosh activates and will spam http://www.db.pandawow.me?spell=144969/annihilate until intermission phase ends.

 

Temple of the Red Crane:

The third Transition Phase takes place in the Temple of the Red Crane. The difference here is that the two adds - http://www.db.pandawow.me?npc=72238/embodied-despair begin to channel a raid-wide damaging spell - http://www.db.pandawow.me?spell=147342 (not working) a while after they are engaged.

On death these adds drop http://www.db.pandawow.me?spell=149032/consumed-hope.

After raid has killed all adds, Garrosh activates and will spam http://www.db.pandawow.me?spell=144969/annihilate until intermission phase ends.

 

Works: Order works like it should - First is Jade Temple, Second is ToES and third is Crane Temple. Abilities which adds use in each intermission 2/3 work, buffs drop, Garrosh activates after adds die and spams his cone ability.

Bugs: In Intermission 3 add doesn't use his AoE ability. In all 3 intermissions we are getting fears from Intermission2 - http://www.db.pandawow.me?spell=147324/crushing-fear. Another problem is that these fears - http://www.db.pandawow.me?spell=147324/crushing-fear don't stop after we kill all adds which makes it impossible to avoid http://www.db.pandawow.me?spell=144969/annihilate and that is a big dps loss, because In every intermission you have around 40seconds after killing adds to dps garrosh and avoid http://www.db.pandawow.me?spell=144969/annihilate to push him to phase 3 as fast as possible.

 

 

4. x100.

5. 16/07/2017.

Edited by Scorpionz
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Can you add that if you die in a intermission, and then intermission finishes you cannot CR (Combat Ress) that guy who died in the intermission it acts as if your body is still where you died.

 

E.G. ( Died in jade temple / intermission finishes - Game thinks players body is still in jade temple. ) All players including dead people should be teleported back to garroshes room on the floor when intermission finishes.

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