Developers Scorp Posted July 18, 2017 Developers Share Posted July 18, 2017 (edited) Intermission: Realm of Y'Shaarj (Heroic) When Garrosh reaches 10% health, he heals up to full health and transports himself and your raid into the realm of Y'Shaarj. This phase lasts for 1 minute. 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream 2. Problem: All 3 intermissions are broken on heroic mode. 3. How it should work: On Heroic mode transition phases (or rather, their setting) now come in a fixed, rather than a random order, and each transition phase setting has an additional mechanic. Mechanics: •Temple of the Jade Serpent: The first Transition Phase takes place in the Temple of the Jade Serpent. The difference here is that the adds - http://www.db.pandawow.me?npc=72236/embodied-doubt, once engaged, will regularly try to cast an interruptible spell called http://www.db.pandawow.me?spell=149347/embodied-doubt. This deals raid-wide damage, and also stacks a debuff on players increasing the damage they take from further http://www.db.pandawow.me?spell=149347/embodied-doubt casts. On death these adds drop http://www.db.pandawow.me?spell=149033/consumed-faith. After raid has killed all adds, Garrosh activates and will spam http://www.db.pandawow.me?spell=144969/annihilate until intermission phase ends. •Terrace of Endless Spring: The second Transition Phase takes place in the Terrace of Endless Spring. The difference here is that, as long as http://www.db.pandawow.me?npc=72237/embodied-fear adds are alive, many http://www.db.pandawow.me?spell=147324/crushing-fear void zones appear all over the ground. These work on a Shadow Crash system, meaning that shortly after a void zone appears, a projectile lands at that location. Players hit by these projectiles take damage and are feared for 3 seconds. On death these adds drop http://www.db.pandawow.me?spell=149011/consumed-courage. After raid has killed all adds, Garrosh activates and will spam http://www.db.pandawow.me?spell=144969/annihilate until intermission phase ends. •Temple of the Red Crane: The third Transition Phase takes place in the Temple of the Red Crane. The difference here is that the two adds - http://www.db.pandawow.me?npc=72238/embodied-despair begin to channel a raid-wide damaging spell - http://www.db.pandawow.me?spell=147342 (not working) a while after they are engaged. On death these adds drop http://www.db.pandawow.me?spell=149032/consumed-hope. After raid has killed all adds, Garrosh activates and will spam http://www.db.pandawow.me?spell=144969/annihilate until intermission phase ends. Works: Order works like it should - First is Jade Temple, Second is ToES and third is Crane Temple. Abilities which adds use in each intermission 2/3 work, buffs drop, Garrosh activates after adds die and spams his cone ability. Bugs: In Intermission 3 add doesn't use his AoE ability. In all 3 intermissions we are getting fears from Intermission2 - http://www.db.pandawow.me?spell=147324/crushing-fear. Another problem is that these fears - http://www.db.pandawow.me?spell=147324/crushing-fear don't stop after we kill all adds which makes it impossible to avoid http://www.db.pandawow.me?spell=144969/annihilate and that is a big dps loss, because In every intermission you have around 40seconds after killing adds to dps garrosh and avoid http://www.db.pandawow.me?spell=144969/annihilate to push him to phase 3 as fast as possible. 4. x100. 5. 16/07/2017. Edited March 6, 2018 by Scorpionz 1 Link to comment
Cogman Posted July 21, 2017 Share Posted July 21, 2017 Can you add that if you die in a intermission, and then intermission finishes you cannot CR (Combat Ress) that guy who died in the intermission it acts as if your body is still where you died. E.G. ( Died in jade temple / intermission finishes - Game thinks players body is still in jade temple. ) All players including dead people should be teleported back to garroshes room on the floor when intermission finishes. Link to comment
Developers Scorp Posted July 31, 2017 Author Developers Share Posted July 31, 2017 (edited) Tested today on PTR. Fixed. Proof (Screens): 1)Special Ability in intermission. 2)Buff which adds drop on death. 3)After you kill all adds. [spoiler=Temple of the Jade Serpent:] http://bildites.lv/images/py8mv84m/73551/thumbnail.jpg http://bildites.lv/images/mpfhjdvy/73554/thumbnail.jpg http://bildites.lv/images/qh7hmw4x/73553/thumbnail.jpg [spoiler=Terrace of Endless Spring:] http://bildites.lv/images/cxzvbmrk/73556/thumbnail.jpg http://bildites.lv/images/ntf7nzc4/73558/thumbnail.jpg http://bildites.lv/images/gu5ynm6p/73559/thumbnail.jpg [spoiler=Temple of the Red Crane:] http://bildites.lv/images/vet8f937/73560/thumbnail.jpg http://bildites.lv/images/9am5u8ja/73561/thumbnail.jpg http://bildites.lv/images/93dxczzh/73562/thumbnail.jpg Edited July 31, 2017 by Scorpionz Link to comment
Cogman Posted August 1, 2017 Share Posted August 1, 2017 Tested & Fixed ^ Intermissions no longer overlap. Link to comment
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