Developers Scorp Posted July 18, 2017 Developers Share Posted July 18, 2017 (edited) Stage FOUR: DREAM WORLD 1. http://www.db.pandawow.me?npc=71865/garrosh-hellscream 2. Problem: Phase 4 works bad. 3. How should it work: ------------------------------------------------------------------------------------------------------ •When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health (372M/623M on 10 Heroic), and your raid must bring him to 0% once again in order to defeat him. Bugs: Boss health is wrong on 10HC. He has above 800M. ------------------------------------------------------------------------------------------------------ •http://www.db.pandawow.me?spell=147209/malice - is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. While this debuff is active, the player affected by Malice will deal damage to a number of random allies (2 in 10-man, and 5 in 25-man) selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent Malicious Blast ticks. This second debuff lasts for 3 seconds. If the minimum number of players (2 in 10-man and 5 in 25-man) is not affected by a tick of Malicious Blast, the entire raid takes damage, and Garrosh gains 5 energy. The amount of damage the raid takes is proportional to the number of players missing from the count (missing all required players will one-shot the raid). Bugs: This ability doesn't work at all. Only a circle spawns on a random player which does nothing. ------------------------------------------------------------------------------------------------------ •http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. Works. ------------------------------------------------------------------------------------------------------ •Shortly after http://www.db.pandawow.me?spell=147135/bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. The http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears, and then http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. If the Iron Star touches a player or Garrosh, it deals a high amount of raid-wide damage (http://www.db.pandawow.me?spell=147173/unstable-iron-star), interrupting player spellcasting and locking players out of the respective spell school. If the Iron Star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage Bugs: Need to re-test this, will do when I will be able to, but it didn't seem it was working as it should (mainly the mechanic which should make the star spawn). ------------------------------------------------------------------------------------------------------ •Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel, during which time many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. Manifest Rage is interrupted if Garrosh is stunned by an Iron Star. Works. ------------------------------------------------------------------------------------------------------ 4. x100. 5. 16/07/2017. To view situation after fixes check last post from me in this thread. Edited February 7, 2018 by Scorpionz 3 Link to comment Share on other sites More sharing options...
Developers Scorp Posted July 18, 2017 Author Developers Share Posted July 18, 2017 Updated. Link to comment Share on other sites More sharing options...
fry Posted July 29, 2017 Share Posted July 29, 2017 About Iron Star: the boss checks players only one time when he starts the bombardment (at the beginning). Maybe it needs to check players during Bombardment (every 1 second, 10 secs) ? Link to comment Share on other sites More sharing options...
Cogman Posted July 29, 2017 Share Posted July 29, 2017 About Iron Star: the boss checks players only one time when he starts the bombardment (at the beginning). Maybe it needs to check players during Bombardment (every 1 second' date=' 10 secs) ?[/quote'] Bombardment happens > 2 seconds later ( it spawns an ironstar if 3 players are within 8 yards of eachother ) it wont cast the iron star straight away it gets called in 2 seconds after bombardment has started. So yes it should only check players DURING BOMBARDMENT, only 1 star will spawn. Link to comment Share on other sites More sharing options...
fry Posted July 30, 2017 Share Posted July 30, 2017 Are you sure about 3 players in 10 heroic mode? Because i've read about 4 players. Link to comment Share on other sites More sharing options...
Developers Scorp Posted July 30, 2017 Author Developers Share Posted July 30, 2017 Are you sure about 3 players in 10 heroic mode? Because i've read about 4 players. Did do some research and yes in patch 5.4.7 it was hotfixed to 4 players. http://bildites.lv/images/3br4u9pj/73277/thumbnail.png (https://worldofwarcraft.com/en-us/news/12950619) Will update my report with this information. Link to comment Share on other sites More sharing options...
fry Posted July 30, 2017 Share Posted July 30, 2017 Fixed. Link to comment Share on other sites More sharing options...
Cogman Posted July 31, 2017 Share Posted July 31, 2017 http://www.db.pandawow.me?spell=147209/malice - It works but does not work. Damage part on players is fine! Part that does not work: If no one soaks malice the malice bolt does not ALWAYS go onto the boss it will always shoot at the CLOSEST player that is not in the circle and deal damage and sometimes say "evade" and still grant malice stacks. The raid does not take raid wide damage if no one soaks it and garrosh does not get 5 energy. http://www.db.pandawow.me?npc=73059/kokron-iron-star - It does not http://www.db.pandawow.me?spell=147665/fixate to the CLOSEST player it is random, it will fixate on the furthest player or closest player or any player. When we get teleported to phase 4 we do not get stunned for 20 second and the roleplay does not happen, we're able to get an extra 20seconds of damage but boss still attacks whoever has aggro. Garrosh Hellscream himself does not have less HP ( you have not applied the hotfix ) Others are either working or fixed. Link to comment Share on other sites More sharing options...
Developers Scorp Posted July 31, 2017 Author Developers Share Posted July 31, 2017 (edited) http://www.db.pandawow.me?spell=147209/malice - It works but does not work. Damage part on players is fine! Part that does not work: If no one soaks malice the malice bolt does not ALWAYS go onto the boss it will always shoot at the CLOSEST player that is not in the circle and deal damage and sometimes say "evade" and still grant malice stacks. The raid does not take raid wide damage if no one soaks it and garrosh does not get 5 energy. It looks like this: http://bildites.lv/images/upsbtnfd/73621/thumbnail.jpg And like Cogmain said above, if no one is soaking malice (2 players on 10man & 5 on 25man) the malice bolts still go on closest players (even if they are not inside the circle) not to boss like they should which means raid won't take heavy AoE dmg. http://bildites.lv/images/cmfmv7m3/73622/thumbnail.jpg --------------------------------------------------------------- About Iron Star: It now spawns if 4 players are together when Garrosh "checks" raid. Fixed. Edited July 31, 2017 by Scorpionz Link to comment Share on other sites More sharing options...
fry Posted August 2, 2017 Share Posted August 2, 2017 Garrosh Hellscream himself does not have less HP ( you have not applied the hotfix ) I checked that: 60% of full health: [ATTACH=CONFIG]127593[/ATTACH] Link to comment Share on other sites More sharing options...
Cogman Posted August 3, 2017 Share Posted August 3, 2017 I checked that: 60% of full health: There was a hotfix for garroshes HP OVERALL I did make a report about it but I guess it's not for this report its a separate report. The 60% in phase 4 is correct however his HP overall is incorrect > http://forum.pandawow.ru/showthread.php?t=222460 My bad if I confused you lol :P Link to comment Share on other sites More sharing options...
Developers Scorp Posted August 14, 2017 Author Developers Share Posted August 14, 2017 (edited) Tested everything again on 14/08/2017 and created a more detailed report. [spoiler=General:] General Mechanics: 2 •Works: 1/3 •Bugs: 2 + 1 Critical Bug 1)When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health. WORKS. http://bildites.lv/images/uaengkx3/75820/thumbnail.jpg 2)When Players get teleported to a phased Stormwind City location they are stunned for ~12-Seconds. NOT WORKING. Instead all players are able to attack boss before others have even teleported (loaded). Also boss attacks too early, like 5 seconds after teleport to Stormwind. Should be like this: http://bildites.lv/images/xefympx2/75824/thumbnail.png 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg 4)Critical Bug: Boss Disappears in Phase 4. When Phase 3 Ends Garrosh teleports everyone in the raid to Phase 4 - Stormwind. Since Orgrimmar's Map & Stormwind's Map are located very far away from each other the loading screen takes longer than usual. If the player who last had aggro in Phase 3 hasn't spawned/loaded yet once Garrosh "activates/aggros" then Garrosh "resets/disappears", because "he thinks raid has wiped." I checked, he is standing back in Orgrimmar in Phase 4 model, if you aggro him there you will have Phase 1 + Phase 4 at same time in Orgrimmar. http://bildites.lv/images/8aftvyhj/75826/thumbnail.jpg http://bildites.lv/images/nghw6fsb/75826/thumbnail.jpg How to solve this problem? Not sure, maybe let the raid aggro boss themselves in phase 4 not let the boss attack the raid while they are still loading the map. There is a report about this problem from a horde guild aswell - http://forum.pandawow.ru/showthread.php?t=224665, they say it has happened many times for them. Me and Cogman had this problem on PTR aswell- that boss sometimes "resets" before phase 4 starts. [spoiler=Malice:] Malice Mechanics: 3 •Works: 2/3 •Bugs: 1/3 1)http://www.db.pandawow.me?spell=147209/malice is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. WORKS. http://bildites.lv/images/a7pycpje/75802/thumbnail.jpg 2)While this debuff is active, the player affected by http://www.db.pandawow.me?spell=147209/malice will deal damage to a number of random allies selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent http://www.db.pandawow.me?spell=147235/malicious-blast ticks. This second debuff lasts for 3 seconds. WORKS. http://bildites.lv/images/7kg6txha/75803/thumbnail.jpg 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) NOT WORKING. No matter if you have the required amount of players inside http://www.db.pandawow.me?spell=147209/malice Circle (2 on 10-Man & 5 on 25-Man) or if you don't have enough players inside it, you still take 1x damage of http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 10-Man & 5x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 25-Man. http://www.db.pandawow.me?spell=147733/malicious-energy-explosion should only damage the raid if the amount of required players is missing inside http://www.db.pandawow.me?spell=147209/malice Circle (2 on 10-Man & 5 on 25-Man). So 2x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 10-Man (if no one soaks Malice), and 5x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 25-Man (if no one soaks Malice). For example if on 25-Man only 1 player is missing in malice circle - there are only 4/5 players inside then raid should suffer only 1x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion. In short - raid should take damage proportional to the number of players missing from the count. The part where Garrosh gains 5 energy every time malice is "not soaked" works fine. http://bildites.lv/images/3enw2zgz/75807/thumbnail.jpg http://bildites.lv/images/rjhkwumx/75807/thumbnail.jpg [spoiler=Bombardment:] Bombardment Mechanics: 1 •Works: 1/1 •Bugs: 0/1 1)http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. WORKS. http://bildites.lv/images/gkapyqve/75785/thumbnail.jpg [spoiler=Ko'kron Iron Star:] Ko'kron Iron Star Mechanics: 5 •Works: 4/5 •Bugs: 1/5 1)Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. WORKS. http://bildites.lv/images/w6ywhjm6/75809/thumbnail.jpg 2)The http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears. WORKS. http://bildites.lv/images/3e3gt8j7/75813/thumbnail.jpg 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. NOT WORKING. http://www.db.pandawow.me?npc=73059/kokron-iron-star doesn't http://www.db.pandawow.me?spell=147665/fixate on nearest raid member, instead it fixates on a random raid member. Every 10 seconds, it re-http://www.db.pandawow.me?spell=147665/fixates on a random raid member aswell. http://bildites.lv/images/xaaty4py/75790/thumbnail.jpg 4)If http://www.db.pandawow.me?npc=73059/kokron-iron-star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school - http://www.db.pandawow.me?spell=147173/unstable-iron-star. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg 5)If http://www.db.pandawow.me?npc=73059/kokron-iron-star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg http://bildites.lv/images/ttxwu6rm/75792/thumbnail.jpg http://bildites.lv/images/8mcmxyrf/75792/thumbnail.jpg [spoiler=Manifest Rage:] Manifest Rage Mechanics: 1 •Works: 1/1 •Bugs: 0/1 1)Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel, during which time many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. WORKS. http://bildites.lv/images/ud8m3fjt/75783/thumbnail.jpg http://bildites.lv/images/z2tx8f4x/75815/thumbnail.jpg http://bildites.lv/images/jfrr6ppd/75782/thumbnail.jpg Edited August 15, 2017 by Scorpionz Link to comment Share on other sites More sharing options...
fry Posted August 23, 2017 Share Posted August 23, 2017 Fixed Malice, Weak Minded (after teleporting to 4-th phase), issue when the boss evades after teleporting to 4-th phase. 1 Link to comment Share on other sites More sharing options...
Developers Scorp Posted September 9, 2017 Author Developers Share Posted September 9, 2017 Tested 09/09/2017. Fix needs review. Testing was based on Previous Report: [spoiler=Previous Report:] Tested everything again on 14/08/2017 and created a more detailed report. [spoiler=General:] General Mechanics: 2 •Works: 1/3 •Bugs: 2 + 1 Critical Bug 1)When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health. WORKS. http://bildites.lv/images/uaengkx3/75820/thumbnail.jpg 2)When Players get teleported to a phased Stormwind City location they are stunned for ~12-Seconds. NOT WORKING. Instead all players are able to attack boss before others have even teleported (loaded). Also boss attacks too early, like 5 seconds after teleport to Stormwind. Should be like this: http://bildites.lv/images/xefympx2/75824/thumbnail.png 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg 4)Critical Bug: Boss Disappears in Phase 4. When Phase 3 Ends Garrosh teleports everyone in the raid to Phase 4 - Stormwind. Since Orgrimmar's Map & Stormwind's Map are located very far away from each other the loading screen takes longer than usual. If the player who last had aggro in Phase 3 hasn't spawned/loaded yet once Garrosh "activates/aggros" then Garrosh "resets/disappears", because "he thinks raid has wiped." I checked, he is standing back in Orgrimmar in Phase 4 model, if you aggro him there you will have Phase 1 + Phase 4 at same time in Orgrimmar. http://bildites.lv/images/8aftvyhj/75826/thumbnail.jpg http://bildites.lv/images/nghw6fsb/75826/thumbnail.jpg How to solve this problem? Not sure, maybe let the raid aggro boss themselves in phase 4 not let the boss attack the raid while they are still loading the map. There is a report about this problem from a horde guild aswell - http://forum.pandawow.ru/showthread.php?t=224665, they say it has happened many times for them. Me and Cogman had this problem on PTR aswell- that boss sometimes "resets" before phase 4 starts. [spoiler=Malice:] Malice Mechanics: 3 •Works: 2/3 •Bugs: 1/3 1)http://www.db.pandawow.me?spell=147209/malice is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. WORKS. http://bildites.lv/images/a7pycpje/75802/thumbnail.jpg 2)While this debuff is active, the player affected by http://www.db.pandawow.me?spell=147209/malice will deal damage to a number of random allies selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent http://www.db.pandawow.me?spell=147235/malicious-blast ticks. This second debuff lasts for 3 seconds. WORKS. http://bildites.lv/images/7kg6txha/75803/thumbnail.jpg 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) NOT WORKING. No matter if you have the required amount of players inside http://www.db.pandawow.me?spell=147209/malice Circle (2 on 10-Man & 5 on 25-Man) or if you don't have enough players inside it, you still take 1x damage of http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 10-Man & 5x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 25-Man. http://www.db.pandawow.me?spell=147733/malicious-energy-explosion should only damage the raid if the amount of required players is missing inside http://www.db.pandawow.me?spell=147209/malice Circle (2 on 10-Man & 5 on 25-Man). So 2x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 10-Man (if no one soaks Malice), and 5x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion on 25-Man (if no one soaks Malice). For example if on 25-Man only 1 player is missing in malice circle - there are only 4/5 players inside then raid should suffer only 1x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion. In short - raid should take damage proportional to the number of players missing from the count. The part where Garrosh gains 5 energy every time malice is "not soaked" works fine. http://bildites.lv/images/3enw2zgz/75807/thumbnail.jpg http://bildites.lv/images/rjhkwumx/75807/thumbnail.jpg [spoiler=Bombardment:] Bombardment Mechanics: 1 •Works: 1/1 •Bugs: 0/1 1)http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. WORKS. http://bildites.lv/images/gkapyqve/75785/thumbnail.jpg [spoiler=Ko'kron Iron Star:] Ko'kron Iron Star Mechanics: 5 •Works: 4/5 •Bugs: 1/5 1)Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. WORKS. http://bildites.lv/images/w6ywhjm6/75809/thumbnail.jpg 2)The http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears. WORKS. http://bildites.lv/images/3e3gt8j7/75813/thumbnail.jpg 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. NOT WORKING. http://www.db.pandawow.me?npc=73059/kokron-iron-star doesn't http://www.db.pandawow.me?spell=147665/fixate on nearest raid member, instead it fixates on a random raid member. Every 10 seconds, it re-http://www.db.pandawow.me?spell=147665/fixates on a random raid member aswell. http://bildites.lv/images/xaaty4py/75790/thumbnail.jpg 4)If http://www.db.pandawow.me?npc=73059/kokron-iron-star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school - http://www.db.pandawow.me?spell=147173/unstable-iron-star. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg 5)If http://www.db.pandawow.me?npc=73059/kokron-iron-star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg http://bildites.lv/images/ttxwu6rm/75792/thumbnail.jpg http://bildites.lv/images/8mcmxyrf/75792/thumbnail.jpg [spoiler=Manifest Rage:] Manifest Rage Mechanics: 1 •Works: 1/1 •Bugs: 0/1 1)Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel, during which time many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. WORKS. http://bildites.lv/images/ud8m3fjt/75783/thumbnail.jpg http://bildites.lv/images/z2tx8f4x/75815/thumbnail.jpg http://bildites.lv/images/jfrr6ppd/75782/thumbnail.jpg New Report [09/09/2017]: I will post only mechanics that are still bugged. [spoiler=General:] 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg [09/09/2017]: Not Fixed. 4)Critical Bug: Boss Disappears in Phase 4. When Phase 3 Ends Garrosh teleports everyone in the raid to Phase 4 - Stormwind. Since Orgrimmar's Map & Stormwind's Map are located very far away from each other the loading screen takes longer than usual. If the player who last had aggro in Phase 3 hasn't spawned/loaded yet once Garrosh "activates/aggros" then Garrosh "resets/disappears", because "he thinks raid has wiped." I checked, he is standing back in Orgrimmar in Phase 4 model, if you aggro him there you will have Phase 1 + Phase 4 at same time in Orgrimmar. http://bildites.lv/images/8aftvyhj/75826/thumbnail.jpg http://bildites.lv/images/nghw6fsb/75826/thumbnail.jpg [09/09/2017]: Not Fixed. Out of ~25 pulls he disappeared 1 time, I will try to record a video for proof. [spoiler=Malice:] 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) NOT WORKING. [09/09/2017]: Not Fixed + New Bugs: 10-Man Heroic: •How it should work: When a Player gets http://www.db.pandawow.me?spell=147209/malice he creates a purple circle around him - and fires 2x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion every second at boss if no other players stand in this circle, if 1 player stands in it then 1x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 2 players stand in it then 0x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss. Players who enter http://www.db.pandawow.me?spell=147209/malice Circle get a stacking debuff - http://www.db.pandawow.me?spell=147235/malicious-blast. •How it works here: if no players stand in http://www.db.pandawow.me?spell=147209/malice circle - only 1x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 1 player stands in it, then 0x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss. It seems that http://www.db.pandawow.me?spell=147209/malice Circle counts the player with debuff as a player who is soaking Malice and getting stacks of http://www.db.pandawow.me?spell=147235/malicious-blast. Note: To soak http://www.db.pandawow.me?spell=147209/malice on 10-Man there must be 2 players inside circle (player with http://www.db.pandawow.me?spell=147209/malice doesn't count). 25-Man Heroic: •How it should work: When a Player gets http://www.db.pandawow.me?spell=147209/malice he creates a purple circle around him - and fires 5x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion every second at boss if no other players stand in this circle, if 1 player stands in it then 4x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 2 players stand in it then 3x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 3 players stand in it then 2x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 4 players stand in it then 1x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 5 players stand in it then 0x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss. Players who enter http://www.db.pandawow.me?spell=147209/malice Circle get a stacking debuff - http://www.db.pandawow.me?spell=147235/malicious-blast. •How it works here: No Matter how many players stand in http://www.db.pandawow.me?spell=147209/malice circle - 0;1;2;3;4 always only 1x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion bolt goes to boss. Note: To soak http://www.db.pandawow.me?spell=147209/malice on 25-Man there must be 5 players inside circle (player with http://www.db.pandawow.me?spell=147209/malice doesn't count). Note-2: Players who enter http://www.db.pandawow.me?spell=147209/malice Circle get a stacking debuff - http://www.db.pandawow.me?spell=147235/malicious-blast - This part works on 10-Man & 25-Man. http://bildites.lv/images/8hcru5fp/79707/thumbnail.jpg [spoiler=Ko'kron Iron Star:] 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. NOT WORKING. http://www.db.pandawow.me?npc=73059/kokron-iron-star doesn't http://www.db.pandawow.me?spell=147665/fixate on nearest raid member, instead it fixates on a random raid member. Every 10 seconds, it re-http://www.db.pandawow.me?spell=147665/fixates on a random raid member aswell. http://bildites.lv/images/xaaty4py/75790/thumbnail.jpg [09/09/2017]: Not Fixed. [spoiler=New Bugs:] 1)After Latest Fixes Garrosh doesn't change Skin-Model in Phase 2, Phase 3 & Phase 4. Phase-2: http://bildites.lv/images/9vdcgvjj/79710/thumbnail.jpg Phase-3: http://bildites.lv/images/6ecw34yv/79710/thumbnail.jpg Phase-4: http://bildites.lv/images/h8rzs5up/79710/thumbnail.jpg Link to comment Share on other sites More sharing options...
Developers Scorp Posted September 16, 2017 Author Developers Share Posted September 16, 2017 (edited) Tested 16/09/2017. Update: After Last PTR Server Update Bug with Boss Model in Phases (Spoiler-New Bugs) got fixed. Bug with Boss disappearing in Phase 4 still actual + happens more often now, must be fixed before server update: [spoiler=Screenshots:] http://bildites.lv/images/6z3nh65q/80729/thumbnail.jpg http://bildites.lv/images/7p3pndgb/80729/thumbnail.jpg Raid stays in combat and boss is standing in Orgrimmar (On Throne - where he stands Before the Event with Thrall) in Phase 4 Model with Full Hp (Phase 2 HP). http://bildites.lv/images/mx8azq8c/80729/thumbnail.jpg If you aggro him you will have Phase 1, Phase 3 & Phase 4 at same time + full HP (Phase 2). http://bildites.lv/images/ypmdekse/80729/thumbnail.jpg Boss for some reason despawns and you can find him back in Orgrimmar standing on Throne (where he stands before the Event with Thrall). Edited September 18, 2017 by Scorpionz Link to comment Share on other sites More sharing options...
Developers Heisenberg Posted September 19, 2017 Developers Share Posted September 19, 2017 Tested 16/09/2017. Update: After Last PTR Server Update Bug with Boss Model in Phases (Spoiler-New Bugs) got fixed. Bug with Boss disappearing in Phase 4 still actual + happens more often now, must be fixed before server update: [spoiler=Screenshots:] http://bildites.lv/images/6z3nh65q/80729/thumbnail.jpg http://bildites.lv/images/7p3pndgb/80729/thumbnail.jpg Raid stays in combat and boss is standing in Orgrimmar (On Throne - where he stands Before the Event with Thrall) in Phase 4 Model with Full Hp (Phase 2 HP). http://bildites.lv/images/mx8azq8c/80729/thumbnail.jpg If you aggro him you will have Phase 1, Phase 3 & Phase 4 at same time + full HP (Phase 2). http://bildites.lv/images/ypmdekse/80729/thumbnail.jpg Boss for some reason despawns and you can find him back in Orgrimmar standing on Throne (where he stands before the Event with Thrall). disappearing was fixed Link to comment Share on other sites More sharing options...
Developers Scorp Posted September 20, 2017 Author Developers Share Posted September 20, 2017 (edited) Tested 20/09/2017. disappearing was fixed Fixed. Remaining Bugs: [spoiler=General:] 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg [spoiler=Malice:] 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) NOT WORKING. [09/09/2017]: Not Fixed + New Bugs: 10-Man Heroic: •How it should work: When a Player gets http://www.db.pandawow.me?spell=147209/malice he creates a purple circle around him - and fires 2x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion every second at boss if no other players stand in this circle, if 1 player stands in it then 1x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 2 players stand in it then 0x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss. Players who enter http://www.db.pandawow.me?spell=147209/malice Circle get a stacking debuff - http://www.db.pandawow.me?spell=147235/malicious-blast. •How it works here: if no players stand in http://www.db.pandawow.me?spell=147209/malice circle - only 1x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 1 player stands in it, then 0x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss. It seems that http://www.db.pandawow.me?spell=147209/malice Circle counts the player with debuff as a player who is soaking Malice and getting stacks of http://www.db.pandawow.me?spell=147235/malicious-blast. Note: To soak http://www.db.pandawow.me?spell=147209/malice on 10-Man there must be 2 players inside circle (player with http://www.db.pandawow.me?spell=147209/malice doesn't count). 25-Man Heroic: •How it should work: When a Player gets http://www.db.pandawow.me?spell=147209/malice he creates a purple circle around him - and fires 5x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion every second at boss if no other players stand in this circle, if 1 player stands in it then 4x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 2 players stand in it then 3x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 3 players stand in it then 2x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 4 players stand in it then 1x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss, if 5 players stand in it then 0x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion goes to boss. Players who enter http://www.db.pandawow.me?spell=147209/malice Circle get a stacking debuff - http://www.db.pandawow.me?spell=147235/malicious-blast. •How it works here: No Matter how many players stand in http://www.db.pandawow.me?spell=147209/malice circle - 0;1;2;3;4 always only 1x http://www.db.pandawow.me?spell=147733/malicious-energy-explosion bolt goes to boss. Note: To soak http://www.db.pandawow.me?spell=147209/malice on 25-Man there must be 5 players inside circle (player with http://www.db.pandawow.me?spell=147209/malice doesn't count). Note-2: Players who enter http://www.db.pandawow.me?spell=147209/malice Circle get a stacking debuff - http://www.db.pandawow.me?spell=147235/malicious-blast - This part works on 10-Man & 25-Man. http://bildites.lv/images/8hcru5fp/79707/thumbnail.jpg [spoiler=Ko'kron Iron Star:] 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. NOT WORKING. http://www.db.pandawow.me?npc=73059/kokron-iron-star doesn't http://www.db.pandawow.me?spell=147665/fixate on nearest raid member, instead it fixates on a random raid member. Every 10 seconds, it re-http://www.db.pandawow.me?spell=147665/fixates on a random raid member aswell. http://bildites.lv/images/xaaty4py/75790/thumbnail.jpg [09/09/2017]: Not Fixed. Edited October 15, 2017 by Scorpionz Fixed Link to comment Share on other sites More sharing options...
fry Posted October 9, 2017 Share Posted October 9, 2017 About Malice: it is only 1 bolt always but damage depends on count of players now. Is it offlike? Or it should be a number of bolts with fixed damage? Link to comment Share on other sites More sharing options...
fry Posted October 10, 2017 Share Posted October 10, 2017 Fixed Malice calculations. Link to comment Share on other sites More sharing options...
Developers Scorp Posted October 12, 2017 Author Developers Share Posted October 12, 2017 (edited) Tested 12/10/2017. Fixed Malice calculations. http://www.db.pandawow.me?spell=147209/malice Mechanic Fixed, but there is 1 bug left to fix (Info in report). Remaining Bugs: [spoiler=General:] 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg [spoiler=Malice:] 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) Fix Needs Review. When Malice bolt goes to boss it can sometimes "miss" which means players won't take damage from that bolt and boss won't gain energy. http://bildites.lv/images/s5e3anjq/84848/thumbnail.jpg [spoiler=Bombardment:] 1)http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. NEW BUG. After last update Players are not able to see locations where http://www.db.pandawow.me?spell=147135/bombardment is going to land and also you are only able to see the animation of fire balls if you stay at edge of the map. + They are now moving faster than before. http://bildites.lv/images/npjff477/84848/thumbnail.jpg http://bildites.lv/images/rykwu8eb/84848/thumbnail.jpg [spoiler=Ko'kron Iron Star:] 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. NOT WORKING. http://www.db.pandawow.me?npc=73059/kokron-iron-star doesn't http://www.db.pandawow.me?spell=147665/fixate on nearest raid member, instead it fixates on a random raid member. Every 10 seconds, it re-http://www.db.pandawow.me?spell=147665/fixates on a random raid member aswell. http://bildites.lv/images/xaaty4py/75790/thumbnail.jpg [09/09/2017]: Not Fixed. Edited October 15, 2017 by Scorpionz Link to comment Share on other sites More sharing options...
Developers Scorp Posted October 24, 2017 Author Developers Share Posted October 24, 2017 (edited) Tested 25/10/2017. - Live Server. Bug With boss despawning in Phase 4 was fixed on Test Server or atleast it doesn't happen there anymore on the other hand it is still happening on Live Server (More info in General - 4. Bug). Special thanks to Guild "Renaissance Empire" for recording 2 videos about this problem. Bug needs to be fixed as fast as possible, boss is not killable on Heroic at the moment.. 10/10. [spoiler=General:] General Mechanics: 2 •Works: 2/2 •Bugs: 0/2 + 2 1)When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health. WORKS. 2)When Players get teleported to a phased Stormwind City location they are stunned for 15-Seconds (http://www.db.pandawow.me?spell=148440/weak-minded). WORKS. 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). Remove them in Phase 4 Please: •http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption (Buff ID: 145833). •http://www.db.pandawow.me?spell=145171/empowered-touch-of-yshaarj (Buff ID: 145832). •http://www.db.pandawow.me?spell=144816/empowered-desecrate (Buff ID: 145829). •http://www.db.pandawow.me?spell=145195/empowered-gripping-despair (Buff ID: 145831). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg 4)Critical Bug: Boss Disappears in Phase 4. (More Fixes by Heisenberg - will check after Update). When Phase 3 Ends Garrosh teleports everyone in the raid to Phase 4 - Stormwind. Since Orgrimmar's Map & Stormwind's Map are located very far away from each other the loading screen takes longer than usual. If players don't load fast enough, then Garrosh "resets/disappears", because "he thinks raid has wiped." I checked, he is standing back in Orgrimmar in Phase 4 model, if you aggro him there you will have Phase 1 + Phase 4 at same time in Orgrimmar. http://bildites.lv/images/8aftvyhj/75826/thumbnail.jpg http://bildites.lv/images/nghw6fsb/75826/thumbnail.jpg Special thanks to Guild Renaissance Empire for uploading these videos: Report from a Horde guild "Go Hard" - http://forum.pandawow.ru/showthread.php?t=224665. [spoiler=Malice:] Malice Mechanics: 3 •Works: 2/3 •Bugs: 1/3 1)http://www.db.pandawow.me?spell=147209/malice is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. WORKS. http://bildites.lv/images/a7pycpje/75802/thumbnail.jpg 2)While this debuff is active, the player affected by http://www.db.pandawow.me?spell=147209/malice will deal damage to a number of random allies selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent http://www.db.pandawow.me?spell=147235/malicious-blast ticks. This second debuff lasts for 3 seconds. WORKS. http://bildites.lv/images/7kg6txha/75803/thumbnail.jpg 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) Fix Needs Review. When Malice bolt goes to boss it can sometimes "miss" which means players won't take damage from that bolt and boss won't gain energy. http://bildites.lv/images/s5e3anjq/84848/thumbnail.jpg [spoiler=Bombardment:] Bombardment Mechanics: 1 •Works: 1/1 •Bugs: 0/1 + 1 1)http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. WORKS. 2)New Bug: After last update Players are not able to see locations where http://www.db.pandawow.me?spell=147135/bombardment is going to land (Animation how fire balls are flying and hitting the ground + players no longer see visual where they will land, they only see a pool of dmg when it spawns). You are only able to see the this animation if you stay at edge of the map. http://bildites.lv/images/npjff477/84848/thumbnail.jpg [spoiler=Ko'kron Iron Star:] Ko'kron Iron Star Mechanics: 5 •Works: 4/5 •Bugs: 1/5 1)Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. WORKS. http://bildites.lv/images/w6ywhjm6/75809/thumbnail.jpg 2)The http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears. WORKS. http://bildites.lv/images/3e3gt8j7/75813/thumbnail.jpg 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. NOT WORKING. http://www.db.pandawow.me?npc=73059/kokron-iron-star doesn't http://www.db.pandawow.me?spell=147665/fixate on nearest raid member, instead it fixates on a random raid member. Every 10 seconds, it re-http://www.db.pandawow.me?spell=147665/fixates on a random raid member aswell. http://bildites.lv/images/xaaty4py/75790/thumbnail.jpg 4)If http://www.db.pandawow.me?npc=73059/kokron-iron-star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school - http://www.db.pandawow.me?spell=147173/unstable-iron-star. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg 5)If http://www.db.pandawow.me?npc=73059/kokron-iron-star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg http://bildites.lv/images/ttxwu6rm/75792/thumbnail.jpg http://bildites.lv/images/8mcmxyrf/75792/thumbnail.jpg [spoiler=Manifest Rage:] Manifest Rage Mechanics: 1 •Works: 1/1 •Bugs: 0/1 1)Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel, during which time many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. WORKS. http://bildites.lv/images/ud8m3fjt/75783/thumbnail.jpg http://bildites.lv/images/z2tx8f4x/75815/thumbnail.jpg http://bildites.lv/images/jfrr6ppd/75782/thumbnail.jpg Edited November 10, 2017 by Scorpionz 4 Link to comment Share on other sites More sharing options...
fry Posted November 10, 2017 Share Posted November 10, 2017 Fixed Kor'kron Iron Star target selection (random player instead of nearest player). Link to comment Share on other sites More sharing options...
Developers Scorp Posted November 15, 2017 Author Developers Share Posted November 15, 2017 (edited) Tested 15/11/2017. Fix Needs Review. After Last Fixes: •Problem with Boss Despawning in Phase 4. - Not Fixed. + New Bugs. •Kor'kron Iron Star Target Selection. - Not Fixed. Special Thanks to Wuvius for Helping me Test This Phase. Remaining Bugs: •General: 2 •Malice: 1 •Bombardment: 1 •Kor'kron Iron Star: 2 •Manifest Rage: 0 Bug Report: [spoiler=General:] General Mechanics: 2 •Works: 2/2 •Bugs: 0/2 + 2 1)When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health. WORKS. 2)When Players get teleported to a phased Stormwind City location they are stunned for 15-Seconds (http://www.db.pandawow.me?spell=148440/weak-minded). WORKS. 3)In this phase Garrosh will no longer use abilities from previous phases. Visual Bug. Garrosh doesn't use any ability from previous phases, he just has the empowered "buffs" (it's only visual). Remove them in Phase 4 Please: •http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption (Buff ID: 145833). •http://www.db.pandawow.me?spell=145171/empowered-touch-of-yshaarj (Buff ID: 145832). •http://www.db.pandawow.me?spell=144816/empowered-desecrate (Buff ID: 145829). •http://www.db.pandawow.me?spell=145195/empowered-gripping-despair (Buff ID: 145831). http://bildites.lv/images/f74pj6c6/75942/thumbnail.jpg 4)Critical Bug: Boss Disappears in Phase 4. When Phase 3 Ends Garrosh teleports everyone in the raid to Phase 4 - Stormwind. Since Orgrimmar's Map & Stormwind's Map are located very far away from each other the loading screen takes longer than usual. If players don't load fast enough, then Garrosh "resets/disappears", because "he thinks raid has wiped." I checked, he is standing back in Orgrimmar in Phase 4 model, if you aggro him there you will have Phase 1 + Phase 4 at same time in Orgrimmar. http://bildites.lv/images/8aftvyhj/75826/thumbnail.jpg http://bildites.lv/images/nghw6fsb/75826/thumbnail.jpg Special thanks to Guild Renaissance Empire for uploading these videos: 15/11/2017. New Bugs. Whne boss Teleports back to Orgrimmar (after despawning from Stormwind Phase) he aggros and runs through textures to Stormwind. If Players leave combat (fake death or anything simular) he runs back to his Throne in Orgrimmar, but he doesn't reset - he is standing in Phase 4 Model + Active (casts abilities & gains energy). And ofc attacks if you go near him/attack him. http://bildites.lv/images/5rk966ab/89838/thumbnail.jpg Note: If you wipe in Stormwind (if he didn't despawn when you teleport there) then everything is ok he resets and is back in phase 1 model + inactive. [spoiler=Malice:] Malice Mechanics: 3 •Works: 2/3 •Bugs: 1/3 1)http://www.db.pandawow.me?spell=147209/malice is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. WORKS. http://bildites.lv/images/a7pycpje/75802/thumbnail.jpg 2)While this debuff is active, the player affected by http://www.db.pandawow.me?spell=147209/malice will deal damage to a number of random allies selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent http://www.db.pandawow.me?spell=147235/malicious-blast ticks. This second debuff lasts for 3 seconds. WORKS. http://bildites.lv/images/7kg6txha/75803/thumbnail.jpg 3)If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid) Fix Needs Review. When Malice bolt goes to boss it can sometimes "miss" which means players won't take damage from that bolt and boss won't gain energy. http://bildites.lv/images/s5e3anjq/84848/thumbnail.jpg [spoiler=Bombardment:] Bombardment Mechanics: 1 •Works: 1/1 •Bugs: 0/1 + 1 1)http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. WORKS. 2)New Bug: After last update Players are not able to see locations where http://www.db.pandawow.me?spell=147135/bombardment is going to land (Animation how fire balls are flying and hitting the ground + players no longer see visual where they will land, they only see a pool of dmg when it spawns). You are only able to see the this animation if you stay at edge of the map. http://bildites.lv/images/npjff477/84848/thumbnail.jpg [spoiler=Ko'kron Iron Star:] Ko'kron Iron Star Mechanics: 5 •Works: 4/5 •Bugs: 1/5 + 1 1)Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. WORKS. http://bildites.lv/images/w6ywhjm6/75809/thumbnail.jpg 2)The http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears. WORKS. http://bildites.lv/images/3e3gt8j7/75813/thumbnail.jpg 3)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. FIX NEEDS REVIEW. 15/11/2017. http://www.db.pandawow.me?npc=73059/kokron-iron-star sometimes http://www.db.pandawow.me?spell=147665/fixated on nearest player but maximum 3 times and then in decided to http://www.db.pandawow.me?spell=147665/fixate on a random player. Sometimes it http://www.db.pandawow.me?spell=147665/fixated on a random player after first fixate, sometimes even after spawn. Picture: http://www.db.pandawow.me?spell=147665/fixate was on Player A, next Fixate was used on Player C. And you can see that Player A & B were right next to http://www.db.pandawow.me?npc=73059/kokron-iron-star but it still http://www.db.pandawow.me?spell=147665/fixated on Player C. http://bildites.lv/images/8dg79h8q/89832/thumbnail.jpg 4)If http://www.db.pandawow.me?npc=73059/kokron-iron-star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school - http://www.db.pandawow.me?spell=147173/unstable-iron-star. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg 5)If http://www.db.pandawow.me?npc=73059/kokron-iron-star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. WORKS. http://bildites.lv/images/9meme445/75814/thumbnail.jpg http://bildites.lv/images/ttxwu6rm/75792/thumbnail.jpg http://bildites.lv/images/8mcmxyrf/75792/thumbnail.jpg 6) Visual Swirl Which shows where http://www.db.pandawow.me?npc=73059/kokron-iron-star will land. BUG. Players are no longer able to see Yellow Swirly Visual where http://www.db.pandawow.me?npc=73059/kokron-iron-star will land (Same bug with Bombardment) + the animation how Iron Star is "flying" to this location. [spoiler=Manifest Rage:] Manifest Rage Mechanics: 1 •Works: 1/1 •Bugs: 0/1 1)Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel, during which time many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. WORKS. http://bildites.lv/images/ud8m3fjt/75783/thumbnail.jpg http://bildites.lv/images/z2tx8f4x/75815/thumbnail.jpg http://bildites.lv/images/jfrr6ppd/75782/thumbnail.jpg Edited November 15, 2017 by Scorpionz 1 Link to comment Share on other sites More sharing options...
Developers Scorp Posted December 11, 2017 Author Developers Share Posted December 11, 2017 Time to fix this, Guilds waiting for months to actually do this boss on Heroic Mode. 1 Link to comment Share on other sites More sharing options...
Developers Scorp Posted January 30, 2018 Author Developers Share Posted January 30, 2018 (edited) 30/01/2018. Tested Everything Again & Updated Bug List. New Report: [spoiler=General:] General Mechanics: 4. •Fixed: 2/4. •Bugs: 2/4. When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health, and your raid must bring him to 0% once again in order to defeat him. ============================================================================================== 1)When Garrosh reaches 0% health, he enters a 20-second role-playing speech, after which your raid is teleported to a phased Stormwind City location. Here, Garrosh is healed to 60% health. Fixed. ============================================================================================== 2)When Players get teleported to a phased Stormwind City location they are stunned for 15-Seconds (http://www.db.pandawow.me?spell=148440/weak-minded). Fixed. ============================================================================================== 3)In this phase Garrosh will no longer uses abilities from previous phases, instead he receives 4 new ones. Fix Needs Review. Problem: Garrosh doesn't use abilities from previous phases, but doesn't lose Empowered Buffs (From Phase 2-3). How it should work: In Phase 4 Garrosh should lose these buffs: •http://www.db.pandawow.me?spell=145037/empowered-whirling-corruption (Buff ID: 145833). •http://www.db.pandawow.me?spell=145171/empowered-touch-of-yshaarj (Buff ID: 145832). •http://www.db.pandawow.me?spell=144816/empowered-desecrate (Buff ID: 145829). •http://www.db.pandawow.me?spell=145195/empowered-gripping-despair (Buff ID: 145831). ============================================================================================== 4) Teleportation to Stormwind Phase. Critical Bug. Problem: After Garrosh & players teleport to Stormwind (Phase 4 location), boss sometimes despawns (Teleports back to spawn, but doesn't reset - stays in phase 4 model). •Screenshots: https://imgur.com/a/Owued, https://imgur.com/a/FbNJa. •Video-1: •Video-2: How it should work: After Garrosh & players teleport to Stormwind (Phase 4 location), he should never despawn (only if raid wipes of course). ============================================================================================== [spoiler=Malice:] Malice Mechanics: 5. •Fixed: 3/5. •Bugs: 2/5. http://www.db.pandawow.me?spell=147209/malice - Fires http://www.db.pandawow.me?spell=147235/malicious-blast at the closest 2 (5 in 25-Man) allies every 2 sec. Any http://www.db.pandawow.me?spell=147235/malicious-blast that is not absorbed will be fired at Garrosh instead, granting him 5 Energy (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion). ============================================================================================== 1) http://www.db.pandawow.me?spell=147209/malice is a 10-second undispellable debuff that Garrosh casts on random, non-tank raid members. Fixed. ============================================================================================== 2) While this debuff is active, the player affected by http://www.db.pandawow.me?spell=147209/malice will deal damage to a number of random allies selected from within a small radius around them. These players will be damaged by http://www.db.pandawow.me?spell=147235/malicious-blast This applies a short DoT to them, and also stacks a debuff on them that increases the damage that they take from subsequent http://www.db.pandawow.me?spell=147235/malicious-blast ticks. This second debuff lasts for 3 seconds. Fixed. ============================================================================================== 3) If the minimum number of players (2 players on 10-man and 5 players on 25-man) is not affected by a tick of http://www.db.pandawow.me?spell=147235/malicious-blast, the entire raid takes damage - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion, and Garrosh gains 5 energy. The amount of damage the raid takes (http://www.db.pandawow.me?spell=147733/malicious-energy-explosion) is proportional to the number of players missing from the count (missing all required players will one-shot the raid). Fixed. ============================================================================================== 4) Once http://www.db.pandawow.me?spell=147209/malice bolts reach Garrosh, they will do raid-wide damage to all players & give boss +5 Energy - http://www.db.pandawow.me?spell=147733/malicious-energy-explosion. Fix Needs Review. Problem: http://www.db.pandawow.me?spell=147209/malice bolts which fly to Garrosh can sometimes miss him, which means no energy/damage will happen. How it should work: http://www.db.pandawow.me?spell=147209/malice bolts should always reach Garrosh and give him energy/do raid-wide damage. ============================================================================================== 5) Once http://www.db.pandawow.me?spell=147209/malice Circle & http://www.db.pandawow.me?spell=147235/malicious-blast debuff on players inside it (Check Timer). Fix Needs Review. Problem: http://www.db.pandawow.me?spell=147209/malice Circle doesn't check if player who was just inside it is still in it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick. I stood inside http://www.db.pandawow.me?spell=147209/malice circle, took 1 stack of http://www.db.pandawow.me?spell=147235/malicious-blast, then walked out of this Circle and took 1 more stack of http://www.db.pandawow.me?spell=147235/malicious-blast even tho I was out of http://www.db.pandawow.me?spell=147209/malice circle already. How it should work: http://www.db.pandawow.me?spell=147209/malice Circle should check which players are inside it before every http://www.db.pandawow.me?spell=147235/malicious-blast tick. ============================================================================================== [spoiler=Bombardment:] Bombardment Mechanics: 3. •Fixed: 3/3. •Bugs: 0/3. http://www.db.pandawow.me?spell=147135/bombardment - is a spell that causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Getting hit by these projectiles is extremely damaging. Inflicts xx.xx Fire damage to enemies within 6 yards and creates a patch of Napalm. ============================================================================================== 1) http://www.db.pandawow.me?spell=147135/bombardment causes many areas on the ground to be targeted by projectiles, which land a few seconds after the affected areas are marked. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?spell=147135/bombardment Inflicts xx.xx Fire damage to enemies within 6 yards and creates a patch of Napalm. Fixed. ============================================================================================== 3) http://www.db.pandawow.me?spell=147135/bombardment can be seen from distance (Phasing Bug). Fixed. ============================================================================================== [spoiler=Ko'kron Iron Star:] Ko'kron Iron Star Mechanics: 6. •Fixed: 5/6. •Bugs: 1/6. Shortly after http://www.db.pandawow.me?spell=147135/bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. The http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears, and then http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. If the Iron Star touches a player or Garrosh, it deals a high amount of raid-wide damage (http://www.db.pandawow.me?spell=147173/unstable-iron-star), interrupting player spellcasting and locking players out of the respective spell school. If the Iron Star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. ============================================================================================== 1) Shortly after Bombardment is cast, Garrosh will perform a check for "clumped" players. If at least 4 players in 10-man, or 7 in 25-man are within an 8-yard radius, then the boss will summon an http://www.db.pandawow.me?npc=73059/kokron-iron-star at the players' location. If Garrosh does not find any clumped players, no http://www.db.pandawow.me?npc=73059/kokron-iron-star is spawned. Fixed. ============================================================================================== 2) http://www.db.pandawow.me?npc=73059/kokron-iron-star deals massive damage to the location where it appears. Fixed. ============================================================================================== 3) Location where http://www.db.pandawow.me?npc=73059/kokron-iron-star will appear can be seen from distance (Phasing Bug). Fixed. ============================================================================================== 4) If http://www.db.pandawow.me?npc=73059/kokron-iron-star touches a player or Garrosh, it deals a high amount of raid-wide damage, interrupting player spellcasting and locking players out of the respective spell school - http://www.db.pandawow.me?spell=147173/unstable-iron-star. Fixed. ============================================================================================== 5) If http://www.db.pandawow.me?npc=73059/kokron-iron-star is kited into Garrosh, it stuns him for a brief period of time, thus interrupting his current cast of http://www.db.pandawow.me?spell=147011/manifest-rage. https://imgur.com/a/h3y9a, https://imgur.com/a/TxRvi. Fixed. ============================================================================================== 6)After spawned, the http://www.db.pandawow.me?npc=73059/kokron-iron-star will http://www.db.pandawow.me?spell=147665/fixate on the nearest raid member, chasing them at a moderate speed. Every 10 seconds, it re-fixates on the nearest player to it. Fix Needs Review. Problem: http://www.db.pandawow.me?npc=73059/kokron-iron-star http://www.db.pandawow.me?spell=147665/fixates on random players. Picture: http://www.db.pandawow.me?spell=147665/fixate was on Player A, next Fixate was used on Player C. And you can see that Player A & B were right next to http://www.db.pandawow.me?npc=73059/kokron-iron-star but http://www.db.pandawow.me?npc=73059/kokron-iron-star http://www.db.pandawow.me?spell=147665/fixated on Player C. http://bildites.lv/images/8dg79h8q/89832/thumbnail.jpg How it should work: http://www.db.pandawow.me?npc=73059/kokron-iron-star should always http://www.db.pandawow.me?spell=147665/fixate on nearest player. ============================================================================================== [spoiler=Manifest Rage:] Manifest Rage Mechanics: 3. •Fixed: 1/3. •Bugs: 2/3. Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel, during which time many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. ============================================================================================== 1) Whenever Garrosh reaches 100 energy, he casts http://www.db.pandawow.me?spell=147011/manifest-rage. This spell has a 2-second cast time, followed by a 4-second channel. https://imgur.com/a/lBpr6, https://imgur.com/a/RN3hE. Fixed. ============================================================================================== 2) During http://www.db.pandawow.me?spell=147011/manifest-rage 4-second channel many adds called http://www.db.pandawow.me?npc=73253/manifestation-of-rage spawn. These adds have Normal threat tables, and no abilities. Not Fixed. Problem: If players don't interrupt Garrosh when he channels http://www.db.pandawow.me?spell=147011/manifest-rage only 5x http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds spawn. How it should work: If player's don't interrupt Garrosh when he channels http://www.db.pandawow.me?spell=147011/manifest-rage, then 20x http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds should spawn. Of course the faster you interrupt him, the less will spawn. Proof: ============================================================================================== 3) After summoned, http://www.db.pandawow.me?npc=73253/manifestation-of-rage adds have Normal threat tables, and no abilities. Not Fixed. Problem: If no players are near http://www.db.pandawow.me?npc=73253/manifestation-of-rage when these adds spawn, they will not aggro. How it should work: http://www.db.pandawow.me?npc=73253/manifestation-of-rage should immediately aggro on players after summoned by Garrosh. Proof: ============================================================================================== Edited February 7, 2018 by Scorpionz 1 Link to comment Share on other sites More sharing options...
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