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Siege of Orgrimmar - Thok the Bloodthirsty - Prisoners of War


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1. http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty - Prisoners of War.

Prisoners of War:

Garrosh has taken prisoners during his Pandaria campaign, and they remain trapped in cages alongside the beasts, hoping for freedom.

 

2. Problems:

 

2.1) If your raid frees http://www.db.pandawow.me?npc=71742/akolik, the following happens (http://www.db.pandawow.me?spell=144016/akoliks-incantation):

•http://www.db.pandawow.me?spell=143780/acid-breath replaces http://www.db.pandawow.me?spell=143426/fearsome-roar. Acid Breath is also a frontal cone attack, but it deals Nature damage instead of Shadow damage. It applies a stacking debuff on affected players, reducing their armor by 20% per stack.

http://www.db.pandawow.me?spell=143791/corrosive-blood replaces http://www.db.pandawow.me?spell=143707/shock-blast. Corrosive Blood deals Nature damage to random raid members, placing a 30-second DoT on them.

Bugs:

2.1.1) http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty doesn't get 'Acid Aura' (ID: http://www.db.pandawow.me?spell=143971/acid-pustules).

 

2.2) If your raid frees http://www.db.pandawow.me?npc=71749/waterspeaker-gorai, the following happens (http://www.db.pandawow.me?spell=144013/water-of-purity):

•http://www.db.pandawow.me?spell=143773/freezing-breath replaces http://www.db.pandawow.me?spell=143426/fearsome-roar. Freezing Breath is also a frontal cone attack, but it deals Frost damage instead of Shadow damage. It applies a stacking debuff on affected players. At 5 stacks, the players become frozen in a http://db.pandawow.me?npc=71720/ice-tomb, and raid members must destroy the tomb to free them. Being trapped in the tomb deals 5% of that player's health in damage every 2 seconds.

http://www.db.pandawow.me?spell=143800/icy-blood replaces http://www.db.pandawow.me?spell=143707/shock-blast. Icy Blood deals Frost damage to random raid members, placing a 15-second DoT on them. If players reach 5 stacks of the DoT (by being targeted 5 times before the DoT has a chance to wear off), they become frozen in a http://db.pandawow.me?npc=71720/ice-tomb, and the tomb must be destroyed for them to be freed. Being trapped in the tomb deals 5% of that player's maximum health in damage every 2 seconds.

Bugs:

2.2.1) http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty doesn't get 'Frost Aura' (ID: http://www.db.pandawow.me?spell=143968).

2.2.2) At 5 Stacks players don't get trapped in http://db.pandawow.me?npc=71720/ice-tomb the stacks just continue to grow, nothing else happens.

2.2.3) If you free http://www.db.pandawow.me?npc=71749/waterspeaker-gorai boss enters http://www.db.pandawow.me?npc=71763/montak's Phase (2.3), which is incorrect.

2.2.4) When freed http://www.db.pandawow.me?npc=71749/waterspeaker-gorai doesn't buff nearest raid members with http://www.db.pandawow.me?spell=144117/restorative-waters.

 

2.3) If your raid frees http://www.db.pandawow.me?npc=71763/montak, the following happens (http://www.db.pandawow.me?spell=144014/fire-of-the-spirits):

•http://www.db.pandawow.me?spell=143767/scorching-breath replaces http://www.db.pandawow.me?spell=143426/fearsome-roar. Scorching Breath is also a frontal cone attack, but it deals Fire damage instead of Shadow damage. It applies a stacking DoT on affected players, causing them to take a moderate amount of Fire damage per stack.

http://db.pandawow.me?spell=143783/burning-blood replaces http://www.db.pandawow.me?spell=143707/shock-blast. Burning Blood deals Fire damage to random raid members, placing a fiery void zone at their location.

Bugs:

2.3.1) http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty doesn't get 'Fire Aura' (ID: http://www.db.pandawow.me?spell=143970).

2.3.2) http://www.db.pandawow.me?spell=143783/burning-blood doesn't work at all.

2.3.3) If you free http://www.db.pandawow.me?npc=71763/montak boss enters http://www.db.pandawow.me?npc=71749/waterspeaker-gorais Phase (2.2), which is incorrect.

 

2.4) Phase 2:

Bugs:

2.4.1) While Boss is in Phase 2 (http://www.db.pandawow.me?spell=143442/blood-frenzy) he doesn't use http://www.db.pandawow.me?spell=143707/shock-blast / http://www.db.pandawow.me?spell=143791/corrosive-blood / http://www.db.pandawow.me?spell=143800/icy-blood / http://db.pandawow.me?spell=143783/burning-blood on raid members.

 

 

3. How it should work:

 

Watch: 6:03

 

 

4. x100.

5. 10/02/2018.

Edited by Scorpionz
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Remaining problems:

 

• At 5 stacks of "Icy Blood" ( ID = 143800 ) player(s) do not get frozen by the spell "Frozen Solid" ( ID = 143777 )

• If a player dies whilst inside the spell "Frozen Solid" ( ID = 143777 ) then the "Ice Tomb" is still persistent in the fight, they also do not dissapear when the boss fight resets / evades. https://imgur.com/a/wadeZf8

• Thok does not change colour as soon as the NPC has finished their cast. Once the NPC has finished their cast, thok should instantly change colour.

• When http://www.db.pandawow.me?npc=71763/montak finishes his cast of http://www.db.pandawow.me?spell=144014/fire-of-the-spirits players do not get the buff https://www.db.pandawow.me?spell=144115/flame-coating.

 

Tested by Scorpionz and Wuvius.

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Remaining Issues!

 

[spoiler=Fire Gate]

https://www.db.pandawow.me?spell=144115/flame-coating now gets applied to players but has no formula and does 0 damage. > https://imgur.com/a/3jHSV8E 0.0k damage.

https://www.db.pandawow.me?spell=144115/flame-coating does not have the flag "cannot miss" meaning when this spell deals damage it can NEVER miss. > https://imgur.com/a/9BtOmPG

https://www.db.pandawow.me?spell=144115/flame-coating does not persist through death > https://imgur.com/a/etDKrx8

https://www.db.pandawow.me?spell=144115/flame-coating does not get applied to players who are dead > https://imgur.com/a/SJTc2fL

 

 

 

 

[spoiler=General]

•1) When you open a gate and thok changes COLOUR then the raid loses combat and gains combat only when they attack thok and players can heavily abuse this so it needs a fix ASAP > https://imgur.com/a/goQs8a3

•2) The same problem as described above happens when the bosses uses his fixate cast - generally in phase 2 u randomly drop combat to. https://imgur.com/a/ANaj508

•3) The NPC http://www.db.pandawow.me?npc=71742/akolik becomes attackable after he finishes his cast of http://www.db.pandawow.me?spell=144016/akoliks-incantation. http://www.db.pandawow.me?npc=71742/akolik should not become attackable he should just be a green aura and should only be a targettable NPC when he turns green and after 1-2 seconds thok eats him. > https://imgur.com/a/O9PzFwX

 

 

 

 

Tested by Valaah & Wuvius

Edited by Wuvius
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•1) When you open a gate and thok changes COLOUR then the raid loses combat and gains combat only when they attack thok and players can heavily abuse this so it needs a fix ASAP > https://imgur.com/a/goQs8a3

•2) The same problem as described above happens when the bosses uses his fixate cast - generally in phase 2 u randomly drop combat to. https://imgur.com/a/ANaj508

Test it after next ptr update.

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poKZf0V.png

 

When his fixate cast has started/finished you still leave combat still which allows players to change talents, get their potions back and allow other stuff. Other issues still remain so will move it back to review.

 

 

•1) When you open a gate and thok changes COLOUR then the raid loses combat and gains combat only when they attack thok and players can heavily abuse this so it needs a fix ASAP > https://imgur.com/a/goQs8a3

This part was fixed.

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