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Siege of Orgrimmar - Thok the Bloodthirsty - Breaking Loose! (Heroic)


Scorp

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1. http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty - Breaking Loose!

 

2. Problems:

 

2.1) During the Second Phase-1, after the second http://www.db.pandawow.me?spell=143343/deafening-screech has been cast, a group of http://www.db.pandawow.me?npc=73522/captive-cave-bat will join the fight. These adds have a normal threat table, and their only ability is http://www.db.pandawow.me?spell=147981/vampiric-frenzy, a self buff that some bats gain and that causes them to deal damage around them and heal themselves for a part of that damage.

Bugs:

2.1.1) Bats don't receive http://www.db.pandawow.me?spell=147981/vampiric-frenzy buff.

2.1.2) Bats don't melee attack.

 

2.2) During the Third Phase-1, after the second http://www.db.pandawow.me?spell=143343/deafening-screech, an add called http://www.db.pandawow.me?npc=73526 will join the fight. This add fixates on random locations around the room, charging towards them. Whenever he reaches a selected location, the Yeti chooses another one, and so on. Players who are in his path take lethal damage - http://www.db.pandawow.me?spell=147906/wrecking-ball.

Bugs:

2.2.1) The Yeti is active from pull, but should join the fight only after the second http://www.db.pandawow.me?spell=143343/deafening-screech on Third Phase-1.

2.2.2) The Yeti sometimes doesn't deal damage when he crashes into the wall (http://www.db.pandawow.me?spell=147906/wrecking-ball).

 

3. How it should work:

 

Watch: 12:20 & 15:22

 

4. x100.

5. 10/02/2018.

Edited by Scorpionz
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