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Siege of Orgrimmar - Paragons of the Klaxxi - Hisek the Swarmkeeper


Scorp

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1. Paragons of the Klaxxi - http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper.

http://www.db.pandawow.me?spell=144839/multi-shot - http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper fires a shot at several random players for Physical damage.

http://www.db.pandawow.me?spell=142948/aim - http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper selects a player at random and stuns them for 5 sec. If the target is too close they will be knocked back until they are 45 yards from http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper. After http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper is finished aiming at the target he will http://www.db.pandawow.me?spell=142950/fire a beam of xx.xx physical damage at all targets between him and the victim. Damage is shared between all targets equally and each target hit by the beam will create a field of http://www.db.pandawow.me?spell=144094 at their location that inflicts xx.xx Physical damage to all targets within 5 yards of the victim.

http://www.db.pandawow.me?spell=143243/rapid-fire (Heroic) - http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper fires several volleys in rapid succession (http://www.db.pandawow.me?spell=143240), with each successive volley moving slightly faster than the previous one. Players caught in the path of the volleys suffer xx.xx Physical damage each second they are in the volley.

 

2. Problems:

 

2.1) http://www.db.pandawow.me?spell=143482/paragons-purpose buff doesn't increase damage done for http://www.db.pandawow.me?spell=142948/aim ability.

2.2) If player stands more than 45 yards away from http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper before he uses http://www.db.pandawow.me?spell=142948/aim, player won't get stunned. https://imgur.com/a/qO05n (> 45 yards).

2.3) Players who split damage of http://www.db.pandawow.me?spell=142948/aim don't create http://www.db.pandawow.me?spell=144094 pool under their feet for few seconds.

2.4) http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper melee attacks his current target if in range.

2.5) When pulled http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper usually lands on tank's current position.

2.6) http://www.db.pandawow.me?spell=143243/rapid-fire creates a ring from many http://www.db.pandawow.me?spell=143240.

2.7) http://www.db.pandawow.me?spell=143240 is a buff.

2.8) http://www.db.pandawow.me?spell=143240 created by http://www.db.pandawow.me?spell=143243/rapid-fire ability is moving too slow.

 

 

3. How it should work:

 

3.1) http://www.db.pandawow.me?spell=143482/paragons-purpose buff should increase damage done for http://www.db.pandawow.me?spell=142948/aim ability.

3.2) Player should always get stunned by http://www.db.pandawow.me?spell=142948/aim no matter how close or far is he from http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper.

3.3) Players who split damage of http://www.db.pandawow.me?spell=142948/aim should create http://www.db.pandawow.me?spell=144094 pool under their feet for 2 seconds.

3.4) http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper shouldn't aggro/attack on anyone in melee range, on pull he should just land in middle of the room and use his abilities.

3.5) When pulled http://www.db.pandawow.me?npc=71153/hisek-the-swarmkeeper should always land in middle of the room. [X: 1582,411 ; Y: -5686,025 ; Z: -314,6363 ; F: 0.59544992446899;]

3.6) http://www.db.pandawow.me?spell=143243/rapid-fire should fire many http://www.db.pandawow.me?spell=143240 each in different direction so it doesn't create a ring (Check video).

3.7) http://www.db.pandawow.me?spell=143240 should be a debuff.

3.8) http://www.db.pandawow.me?spell=143240 created by http://www.db.pandawow.me?spell=143243/rapid-fire should move at correct speed.

 

 

Watch: 3:24

 

4. x100.

5. 04/02/2018.

Edited by Scorpionz
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Тестировалось на локалке

3.1) Paragon's Purpose buff should increase damage done for Aim ability.

Исправлено

3.2) Player should always get stunned by Aim no matter how close or far is he from Hisek the Swarmkeeper.

Исправлено

3.3) Players who split damage of Aim should create Sonic Resonance pool under their feet for 2 seconds.

Исправлено

4) Hisek the Swarmkeeper shouldn't aggro/attack on anyone in melee range' date=' on pull he should just land in middle of the room and use his abilities.[/quote']

Исправлено

3.5) When pulled Hisek the Swarmkeeper should always land in middle of the room. [X: 1582' date=411 ; Y: -5686,025 ; Z: -314,6363 ; F: 0.59544992446899]

 

3.6) Rapid Fire should fire many Sonic Pulse each in different direction so it doesn't create a ring (Check video).

Мне не понравилось, изначально вылетает в разные стороны пачками, но в итоге в конце по какой-то причине последние догоняют первые и получается тот же круг

3.7) Sonic Pulse should be a debuff.

Исправлено

3.8) Sonic Pulse created by Rapid Fire should move at correct speed.

Исправлено

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  • 2 weeks later...
Мне не понравилось' date=' изначально вылетает в разные стороны пачками, но в итоге в конце по какой-то причине последние догоняют первые и получается тот же круг[/quote']

Все та же локалка. Намного лучше. Исправлено.

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