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Siege of Orgrimmar (New Bugs After Update)


Scorp

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дело не в каплях, хиловских или еще каких, а в кол-ве луж которые появляются со временем, крашит от них, значит что-то делали иначе и у вас этих луж накапливалось меньше до берсы босса

 

ну рдд стояли постоянно на одной платформе, милики передвигались со временем на другие, чтоб не сдыхать в лужах

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03/03/2018

 

Remaining Bugs:

 

Immerseus:

http://www.db.pandawow.me?npc=71603/sha-puddle do not move when they receive a stun, root or immobilisation.

 

Iron Juggernaut:

• Spells were corrected to base movement speed.

 

Thok the Bloodthirsty:

 

• Speed has been corrected ( found other problems but will not publish them here )

 

Siegecrafter Blackfuse:

 

http://www.db.pandawow.me?npc=74009/crawler-mine / http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine - when they get rooted they stop moving and do nothing.

 

• When http://www.db.pandawow.me?npc=74009/crawler-mine / http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine - reach there targets last position they stand still and do nothing.

 

• When http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine / http://www.db.pandawow.me?npc=74009/crawler-mine - get stunned they stop fixating you and stand still + the line to represent that they are fixating a certain target dissapears.

 

Paragons of the Klaxxi

http://www.db.pandawow.me?npc=71542/blood was fixed.

 

• The boss that summons the bloods movement speed now drastically decreased resulting in him moving 1 MPH.

 

Garrosh Hellscream

 

•Speed has been corrected and is working as before.

 

 

Special thanks to Scorpionz for testing these bosses with me.

Edited by Wuvius
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  • 3 weeks later...
  • Developers

Tested 25/03/2018.

Fix Needs Review.

[spoiler=1. Immerseus, Kor'kron Dark Shaman, Siegecrafter Blackfuse, Paragons of the Klaxxi (Stun Effect Bug):]

Bugs:

1. If player decides to stun http://www.db.pandawow.me?npc=71603/sha-puddle, http://www.db.pandawow.me?npc=71825/foul-slime, http://www.db.pandawow.me?npc=74009/crawler-mine, http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine or http://www.db.pandawow.me?npc=71542/blood, these creatures will continue moving, they completely ignore the fact that they got stunned.

 

How it should work:

1. If player decides to stun http://www.db.pandawow.me?npc=71603/sha-puddle, http://www.db.pandawow.me?npc=71825/foul-slime, http://www.db.pandawow.me?npc=74009/crawler-mine, http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine or http://www.db.pandawow.me?npc=71542/blood, these creatures should stop moving and after stun effect expires they should move again.

 

Screenshots:

http://bildites.lv/images/cfdv74dm/112470/thumbnail.jpg

http://bildites.lv/images/aafzkb2u/112470/thumbnail.jpg

http://bildites.lv/images/xhevu4qx/112470/thumbnail.jpg

http://bildites.lv/images/dvc2peax/112470/thumbnail.jpg

 

 

[spoiler=2. Thok the Bloodthirsty (Fixate Bug):]

Bugs:

1. If http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty's current target (http://www.db.pandawow.me?spell=146540/fixate) doesn't move then boss will move to him and kill him (works correctly - 1.screenshot), but if player decides to run away from boss it will bug out - boss won't move close enough to kill his current target (2.screenshot).

 

How it should work:

1. http://www.db.pandawow.me?npc=71529/thok-the-bloodthirsty's should always move close enough to his current target (http://www.db.pandawow.me?spell=146540/fixate) and kill him.

 

Screenshots:

http://bildites.lv/images/ezh6xxcp/112486/thumbnail.jpg

http://bildites.lv/images/54yrw2fu/112486/thumbnail.jpg

 

 

[spoiler=3. Siegecrafter Blackfuse (Crawler Mine Bug):]

Bugs:

1. http://www.db.pandawow.me?npc=74009/crawler-mine / http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine doesn't follow his current target, he just moves to location where his current target was standing when mine spawned and stops moving.

 

How it should work:

1. http://www.db.pandawow.me?npc=74009/crawler-mine / http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine should follow his current target.

 

Screenshot:

http://bildites.lv/images/6g4qxy4e/112490/thumbnail.jpg

 

 

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  • 3 weeks later...

Immerseus:

 

Tested & Fixed

 

 

Kor'kron dark shamans

 

Tested & Fixed.

 

Siegecrafter Blackfuse

http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine - Do not move after being stunned.

 

http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine - When they reach the targets destination when they first got fixated they just stand still.

 

http://www.db.pandawow.me?npc=74009/crawler-mine - Tested & Fixed. They now move after being stunned & follow the target until either killed or exploded. ( These are the mines that spawn after killing a http://www.db.pandawow.me?npc=72668/overcharged-crawler-mine )

 

Now for the non overcharged mines

 

http://www.db.pandawow.me?npc=74009/crawler-mine - After being stunned they do not move.

 

http://www.db.pandawow.me?npc=74009/crawler-mine - When they reach the targets destination when they first got fixated they just stand still.

 

 

Paragons of the klaxxi

 

Tested & Fixed.

Edited by Wuvius
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  • 3 months later...
  • 2 weeks later...
  • 2 weeks later...

Re-tested on 27/08/2018

 

 

• Crawler Mine - When they reach the targets destination when they first got fixated they just stand still.

Still actual.

• Crawler Mine - After being stunned they do not move.

Still actual

 

• Overcharged Crawler Mine - Do not move after being stunned.

Still actual

 

• Overcharged Crawler Mine - When they reach the targets destination when they first got fixated they just stand still.

Still actual.

 

• Crawler Mine - Tested & Fixed. They now move after being stunned & follow the target until either killed or exploded. ( These are the mines that spawn after killing a Overcharged Crawler Mine )

This works > Tested & Fixed

 

Nothing was changed.

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